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r move in cube explorer 5.12

Messias80

Member
Joined
May 20, 2013
Messages
7
sorry if this question has been answered before but i searched the forum and couldnt find anything.

is there a way to make CubeExplorer 5.12 accept r r' f f' etc moves where it says Enter Maneuver?
it only accepts R R' F F' etc.
 

Messias80

Member
Joined
May 20, 2013
Messages
7
i tried Rw and it just does a normal R move.
yes R M' works but the idea is to just copy some alg i find on the intenet and try it on cube explorer.
especially those conmutator algs with weird [:,] symbols.
manually editing the algs will take a lot of time :D

 

gyroninja

Member
Joined
Nov 19, 2015
Messages
139
i tried Rw and it just does a normal R move.
yes R M' works but the idea is to just copy some alg i find on the intenet and try it on cube explorer.
especially those conmutator algs with weird [:,] symbols.
manually editing the algs will take a lot of time :D
Paste it into alg.cubing and hit expand.
 

Messias80

Member
Joined
May 20, 2013
Messages
7
thank you guys.

alg.cubing expand/simplify works great on [:,] symbols, but r moves stay as r moves so cube explorer cant handle them.
and algtrans.html is good but i need to manually do the manipulate convertion.

i think i have a new idea i will try to modify cubeexplorer512 code so it can automatically change r r' f' f moves to the supported moves. if all goes well i will try to modify cubeexplorer code so it can understand alg.cubing [:,] symbols. (i dont understand [:,] yet so i will have to study it, and it will work even when you are offline.
 

gyroninja

Member
Joined
Nov 19, 2015
Messages
139
thank you guys.

alg.cubing expand/simplify works great on [:,] symbols, but r moves stay as r moves so cube explorer cant handle them.
and algtrans.html is good but i need to manually do the manipulate convertion.

i think i have a new idea i will try to modify cubeexplorer512 code so it can automatically change r r' f' f moves to the supported moves. if all goes well i will try to modify cubeexplorer code so it can understand alg.cubing [:,] symbols. (i dont understand [:,] yet so i will have to study it, and it will work even when you are offline.
[A: B] is a conjugate. That means the actual alg would be A B A'

[A, B] is a commutator. That means the actual alg would be A B A' B'

(A and B are any sequence of moves)
 

Messias80

Member
Joined
May 20, 2013
Messages
7
thanks.
i didnt know alg.cubing worked offline!
now i can test algs offline. i was trying to use cube explorer because it works offline.
 

Messias80

Member
Joined
May 20, 2013
Messages
7
i have been playing and i have made cube explorer 5.12htm understand [rlfbud] wide turns and also any single Commutator [M', L' U L U'] and also others like this one [R' L2 y': [M', U R2 U']] ([conjugate, [commutaror]] without you having to do anything.

but i did it in 2 different proyect, 1 handles only wide turns, and the other commutators.
now i will try to join them into a single project, the systax parser is very weak thats why it can only parse those types, and not more complex ones or multiple ones.

what im doing is hijacking cubesexplorer enter maneuver text every time someone presses the Apply button, and modifying the text, and giving back to cubeexplorer, that way cubeexplorer thinks that the modified text is the original text.
all done automatically.

alg.cubing is the best one, but i was just testing if it could be done, and also learnign programming at the same time.
 
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