Nukoca
Member
Okay, friends, I believe I've come up with a pretty good Petrus variation.
The beginning of the solve is pretty much all that is in common with Petrus. Solve the 2x2x2, and then the 2x2x1. Whereas Petrus would fix the bad edges, solve the second 2x2x1, finish the F2L, and then OLL/PLL, this method will not deal with the last layer at all.
When solving with Petrus, when you finish the 2x2x2 block, you have 3 directions that you can expand to a 2x2x3. You would choose the most optimal, and continue solving.
However, with this method, you would obtain the 2x2x2 and expand your 2x2x1 in ALL THREE directions. You would solve them one at a time, like so:
That last 2x2x1 will be tricky, but it’s not hard once you get the hang of it.
*rotates cube 180* You would then solve the remaining “Y” shaped unsolved section in one algorithm.
The alg for this case is: U F’ U2 F L’ B2 R’ B R’ B’ R B2 L U’
The only problem I see with such a method is the number of algorithms for that last bit. Here’s what I came up with:
(Corner Permutation x Corner Orientation)(Edge Permutation x Edge Orientation)/Parity – Mirrors
(4x3x2x1x9)(6x4)/Parity = 5184/Parity – Mirrors
What is the math concerning parity? As 5184 is a substantial number of algorithms to deal with, I hope that parity and mirrors will cancel out a fair number of the algorithms necessary for the last step. If it turns out to be too many, we can always go with a two-step solution, e.g. corner permutation first and then CO and edges. (I will edit in the extra math after I am informed)
Last but not least… what shall I call it (that is, if no one has come up with this before)? How about… the Coke method (after Nukoca)?
The beginning of the solve is pretty much all that is in common with Petrus. Solve the 2x2x2, and then the 2x2x1. Whereas Petrus would fix the bad edges, solve the second 2x2x1, finish the F2L, and then OLL/PLL, this method will not deal with the last layer at all.
When solving with Petrus, when you finish the 2x2x2 block, you have 3 directions that you can expand to a 2x2x3. You would choose the most optimal, and continue solving.
However, with this method, you would obtain the 2x2x2 and expand your 2x2x1 in ALL THREE directions. You would solve them one at a time, like so:
That last 2x2x1 will be tricky, but it’s not hard once you get the hang of it.
*rotates cube 180* You would then solve the remaining “Y” shaped unsolved section in one algorithm.
The alg for this case is: U F’ U2 F L’ B2 R’ B R’ B’ R B2 L U’
The only problem I see with such a method is the number of algorithms for that last bit. Here’s what I came up with:
(Corner Permutation x Corner Orientation)(Edge Permutation x Edge Orientation)/Parity – Mirrors
(4x3x2x1x9)(6x4)/Parity = 5184/Parity – Mirrors
What is the math concerning parity? As 5184 is a substantial number of algorithms to deal with, I hope that parity and mirrors will cancel out a fair number of the algorithms necessary for the last step. If it turns out to be too many, we can always go with a two-step solution, e.g. corner permutation first and then CO and edges. (I will edit in the extra math after I am informed)
Last but not least… what shall I call it (that is, if no one has come up with this before)? How about… the Coke method (after Nukoca)?