• Welcome to the Speedsolving.com, home of the web's largest puzzle community!
    You are currently viewing our forum as a guest which gives you limited access to join discussions and access our other features.

    Registration is fast, simple and absolutely free so please, join our community of 35,000+ people from around the world today!

    If you are already a member, simply login to hide this message and begin participating in the community!
Joined
Oct 2, 2014
Messages
65
Likes
0
Location
SoCal
How to finger trick 2D moves in 5bld? In 4 bld I do it as 2D. In 5 bld 2R I do like 2RwR2 for example. But I dont have idea for fingertrick od 2D layer and E layer.
I kinda do Dw with my left ring finger and then D' with my right ring finger.
 
Joined
Oct 2, 2014
Messages
65
Likes
0
Location
SoCal
For big cube wings, there are the targets on the l-slice that you set-up to BUr. Why don't you set them up to something easier to execute? For example, couldn't you set-up FDl to FRd (with F'), execute [(U R U') r2 (U R' U')], and then undo with F?

edit: never mind, I just tried it and i'm super dumb
 
Joined
Jan 18, 2014
Messages
2,397
Likes
885
Location
Iowa, USA
WCA
2014SCHO02
YouTube
mathtornado7
For big cube wings, there are the targets on the l-slice that you set-up to BUr. Why don't you set them up to something easier to execute? For example, couldn't you set-up FDl to FRd (with F'), execute [(U R U') r2 (U R' U')], and then undo with F?
Doing that F' move would also move the buffer, so it wouldn't work to do that. You could do an l2 U setup to RU which is an easy target, but you would have to keep that setup move for both of the targets of that letter pair, because undoing the l2 U would ruin the r slice interchange.
 

h2f

Premium Member
Joined
Oct 10, 2013
Messages
2,393
Likes
1,836
Location
Poland
WCA
2014PACE01
YouTube
seniorgrot
I didnt determined that doing moves like d, u etc. is importatant for me for doing centers - both x and + centers. I do them with 3-style which Ive learnt from Ollies tutorial. For wings and midges I use r2/m2 which I execute as Rw2/R2 and Rw3/Rw2 (for M slice). For x and + centers i just use layers d, u or E and its uncomfortable.
 
Joined
Jul 28, 2010
Messages
629
Likes
140
Location
Vancouver, BC, Canada
WCA
2010MATT02
YouTube
Keroma03
Is there a good source which thoroughly goes through floating buffers? I've searched but haven't really found one that satisfied me.

This is my understanding for centers: You start with a buffer on U, and memorize normally until you get to a center that belongs on U. If you have an even number of targets, then you can just switch to the next buffer and start over again, doing this until the fourth buffer is solved.

If you had an odd number of targets at the end of a buffer, what are the most common ways to deal with this? One way I saw is to add a 2-cycle at the end, but what if you can't find a 2-cycle of centers?

If you solve the fourth buffer but the centers aren't done, would you just continue breaking into cycles on the fourth buffer, or switch back to your first buffer?


For wings, how would all of these differ? It seems like you can't just add a 2-cycle of wings very easily.
 
Joined
Jan 12, 2012
Messages
1,361
Likes
48
Location
Tampere, Finland
WCA
2012LEHT01
Is there a good source which thoroughly goes through floating buffers? I've searched but haven't really found one that satisfied me.
Can't really help with that.
This is my understanding for centers: You start with a buffer on U, and memorize normally until you get to a center that belongs on U. If you have an even number of targets, then you can just switch to the next buffer and start over again, doing this until the fourth buffer is solved.
This is true.

If you had an odd number of targets at the end of a buffer, what are the most common ways to deal with this? One way I saw is to add a 2-cycle at the end, but what if you can't find a 2-cycle of centers?
You can just add any target from the U-layer (assuming your buffer is at U-layer) to the end of centers to make it a 3-cycle. So you are actually doing a 3-cycle but it looks like 2-cycle since 2 of the pieces are identical...

If you solve the fourth buffer but the centers aren't done, would you just continue breaking into cycles on the fourth buffer, or switch back to your first buffer?
Both will work just fine. You can pick which you want to use.

For wings, how would all of these differ? It seems like you can't just add a 2-cycle of wings very easily.
First of all I STRONGLY suggest NOT using floating buffer for anything else than centers.
Secondly wing 2-cycles are quite common. All normal OLL-parity algs are wing 2-cycles (not all are center safe though so be careful...) and also some of the K4 LL cases are useful...
 

newtonbase

Premium Member
Joined
Jan 4, 2014
Messages
2,952
Likes
2,702
Location
MK, UK
WCA
2015ADAM03
YouTube
newtonbase
There are a lot of wasted moves in M2 eg last move for FL is U then first move for BL is U'. Would you guys automatically cancel that move if doing FL then BL? Is that something you would practice? Or maybe you would have moved on to a more advanced method by the time you are that good?
 

