ilikecubing
Member
are there any shortcuts or tricks to get fastdr with M2/classic pochmann
These
UB - M2
BU - F' D R' F D' M2 D F' R D' F
UF - U2 M' U2 M'
FU - F E R U R' E' R U' R' F' M2
DB - M U2 M U2
BD - M2 D R' U R' U' M' U R U' M R D'
Setups can be found here
http://www.stefan-pochmann.info/spocc/blindsolving/M2R2/
For pairty there is R perm and U' F2 U M2 U' F2 U assuming that you use old Pochmann for corners and you are doing corners first
If you are doing edges first,pairty is just U' F2 U M2 U' F2 U
I need a nice alg, for old pochmann, to solve the D face (I shoot to UFL, UFR, UBR and RDF, I need something to shoot to DFR or something)
If a wing edge piece pops out during a 5x5x5 BLD solve, and you complete the solve without it, does this still count as solved? The cube was obviously solved when I stopped the timer, only missing a wing edge that I never replaced after it popped.
I am curious as to whether doing what I did would be allowable in a competition? Comments? Interpretations? Right now I am leaning DNF.
O_O Thought it was a different one. WhoopsBut U R' also gives a U perm. In fact when you get used to it enough you can simply cancel the R' into the U perm
Technically you're still solving an A9 case, but you're solving it in a similar way to solving an orthogonal. Call it whatever you want though, as long as it's solved =p
This brings me to a question for Chris. I think it's been asked before but how would you differentiate BH from doing 3 cycles without preorientation? I've always thought the main difference is that BH always uses optimal moves, which is why I don't say I use BH corners, but more like freestyle. Like in Ryan's case if he uses a 10 mover to solve a 9 moves case, I wouldn't say he's really using BH. Correct me if I'm wrong, and if BH simply means solving 3 cycles with a fixed buffer without preorientation
This brings me to a question for Chris. I think it's been asked before but how would you differentiate BH from doing 3 cycles without preorientation? I've always thought the main difference is that BH always uses optimal moves, which is why I don't say I use BH corners, but more like freestyle. Like in Ryan's case if he uses a 10 mover to solve a 9 moves case, I wouldn't say he's really using BH. Correct me if I'm wrong, and if BH simply means solving 3 cycles with a fixed buffer without preorientation
I just hate calling the BLD method I use "freestyle". That term makes it sound like you just wing it, as opposed to having a structured method. I usually describe what I use as "speed optimized 3-cycles from a fixed buffer",u bt it's kind of a mouthful. (Even so, my execution sucks )
I love the RFD alg (the Y-perm without the leading and trailing F's). It's like:For corners I shoot to RFD and also have a nice alg to shoot to DRF but find that I hardly ever use the 2nd one.
Oh, second that! Somebody should come up with a good, relatively short name for "(totally or partially) speed optimized 3-cycles with a fixed buffer".
I love the RFD alg (the Y-perm without the leading and trailing F's). It's like:
Sexy-move-variant (R U' R' U'), J-Perm-Setup (R U R' F'), Sexy-Move, Hammer (R, U, R')
What's your DRF alg? I hate mine (R2 U J(b) U' R2), as it has some L-moves in there, and I have to re-grip like 3 times. Which makes me nervous about accidentally doing a x' when I'm BLD.