Quest For Sub 8 Hawaiian Kociemba (and other progress) | PB!!

Pineapples or no pineapples?

• Total voters
91

ProStar

Member

Hawaiian Kociemba (HK) is a 3x3 method. It was created as part of a joke by TheCubicle, but was later developed into a legitimate method by Brayden Mossey and Alex Maass. The steps are as follows

1. EOArrow - This is similar to the ZZ step of EOLine, except with a special twist. Instead of orienting all 12 edges on the cube, you only orient the 7 edges in the first two layers(excluding the DF edge). During/after the orientation of F2L edges, you solve the DL, DB, and DR edges, hence the "Arrow".
2. HKF2L - Solve the First Two Layers, minus the DF edge. This can be solved the same as CFOP F2L, except the open spot at DF allows for creative M-Slice pairing. Because of EOArrow, this can be done rotationless.
3. HKOLL - Use one of 114 algorithms to orient the 5 edges and 4 corners remaining on the cube
4. HKPLL - Use one of 149 algorithms to permute the final 5 edges and 4 corners, thus solving the cube

There are a few variants of this method, one of which includes orienting all edges during EOArrow to allow for COLL and L5EP to be used instead of HKOLL and HKPLL

History

Hawaiian Kociemba was originally created as an elaborate April Fool's joke by TheCubicle.com. In a video titled, "Michael Humuhumunukunukuapua'a's International Debut", a man was shown in Hawaii solving a 3x3 consistently under 5 seconds using a new method called Hawaiian Kociemba. Brayden Mossey, known online on the SpeedSolving forums as wir3sandfir3s, looked at reconstructions of some of the solves in the video and attempted to decipher his method. What he created was the current Hawaiian Kociemba method, except that originally the missing edge in the EOArrow was DR.

For a while after, the method was left untouched and ignored for just under four years, until "Cubingcubecuber" posted a thread on the SpeedSolving forums titled, "Quest For Sub 8 Hawaiian Kociemba". In the thread Cubingcubecuber stated he had switched to HK, and was charting his progress there. Cubingcubecuber was the first known user of the method(because the video introducing the method was actually a joke) and was using the COLL+L5EP variant of HK(orient all edges during EOArrow and use COLL and L5EP for the last 5 edges and last 4 corners). Just over two months after Cubingcubecuber posted his thread, a SpeedSolving forums user known as, "Username: Username:" posted his thread, "Quest to become sub-10 Hawaiian Kociemba (ditching CFOP, HK is better & we have pineapples)", stating he was also switching to HK. However, less than a day later Username: Username said he was quitting HK and switching back to his main method of CFOP, which left Cubingcubecuber as the only active user of the method.

Currently Cubingcubecuber is averaging around 12.5 seconds with HK, making him the current fastest user of the method. HK is still developing though, and has the potential to be a top method, having the benefits of Roux's lower movecount(not as good as Roux though) without having the downsides of bad lookahead. In the future, Hawaiian Kociemba could be regarded as one of the best methods for 3x3, but currently it's a little niche that a few cubers have fun with. Until recently it was a humorous relic not taken seriously, but now it's very slowly being proven as a legitimate method. You never know what the future holds.

Resources
HKOLL Algorithms - Created by Cubingcubecuber
COLL Algorithms - Documented by Cubingcubecuber
Alternate COLL Algorithms - Extra algorithms for all cases
L5EP Algorithms - Created by ProStar and Cubingcubecuber
Proposal - First proposal as a real method by wir3sandfir3s

How's that? You can use it if you want, but there may be a few grammatical errors; it's late here and I'm too tired to proofread it, but I wanted to write something up real quick.

Member

Hawaiian Kociemba (HK) is a 3x3 method. It was created as part of a joke by TheCubicle, but was later developed into a legitimate method by Brayden Mossey and Alex Maass. The steps are as follows

1. EOArrow - This is similar to the ZZ step of EOLine, except with a special twist. Instead of orienting all 12 edges on the cube, you only orient the 7 edges in the first two layers(excluding the DF edge). During/after the orientation of F2L edges, you solve the DL, DB, and DR edges, hence the "Arrow".
2. HKF2L - Solve the First Two Layers, minus the DF edge. This can be solved the same as CFOP F2L, except the open spot at DF allows for creative M-Slice pairing. Because of EOArrow, this can be done rotationless.
3. HKOLL - Use one of 114 algorithms to orient the 5 edges and 4 corners remaining on the cube
4. HKPLL - Use one of 149 algorithms to permute the final 5 edges and 4 corners, thus solving the cube

There are a few variants of this method, one of which includes orienting all edges during EOArrow to allow for COLL and L5EP to be used instead of HKOLL and HKPLL

History

Hawaiian Kociemba was originally created as an elaborate April Fool's joke by TheCubicle.com. In a video titled, "Michael Humuhumunukunukuapua'a's International Debut", a man was shown in Hawaii solving a 3x3 consistently under 5 seconds using a new method called Hawaiian Kociemba. Brayden Mossey, known online on the SpeedSolving forums as wir3sandfir3s, looked at reconstructions of some of the solves in the video and attempted to decipher his method. What he created was the current Hawaiian Kociemba method, except that originally the missing edge in the EOArrow was DR.

