I'm still actively using HK you know!About
Hawaiian Kociemba (HK) is a 3x3 method. It was created as part of a joke by TheCubicle, but was later developed into a legitimate method by Brayden Mossey and Alex Maass. The steps are as follows
1. EOArrow - This is similar to the ZZ step of EOLine, except with a special twist. Instead of orienting all 12 edges on the cube, you only orient the 7 edges in the first two layers(excluding the DF edge). During/after the orientation of F2L edges, you solve the DL, DB, and DR edges, hence the "Arrow".
2. HKF2L - Solve the First Two Layers, minus the DF edge. This can be solved the same as CFOP F2L, except the open spot at DF allows for creative M-Slice pairing. Because of EOArrow, this can be done rotationless.
3. HKOLL - Use one of 114 algorithms to orient the 5 edges and 4 corners remaining on the cube
4. HKPLL - Use one of 149 algorithms to permute the final 5 edges and 4 corners, thus solving the cube
There are a few variants of this method, one of which includes orienting all edges during EOArrow to allow for COLL and L5EP to be used instead of HKOLL and HKPLL
Hawaiian Kociemba was originally created as an elaborate April Fool's joke by TheCubicle.com. In a video titled, "Michael Humuhumunukunukuapua'a's International Debut", a man was shown in Hawaii solving a 3x3 consistently under 5 seconds using a new method called Hawaiian Kociemba. Brayden Mossey, known online on the SpeedSolving forums as wir3sandfir3s, looked at reconstructions of some of the solves in the video and attempted to decipher his method. What he created was the current Hawaiian Kociemba method, except that originally the missing edge in the EOArrow was DR.
For a while after, the method was left untouched and ignored for just under four years, until "Cubingcubecuber" posted a thread on the SpeedSolving forums titled, "Quest For Sub 8 Hawaiian Kociemba". In the thread Cubingcubecuber stated he had switched to HK, and was charting his progress there. Cubingcubecuber was the first known user of the method(because the video introducing the method was actually a joke) and was using the COLL+L5EP variant of HK(orient all edges during EOArrow and use COLL and L5EP for the last 5 edges and last 4 corners). Just over two months after Cubingcubecuber posted his thread, a SpeedSolving forums user known as, "Username: Username:" posted his thread, "Quest to become sub-10 Hawaiian Kociemba (ditching CFOP, HK is better & we have pineapples)", stating he was also switching to HK. However, less than a day later Username: Username said he was quitting HK and switching back to his main method of CFOP, which left Cubingcubecuber as the only active user of the method.
Currently Cubingcubecuber is averaging around 12.5 seconds with HK, making him the current fastest user of the method. HK is still developing though, and has the potential to be a top method, having the benefits of Roux's lower movecount(not as good as Roux though) without having the downsides of bad lookahead. In the future, Hawaiian Kociemba could be regarded as one of the best methods for 3x3, but currently it's a little niche that a few cubers have fun with. Until recently it was a humorous relic not taken seriously, but now it's very slowly being proven as a legitimate method. You never know what the future holds.
HKOLL Algorithms - Created by Cubingcubecuber
COLL Algorithms - Documented by Cubingcubecuber
Alternate COLL Algorithms - Extra algorithms for all cases
L5EP Algorithms - Created by ProStar and Cubingcubecuber
Proposal - First proposal as a real method by wir3sandfir3s
How's that? You can use it if you want, but there may be a few grammatical errors; it's late here and I'm too tired to proofread it, but I wanted to write something up real quick.
Some OLL cases have better algs for HKOLL, such as the awkward shapes and more that I haven't discovered yet.Nice. I might learn them for fun at some point. I’d recommend making a separate document that contains only HK exclusive cases so it requires less filtering and is easier on the eyes.
I like it! Couple notes/questions
If you solve EO first, then you have to orient all edges because trying to flip an arrow edge to insert will mess up other edges.This is similar to the ZZ step of EOLine, except with a special twist. Instead of orienting all 12 edges on the cube, you only orient the 7 edges in the first two layers(excluding the DF edge). During/after the orientation of F2L edges, you solve the DL, DB, and DR edges, hence the "Arrow".
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