Vampirate713
Member
- Joined
- Aug 21, 2008
- Messages
- 32
While you are doing the PLL Time Attack, you usually end up with an unsolved cube. I want to know if anyone knows of an order where you do each of the PLL's, and end up with a solved cube again?
The order doesn't matter for PLL attack, right?
G G G G N N E A A H Z R F R V U U Y T J J
Cube returns to solved state after execution Check out my signature if you want some credibility Would you like a video of this? Or would a list of the exact algs I perform suffice?
Mine goes back to the solved state AND it's nice to perform (for me). I was customizing my PLL order to get a smooth transition from every PLL to the next, and I got a solved cube at the end by chance, so that order's been stuck ever since.
G: R U R' y' R2 Uw' R U' R' U R' Uw R2 (smooth transition into next G)
G: R'2 Uw' R U' R U R' Uw R2 y R U' R' (smooth transition into next G)
G: R' U' R y R'2 Uw R' U R U' R Uw' R2 (smooth transition into next G)
G: R'2 Uw R' U R' U' R Uw' R2 y' R' U R (smooth transition into N)
N: R' U R U' R' F' U' F R U R' F R' F' R U' R (smooth transition into next N)
N: R U' R' U Lw U F U' R' F' R U' R U Lw' U Lw' (smooth transition into E)
E: U R' U' L U R U' Rw'2 U' R U L U' R' U (smooth transition into A)
A: R U' R D2 R' U R D2 R'2 (smooth transition into next A)
A: R2 D'2 R' U' R D'2 R' U R'
H: M'2 U M'2 U2 M'2 U M'2 (smooth transition into Z)
Z: U2 M'2 U M'2 U M' U2 M'2 U2 M'
R: U R U'2 R' U2 Lw U' R' F' R F R U (R' Lw') (smooth transition into F)
F: U' R' U R U' (R' Lw') Dw' R' U R y' R U R' U' (R Lw) (smooth transition into R)
R: R' U2 R U'2 R' F R U R' U' R' F' R2 U' (smooth transition into V)
V: R' U R' U' y R' F' R2 U' R' U R' F R F (smooth transition into U)
U: R U' R U R U R U' R' U' R2 (smooth transition into next U)
U: R'2 U R U R' U' R' U' R' U R' (smooth transition into Y)
Y: F R U' R' U' R U R' F' R U R' U' R' F' R F' (smooth transition into T)
T: R U R' U' R' F R2 U' R' U' R U R' F' (smooth transition into J)
J: R U2 R' U' R U2 L' U R' U' Rw (smooth transition into next J) (the RFU J perm flows nicely from T, but not to the next J)
J: (you already did an x rotation) U2 Rw' U' Rw U2 Lw' U R' U' R2
Solved!
If you use non-slicing H and Z perms, then the whole sequence just flows like magic. But, I like slicing
I can hit 9.xx tps from the nice R perm onwards. It's part of my "philosophy" that PLL time attacks should start with the bad algs and end with the nice ones, this way I can just stop the timer and reset if I don't sub-8 after the G's, or if I don't sub-13 after the N's, something like that. And smooth algs at the end are always better because that's when you tend to get nervous and lock up.
It's not the best, but it can't be a bad sequence either, because I can sub-40 with it
Hi,
I have a question regarding PLL time attack - do you have to perform a full PLL including any final U turns or rotations?
So for example - on a solved cube, is (y) R' U' R U' R U R U' R' U R U R2 U' R' a valid PLL, or do you have to put U2 at the end?
Cheers,
Dan
yeah but do you have to align U layer at the end? So for example, in the PLL time attack, the PLL you are doing might not correspond to the PLL on the cube, but you still have to execute it as if it were, ie in the example i gave, would you need to do U2 at the end?