For a while after, the method was left untouched and ignored for just under four years, until "Cubingcubecuber" posted a thread on the SpeedSolving forums titled, "Quest For Sub 8 Hawaiian Kociemba". In the thread Cubingcubecuber stated he had switched to HK, and was charting his progress there. Cubingcubecuber was the first known user of the method(because the video introducing the method was actually a joke) and was using the COLL+L5EP variant of HK(orient all edges during EOArrow and use COLL and L5EP for the last 5 edges and last 4 corners). Just over two months after Cubingcubecuber posted his thread, a SpeedSolving forums user known as, "Username: Username:" posted his thread, "Quest to become sub-10 Hawaiian Kociemba (ditching CFOP, HK is better & we have pineapples)", stating he was also switching to HK. However, less than a day later Username: Username said he was quitting HK and switching back to his main method of CFOP, which left Cubingcubecuber as the only active user of the method.

Currently Cubingcubecuber is averaging around 12.5 seconds with HK, making him the current fastest user of the method. HK is still developing though, and has the potential to be a top method, having the benefits of Roux's lower movecount(not as good as Roux though) without having the downsides of bad lookahead. In the future, Hawaiian Kociemba could be regarded as one of the best methods for 3x3, but currently it's a little niche that a few cubers have fun with. Until recently it was a humorous relic not taken seriously, but now it's very slowly being proven as a legitimate method. You never know what the future holds.

Resources
HKOLL Algorithms - Created by Cubingcubecuber
COLL Algorithms - Documented by Cubingcubecuber
Alternate COLL Algorithms - Extra algorithms for all cases
L5EP Algorithms - Created by ProStar and Cubingcubecuber
Proposal - First proposal as a real method by wir3sandfir3s

How's that? You can use it if you want, but there may be a few grammatical errors; it's late here and I'm too tired to proofread it, but I wanted to write something up real quick.
I'm still actively using HK you know!

Member
You said you had switched back to CFOP but was still messing around with HK for fun a bunch; that's not actively using it
You might not know that I'm still aiming to be fast in HK, and also in CFOP.

OreKehStrah

Member
Nice. I might learn them for fun at some point. I’d recommend making a separate document that contains only HK exclusive cases so it requires less filtering and is easier on the eyes.

Cubingcubecuber

Member
Nice. I might learn them for fun at some point. I’d recommend making a separate document that contains only HK exclusive cases so it requires less filtering and is easier on the eyes.
Some OLL cases have better algs for HKOLL, such as the awkward shapes and more that I haven't discovered yet.

OreKehStrah

Member
Some OLL cases have better algs for HKOLL, such as the awkward shapes and more that I haven't discovered yet.
In the alg sheet, is the position that the DF edge is in in each case indicate the edge that will go to the DF place after the alg?

Cubingcubecuber

Member
In the alg sheet, is the position that the DF edge is in in each case indicate the edge that will go to the DF place after the alg?
Yes. I have it there so at an advanced level you could predict if it will be solved

OreKehStrah

Member
Yes. I have it there so at an advanced level you could predict if it will be solved
Nice. I figured that would be the case.

Cubingcubecuber

Member
My website is here!! Still have to do fundamentals, some variants, HKPLL, and L5EOP, but other than that it is complete

hkmethod.com

ProStar

Member
My website is here!! Still have to do fundamentals, some variants, HKPLL, and L5EOP, but other than that it is complete

hkmethod.com
I like it! Couple notes/questions

1.) What's HKCLL?
2.) HK+ is just Yau except you don't solve 4th cross edge
3.) A couple times there is bad spacing(specifically on the About page)
4.) Saying "thanks to ProStar for writing this page" may look better down in the corner or something

brododragon

Member
This is similar to the ZZ step of EOLine, except with a special twist. Instead of orienting all 12 edges on the cube, you only orient the 7 edges in the first two layers(excluding the DF edge). During/after the orientation of F2L edges, you solve the DL, DB, and DR edges, hence the "Arrow".
If you solve EO first, then you have to orient all edges because trying to flip an arrow edge to insert will mess up other edges.

brododragon

Member
EO solves all F2L edges, including the arrow edges
Yes, but you said you only did EO for 7.