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PLL Time Attack discussion

Vampirate713

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Joined
Aug 21, 2008
Messages
32
While you are doing the PLL Time Attack, you usually end up with an unsolved cube. I want to know if anyone knows of an order where you do each of the PLL's, and end up with a solved cube again?
 

MistArts

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Jan 5, 2008
Messages
1,490
I'm sure people use different angles for each case, so you have to work out your own.
 

blah

brah
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Mine goes back to the solved state :D AND it's nice to perform (for me). I was customizing my PLL order to get a smooth transition from every PLL to the next, and I got a solved cube at the end by chance, so that order's been stuck ever since.

G: R U R' y' R2 Uw' R U' R' U R' Uw R2 (smooth transition into next G)
G: R'2 Uw' R U' R U R' Uw R2 y R U' R' (smooth transition into next G)
G: R' U' R y R'2 Uw R' U R U' R Uw' R2 (smooth transition into next G)
G: R'2 Uw R' U R' U' R Uw' R2 y' R' U R (smooth transition into N)
N: R' U R U' R' F' U' F R U R' F R' F' R U' R (smooth transition into next N)
N: R U' R' U Lw U F U' R' F' R U' R U Lw' U Lw' (smooth transition into E)
E: U R' U' L U R U' Rw'2 U' R U L U' R' U (smooth transition into A)
A: R U' R D2 R' U R D2 R'2 (smooth transition into next A)
A: R2 D'2 R' U' R D'2 R' U R'
H: M'2 U M'2 U2 M'2 U M'2 (smooth transition into Z)
Z: U2 M'2 U M'2 U M' U2 M'2 U2 M'
R: U R U'2 R' U2 Lw U' R' F' R F R U (R' Lw') (smooth transition into F)
F: U' R' U R U' (R' Lw') Dw' R' U R y' R U R' U' (R Lw) (smooth transition into R)
R: R' U2 R U'2 R' F R U R' U' R' F' R2 U' (smooth transition into V)
V: R' U R' U' y R' F' R2 U' R' U R' F R F (smooth transition into U)
U: R U' R U R U R U' R' U' R2 (smooth transition into next U)
U: R'2 U R U R' U' R' U' R' U R' (smooth transition into Y)
Y: F R U' R' U' R U R' F' R U R' U' R' F' R F' (smooth transition into T)
T: R U R' U' R' F R2 U' R' U' R U R' F' (smooth transition into J)
J: R U2 R' U' R U2 L' U R' U' Rw (smooth transition into next J) (the RFU J perm flows nicely from T, but not to the next J)
J: (you already did an x rotation) U2 Rw' U' Rw U2 Lw' U R' U' R2
Solved!

If you use non-slicing H and Z perms, then the whole sequence just flows like magic. But, I like slicing :p

I can hit 9.xx tps from the nice R perm onwards. It's part of my "philosophy" that PLL time attacks should start with the bad algs and end with the nice ones, this way I can just stop the timer and reset if I don't sub-8 after the G's, or if I don't sub-13 after the N's, something like that. And smooth algs at the end are always better because that's when you tend to get nervous and lock up.

It's not the best, but it can't be a bad sequence either, because I can sub-40 with it :D
 
Last edited:

Zarxrax

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I've recently finished learning the PLLs, and I'm interested in PLL time attack.
I still make frequent mistakes on some of my PLLs, so just doing all 21 PLLs and then finding out if I did it correctly isn't going to work for me.
I'm ideally looking for an order where the cube will return to a solved state at the end, and at least a few other times throughout the solve. I was able to work this out myself for about half of the algorithms, but then I started getting stuck.

Is something like this possible at all?
 

blah

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G G G G N N E A A H Z R F R V U U Y T J J

Cube returns to solved state after execution :) Check out my signature if you want some credibility ;) Would you like a video of this? Or would a list of the exact algs I perform suffice?
 

Zaxef

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Jan 13, 2009
Messages
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G G G G N N E A A H Z R F R V U U Y T J J

Cube returns to solved state after execution :) Check out my signature if you want some credibility ;) Would you like a video of this? Or would a list of the exact algs I perform suffice?

