I just came out with Pyraminx BLD... using only use 2 algorithms:
- flipper/orient: L R' L' R U' R U R'
- cycle/permute: R U R' U R U R' and mirror (like sune and antisune in 3x3x3)
Steps to Pyraminx BLD, my version:
1. POSITION THE PYRAMINX
--> Identify which face is front (I put red as F, blue on D/bottom). The guide is looking at which layer contains all 3 axial pieces (centers) with the same color. For example, if the F LAYER has 3 centers which has a blue on it, I make the F layer as D.
2. THE MITSUBISHI WAY
--> Make a "Mitsubishi"/Diamond logo on each side (similar to cross on 3x3x3).
Fix the tips then twist centers to the right position, then undo the rotating edges. So after the mitsubishis are formed, edges stay on their original positions.
3. ORIENT AND PERMUTE EDGES
--> Start solving edges with setup move and cycle algorithm. Use flipper algorithm if a place is already in place but flipped, or to make the setup move easier.
Scramble: R' L' U' R' U L R' U L B L B' L U' R B' u r'
1. Solving the tips --> u' r
2. Solving Centers/Axial Pieces
--> R' ==> undo edges: Lw' - L' U' L U' L' U' L - Lw
--> B ==> undo edges: Rw' - L' U L U L' U L - Rw
3. Solving Edges:
--> Flip: y L (setup) - L R' L' R U' R U R' - L' y' (undo setup)
--> Rw R (setup) - L' U L U L' U L - R' Rw' (undo setup)
--> L' U' L U' L' U' L
Tips for memo:
- Right now, i use visual for centers and tips. For the edges, I use numbers and visual at the same time.
- w means turning whole pyraminx (like x or z in 3x3x3). For example, Lw means turning the pyraminx in the same direction like you turn L.
- Lower case (udfblr) means turning pyraminx tips.
This method is experimental. Idea, suggestions, or critics are welcome