I use these for the M slice front and back stickers:
FU: F E R U R' E' R U' R' F' M2'
BU: F' D R' F D' M2' D F' R D' F
BD: M2' B' U' R' U M' U' R U M B
This message is too shortDoes anyone use M2 for + centers?
Does anyone use M2 for + centers?
I was just thinking of it and realizing how basic it is all centers except M slice ones are very easy. Anyone have algs for those? I kind of fail with center comms, so these are probably terrible
Ok so now that I have pathetically made these algs, someone let me know some better ones xD
Or possibly a two flip ("flipping" the two centers that form an edge)
Ill generate one with ksolve for now, but yah some help would be great
http://cube.garron.us/BLD/r2/index.htm
Here are "algorithms" for every case. But the m-slice centers are what makes the method go from very good to not very good (but still not bad!).
The best thing to do (assuming you don't want to start learning commutators) is to make sure that you're memorizing in pairs, and when you recall a pair of pieces/letters, you think "Is there any m-slice pieces in this pair?". If it is, you make a setup move, so that it isn't anymore! But you HAVE TO do this when the m-slice is solved, and you have to undo the setup moves when you've solved BOTH pieces in the pair, so that the m-slice is solved again.
I really can't understand what you would do with that? Remember that the pieces starting in Df and Fd doesn't necessary is next to each other when solved.
Thanks for the link
What I Was thinking is: if you do u2 M' u2 M' or M u2 M u2 as in regular M2 (Correct me if I am wrong, never done M2), you get it to 2/8 of the needed positions. M2 gets the 3rd, 4th is the buffer.
I was just realizing that the first two aren't on there!
so that leaves the 4 flips. if the flip is short enough, you can do flip <regular move> flip. Unfortunately, you can do regular move flip as that would put the wrong piece into the buffer :/
You could also of course have a seperate alg/comm for that, but flip reg flip is less algorithmic and as you pointed out, the whole m2 slice is really annoying and the comms are long.
Also, one last thing, I do know commutators, just havent practiced them too much for centers and I feel like this could be almost as fast.
Yes, at this point in time speed-optimised 3-cycles do seem to be the fastest edge execution method.So would speed-optimised 3-cycles be the fastest method for edges?
Can you give an example of a speed-optimised 3-cycle (other than the U-perm)?Yes, at this point in time speed-optimised 3-cycles do seem to be the fastest edge execution method.
Ok, several nice examples:Can you give an example of a speed-optimised 3-cycle (other than the U-perm)?
Ok, several nice examples:
UF>DR>RB = y R U' M' U2 M U' R
UF>FR>UB = R' U' R' U' R2 U R U R U2
UF>RU>BD = M' U' M' U' M U' M' U' M2
UF>LD>BR = D [U' R' U, M'] D'
For the first cycle, do you mean y R U' M' U2 M U' R'?
Interesting. These cycles are indeed faster than the BH ones I was looking at. Are they often non-commutator based? And would I have to find them myself using Cube Explorer or a similar computer program (if I am that dedicated to BLD, that is)?
Yes sorry, I meant y R U' M' U2 M U' R'For the first cycle, do you mean y R U' M' U2 M U' R'?
The use of algorithms or commutators depends on the solver, generally a lot/most of the cycles are just fingertrick friendly commutators.Are they often non-commutator based? And would I have to find them myself using Cube Explorer or a similar computer program (if I am that dedicated to BLD, that is)?
You don't need to use Cube Explorer, I learnt many of the cycles I use from here: http://www.speedsolving.com/forum/showthread.php?25664-A-list-of-edge-cycles
No, if you understand commutators most of the cases should be quite intuitive. There are some commutators listed that might not be immediately obvious, you should assess them until you understand them.But do I have to memorize the algorithm/commutator for each of the cases?
Not an unnecessary question.And sorry for yet another unnecessary question, but as a newcomer to BLD, I have to ask: what is the commonly accepted definition for the term freestyle? This question has been on my mind for quite a while.
If this question is directed at me:You learned all of this algos?!
But you do have to learn which commutator is the speed-optimal one to apply for each case, correct?No, if you understand commutators most of the cases should be quite intuitive. There are some commutators listed that might not be immediately obvious, you should assess them until you understand them.