Jacck
Member
When I started using letters I created a scheme for myself, but from the idea obviously not like Speffz (didn't knew about that at that time).
Corners I have A-D on top, E-H on bottom, I-L and M-P are the pieces A-H twisted clockwise, Q-X counterclockwise.
So my goal was (and is) to know easier, which orientation the corner has: my M-P "behave" the same, and in Speffz they are HKOS.
(Behave the same means: if I setup over position of P, the M-O can be moved there easily with D-moves)
The edges are A-L not twisted, and M-X twisted, which helps me a lot. But now I see one problem: Not all edge-letters are beside the same corner-letter. But I cannot remember that I ever mixed this up on a NxNxN. Only on the Megaminx, where I applied two-digits numbers in a same system (that means: 16-20 "behave" the same), I sometimes memo for the edge the number of the corner twisted clockwise. But the advantage in the execution with this system is much higher.
Corners I have A-D on top, E-H on bottom, I-L and M-P are the pieces A-H twisted clockwise, Q-X counterclockwise.
So my goal was (and is) to know easier, which orientation the corner has: my M-P "behave" the same, and in Speffz they are HKOS.
(Behave the same means: if I setup over position of P, the M-O can be moved there easily with D-moves)
The edges are A-L not twisted, and M-X twisted, which helps me a lot. But now I see one problem: Not all edge-letters are beside the same corner-letter. But I cannot remember that I ever mixed this up on a NxNxN. Only on the Megaminx, where I applied two-digits numbers in a same system (that means: 16-20 "behave" the same), I sometimes memo for the edge the number of the corner twisted clockwise. But the advantage in the execution with this system is much higher.