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This may be a stupid question, but what is a good way to 3cycle Edges on a Megaminx? The way I have been trying is to do a pair cycle and then I undo the corners of the pair cycle. This is very frustating and I feel there has to be a better way to solve these, but without Slice moves, I don't know of a better way to use comms on edges. I looked up some megaminx ELL Cases for reference, but they were pretty bad and I still don't know how I would construct those in a solve.

Can anyone help me figure this out or show me some algs I could use and how they work?
the only way that i know is like (R L') F2 (L R') U (R L') F2' (L R') U' (comm notation: [[RL':F2],U]) which for a 3x3 would be something like M D' M' U M D M' U' ([MD'M',U])

this is why I would rather do whatever-the-4x4-looking-megaminx-thing-is-called rather than a megaminx BLD
 
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Could these algs work? I want to try this at some point :)
Thanks, It looks like Turbo Edges is the way to go.
the only way that i know is like (R L') F2 (L R') U (R L') F2' (L R') U' (comm notation: [[RL':F2],U]) which for a 3x3 would be something like M D' M' U M D M' U' ([MD'M',U])

this is why I would rather do whatever-the-4x4-looking-megaminx-thing-is-called rather than a megaminx BLD
This is cool, thanks aron. I'll try to use that when I can. I am already sure that megaBld is a pain. I can't use letter pairs and the setups are tricky, but I got a megaminx for christmas and I really want to get a bld solve on it even if it's really annoying.
 
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Assuming you are using m2 to solve edges on a 3x3, and out of all the edges on the L and R faces only 1 edges is correctly placed yet flipped, and assuming FU, UF, UB, BU, BD, and DB are all solved with individual algorithms, will the the buffer piece always be flipped but in its correct location at the end of solving the edges?
 
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One answer BLD question thread blind

Assuming you are using m2 to solve edges on a 3x3, and out of all the edges on the L and R faces only 1 edges is correctly placed yet flipped, and assuming FU, UF, UB, BU, BD, and DB are all solved with individual algorithms, will the the buffer piece always be flipped but in its correct location at the end of solving the edges?
If all the other edges are in place, the buffer is in place. Of you have an odd number of flipped edges excluding he buffer, the buffer is flipped.
 
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If all the other edges are in place, the buffer is in place. Of you have an odd number of flipped edges excluding he buffer, the buffer is flipped.
Thank you. That was what I was assuming, just double checking that I wasn't being stupid/overlooking something due to parity since I have not used M2 for a while.

-Doug
 

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the only way that i know is like (R L') F2 (L R') U (R L') F2' (L R') U' (comm notation: [[RL':F2],U]) which for a 3x3 would be something like M D' M' U M D M' U' ([MD'M',U])
This is exactly what I use for megaminx edges BLD. It takes forever; I orient-permute, and (orienting all edges + orienting all corners + solving all corners) takes approximately the same amount of time as permuting all edges alone. I wish there were a better way to permute edges on megaminx, but I haven't found one.
 
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Interesting. I want to be able to say "i can solve a 4x4 blindfolded" with the same confidence as when i say 3x3 blindfolded. When i do 3BLD, i KNOW it will be solved, but on 4x4 i'm still a bit sketchy, but i'm getting atleast 1 success a day, today i've gotten 2 though.
 
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Interesting. I want to be able to say "i can solve a 4x4 blindfolded" with the same confidence as when i say 3x3 blindfolded. When i do 3BLD, i KNOW it will be solved, but on 4x4 i'm still a bit sketchy, but i'm getting atleast 1 success a day, today i've gotten 2 though.
I'd love to be that accurate with big cubes too, since for me 5BLD successes are somewhat therapeutic but having to sit through 3/4 DNFs before you get one isn't exactly worth it (not a huge fan of doing safety solves either.) If I have time I may sit down one day, work out everything I do wrong and work on accuracy/fast safety solves.
 

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To people that do 4BLD and 5BLD a lot : is your success rate pretty high? And i mean like, it's rare that I dnf 3BLD now, does it ever get that consistent with big cube bld?
I have never really had high success rates at big cubes BLD (except for very short phases). I did consider myself to be relatively accurate at 5x5 BLD around mid-late 2011 (maybe 50-75%, however, my competition results suggested otherwise XD).

Chris has extraordinary big cubes BLD accuracy, I remembering him once getting a 5BLD average of 12! (and fast times too). Marcell also has some impressive accuracy.
 
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To be fair, I myself never got to the point where I could safely say that 'I can solve a 5x5 blindfolded'. Not even 4x4.
I can be relatively accurate, but something like a 3x3 safety solve with 99% certainty just doesn't exist for me on bigger cubes. My two main risk factors are doing a wrong center comm and missing a short cycle on wings.
 
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and missing a short cycle on wings.
So you don't count how many wings you remembered and how many cycles do you have?

BTW, the main reason of my instability in big cubes memorization is memorization of wings. If there is one or two big chains, very good. If there are 2- or 3-cycles, I can search them for ages. Is there any good way to track wings you have not memorized?
 
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So you don't count how many wings you remembered and how many cycles do you have?
Ain't nobody got time for that. Only on safety solves.
Normally I can tell that I'm done with them. Except for scrambles with lots of short cycles.

And as far as I know, an efficient way of telling which wings you haven't memorized yet has long been missed.
 
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One answer BLD question thread blind

so I've been practicing bld for about a year and a half now and I'm about sub-2 with M2 and OP.

I've started mixing in bh for corners but should I use turbo edges?
If you're used to M2, turbo won't really speed you up. It's good to know turbo though and use the algs sometimes when they come up.
 
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I avg 5:30 with old pochmann. Memo is about 2:30. Should I switch to m2 for edges or keep pushing myself with pochmann.
If your not doing it already, you should at least start using some J perms instead of some of the T perms. Shooting to FD have (l') or (M') as setup move if you use J perm, while (D' L' d' L) is needed if you use T perm. UF and UB have 0 setup moves (you might have to do some AUF, depending on how your J perm algs are).

M2 is a bit harder to grasp, but when you do, it's (imo) easier than Old Pochman.

I'm not the best at explaining stuff, but I hope this is to some help.
 
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