Berd

Member
Joined
May 25, 2014
Messages
3,851
Likes
154
Location
Nottingham
WCA
2014LONG06
YouTube
Bertie Longden
There are a lot of wasted moves in M2 eg last move for FL is U then first move for BL is U'. Would you guys automatically cancel that move if doing FL then BL? Is that something you would practice? Or maybe you would have moved on to a more advanced method by the time you are that good?
Advanced M2 does something similar to what you're saying. Zane has a video on it.
 
Joined
Oct 2, 2014
Messages
65
Likes
0
Location
SoCal
I'm looking for a system to flip corners and edges. I would like to set-up to a specific spot, do an algorithm that flips the piece and the buffer, and then undo the set-up. If multiple spots are required for good set-ups that's okay, too. I'd just like to develop a single alg for every piece (cw and ccw for corners, obviously). My buffer for corners is UBL and my buffer for edges is DF. They don't need to be center-safe (they can rotate the centers, since I execute centers first on big cubes anyway), but they should be big cube safe in general (ie the edge flips don't mess with wings on a 5x5, etc). For now I'm not really interested in flipping multiple non-buffer pieces, since those situations don't come up a lot and aren't really universal. Thanks for your help!
 
Joined
May 25, 2014
Messages
3,851
Likes
154
Location
Nottingham
WCA
2014LONG06
YouTube
Bertie Longden
I'm looking for a system to flip corners and edges. I would like to set-up to a specific spot, do an algorithm that flips the piece and the buffer, and then undo the set-up. If multiple spots are required for good set-ups that's okay, too. I'd just like to develop a single alg for every piece (cw and ccw for corners, obviously). My buffer for corners is UBL and my buffer for edges is DF. They don't need to be center-safe (they can rotate the centers, since I execute centers first on big cubes anyway), but they should be big cube safe in general (ie the edge flips don't mess with wings on a 5x5, etc). For now I'm not really interested in flipping multiple non-buffer pieces, since those situations don't come up a lot and aren't really universal. Thanks for your help!
For corners you can use the sune from right, sune from left and it's inverse. Check out the COLLs. For edges I have a video but be warned, it's not center preserving!

Blind Tip! - Edge Flipping: https://youtu.be/y8te-BJ0eMo
 
Joined
Oct 2, 2014
Messages
65
Likes
0
Location
SoCal
For corners you can use the sune from right, sune from left and it's inverse. Check out the COLLs. For edges I have a video but be warned, it's not center preserving!

Blind Tip! - Edge Flipping: https://youtu.be/y8te-BJ0eMo
That edge stuff is very handy. I don't see what you mean by sune, doesn't that rotate more than just 2 corners? And by not center preserving, do you mean they rotate centers or do you mean they switch pieces between centers?
 
Joined
May 25, 2014
Messages
3,851
Likes
154
Location
Nottingham
WCA
2014LONG06
YouTube
Bertie Longden
That edge stuff is very handy. I don't see what you mean by sune, doesn't that rotate more than just 2 corners? And by not center preserving, do you mean they rotate centers or do you mean they switch pieces between centers?
They destroy the centers. Tho on big cubes, it doesn't take so long to shoot to both targets.

For the sune algs:

R U R' U R U2 R' L' U' L U' L' U2 L

Inverse it for the other way.
 
Joined
Oct 2, 2014
Messages
65
Likes
0
Location
SoCal
They destroy the centers. Tho on big cubes, it doesn't take so long to shoot to both targets.

For the sune algs:

R U R' U R U2 R' L' U' L U' L' U2 L

Inverse it for the other way.
oh i see, i thought you meant like sune from the right as one option, sune from the left as another option (not the two combined). Would you happen to know any that rotated two diagonal corners on the U face? That way I could setup to UFR and not just UFL and UBR.
 
Joined
May 25, 2014
Messages
3,851
Likes
154
Location
Nottingham
WCA
2014LONG06
YouTube
Bertie Longden
oh i see, i thought you meant like sune from the right as one option, sune from the left as another option (not the two combined). Would you happen to know any that rotated two diagonal corners on the U face? That way I could setup to UFR and not just UFL and UBR.
Just do like a F' to set it up and do the sune algs haha.
 
Top