Please do list them
including cube rotations too.. since I don't end up with a solved cube :/
 
Last edited:

blah

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This was from another thread quite some time ago, but it got ignored :mad: :p ;) I've changed some stuff since then, but (1) it gets the cube back to the solved state, and (2) it's sub-40-able, so you should be fine with it.

Mine goes back to the solved state :D AND it's nice to perform (for me). I was customizing my PLL order to get a smooth transition from every PLL to the next, and I got a solved cube at the end by chance, so that order's been stuck ever since.

G: R U R' y' R2 Uw' R U' R' U R' Uw R2 (smooth transition into next G)
G: R'2 Uw' R U' R U R' Uw R2 y R U' R' (smooth transition into next G)
G: R' U' R y R'2 Uw R' U R U' R Uw' R2 (smooth transition into next G)
G: R'2 Uw R' U R' U' R Uw' R2 y' R' U R (smooth transition into N)
N: R' U R U' R' F' U' F R U R' F R' F' R U' R (smooth transition into next N)
N: R U' R' U Lw U F U' R' F' R U' R U Lw' U Lw' (smooth transition into E)
E: U R' U' L U R U' Rw'2 U' R U L U' R' U (smooth transition into A)
A: R U' R D2 R' U R D2 R'2 (smooth transition into next A)
A: R2 D'2 R' U' R D'2 R' U R'
H: M'2 U M'2 U2 M'2 U M'2 (smooth transition into Z)
Z: U2 M'2 U M'2 U M' U2 M'2 U2 M'
R: U R U'2 R' U2 Lw U' R' F' R F R U (R' Lw') (smooth transition into F)
F: U' R' U R U' (R' Lw') Dw' R' U R y' R U R' U' (R Lw) (smooth transition into R)
R: R' U2 R U'2 R' F R U R' U' R' F' R2 U' (smooth transition into V)
V: R' U R' U' y R' F' R2 U' R' U R' F R F (smooth transition into U)
U: R U' R U R U R U' R' U' R2 (smooth transition into next U)
U: R'2 U R U R' U' R' U' R' U R' (smooth transition into Y)
Y: F R U' R' U' R U R' F' R U R' U' R' F' R F' (smooth transition into T)
T: R U R' U' R' F R2 U' R' U' R U R' F' (smooth transition into J)
J: R U2 R' U' R U2 L' U R' U' Rw (smooth transition into next J) (the RFU J perm flows nicely from T, but not to the next J)
J: (you already did an x rotation) U2 Rw' U' Rw U2 Lw' U R' U' R2
Solved!

If you use non-slicing H and Z perms, then the whole sequence just flows like magic. But, I like slicing :p

I can hit 9.xx tps from the nice R perm onwards. It's part of my "philosophy" that PLL time attacks should start with the bad algs and end with the nice ones, this way I can just stop the timer and reset if I don't sub-8 after the G's, or if I don't sub-13 after the N's, something like that. And smooth algs at the end are always better because that's when you tend to get nervous and lock up.

It's not the best, but it can't be a bad sequence either, because I can sub-40 with it :D

I'll make a video if you still want my current PLL time attack sequence, just ask :)
 

DanHarris

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Oct 6, 2006
Messages
107
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Devon, UK
WCA
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PLL Time Attack

Hi,

I have a question regarding PLL time attack - do you have to perform a full PLL including any final U turns or rotations?

So for example - on a solved cube, is (y) R' U' R U' R U R U' R' U R U R2 U' R' a valid PLL, or do you have to put U2 at the end?

Cheers,

Dan
 

DanHarris

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yeah but do you have to align U layer at the end? So for example, in the PLL time attack, the PLL you are doing might not correspond to the PLL on the cube, but you still have to execute it as if it were, ie in the example i gave, would you need to do U2 at the end?
 

Escher

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yeah but do you have to align U layer at the end? So for example, in the PLL time attack, the PLL you are doing might not correspond to the PLL on the cube, but you still have to execute it as if it were, ie in the example i gave, would you need to do U2 at the end?

Nah, you can ignore any pre or post AUFs completely :)
 
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