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OLLCP (hax)

Kirjava

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OLLCP (or CLLEO) is a substep for either the Roux or CFOP methods. It will fully solve the corners and fix the orientation of edges within the LL.

Here's a wiki link to my table of all cases.

I used an expanded version of the SuneOLL technique, using Sune/Niklas/Fruruf/SexyHammer variation combinations instead of just Sune. Multiple combinations have been listed in the table.

There are 10 cases that can't be solved with two of these algs so alternatives have been provided.

Not all the cases are amazing - but I'm sure you can find some that you like ^^

I only started the list today, I think it's the first ever one.
 

5BLD

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Interesting idea actually.
I think CLLELL will be just a little slower though so I'll stick with CLLELL.

And for Roux I think I'll stick with gradually learning new CMLLs whenever. And use KCLL like that.
Too many algs for me... And they aren't M-slice free either.
 

Godmil

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I only started the list today, I think it's the first ever one.
How on earth did you only start that today... simply typing out all those algs must have taken many hours... what on earth was your process? did you just try every combination of the base algs and then put them in whatever category? Was it done with something like alg.garron or did you use a cube to see what happened? or could you work it out in your head? Or was the whole thing automated by some awesome program you wrote?
I'm loving it cause I was just yesterday searching about for some kind of comprehensive list of OLLCP (not to learn, that would be nuts, but just to see if it existed).
Anyway, thanks Kirjava for the crazy amount of work.
 

aronpm

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How on earth did you only start that today... simply typing out all those algs must have taken many hours... what on earth was your process? did you just try every combination of the base algs and then put them in whatever category? Was it done with something like alg.garron or did you use a cube to see what happened? or could you work it out in your head? Or was the whole thing automated by some awesome program you wrote?
I'm loving it cause I was just yesterday searching about for some kind of comprehensive list of OLLCP (not to learn, that would be nuts, but just to see if it existed).
Anyway, thanks Kirjava for the crazy amount of work.
Alg generation was done by a program (that he wrote)
 

Kirjava

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Interesting idea actually.
I think CLLELL will be just a little slower though so I'll stick with CLLELL.
And for Roux I think I'll stick with gradually learning new CMLLs whenever. And use KCLL like that.
Too many algs for me... And they aren't M-slice free either.
You aren't meant to learn all the cases, just the good ones!

IMO, it's smarter to use OLLCP for Roux than CFOP. For Roux it solves two full steps, but for CFOP it solves one and a half.

Anyway, thanks Kirjava for the crazy amount of work.
Took me about five hours to complete it. I'd already written the solver for something else so I just used it to generate cases. Didn't actually check any cases on a cube until I'd finished.
 
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5BLD

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For roux, it won't solve the DFDB orientation surely?
Also, it's not M-slice free... But yeah I'll go through them to find some algs I can use for KCLL. Because some of the algs I use suck. And of course learning new ones will always advantage me in my quest to influence edge orientation :)

edit: this isn't meant to sounds stupid or arrogant btw...
 

Kirjava

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For roux, it won't solve the DFDB orientation surely?
It's not meant to, and doesn't need to. OLLCP isn't a method that is intended to be fully learnt.

You can do a slice move before algs if you want to affect DF/DB edges too though.

Also, it's not M-slice free...
I don't see why this is an issue?

Also, for Roux you're recog will be screwed up because it's possible to have only 1/3 misoriented edges on top (with 1 on bottom)
You didn't think this through at all.

If you have a single misoriented edge, you flip two other edges and get the 3 move EO case.

You can also put the edge into U with an M2 move and solve from there.
 
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5BLD

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theZcuber said:
Also, for Roux you're recog will be screwed up because it's possible to have only 1/3 misoriented edges on top (with 1 on bottom)
Nah, roux EO recognition is easy, easy enough to visualise what alg to use. I would tend to use the algs more freely; adapting to what happens, and using the appropriate alg.

For example, if I get one edge flipped on bottom and one on top I know to use the 2-flip that flips two other edges apart from the flipped one, on top.

And if I have six edges oriented, I just flip any two.

If I have none, I use COLL.

So I think I'll be only learning a couple of these, to complete my KCLL set to eliminate the cases I hate.
Namely, six flip and the four flip where you have two opposite on top and bottom.

edit: actually, for the four flip I would use a COLL that permutes the edges so I can do M2.

edit again: did he just delete his post...?
nevermind, I'll quote it...
 
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5BLD

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It's not meant to, and doesn't need to. OLLCP isn't a method that is intended to be fully learnt.

You can do a slice move before algs if you want to affect DF/DB edges too though.



I don't see why this is an issue?
Yup. You're absolutely right in the first point tbh.
Second point was me just being fussy about being optimal...

I do intend to use some of these only like KCLL; using them where the opportunity arises.
Therefore, for me it would complete 1.5 steps of Roux...

If you could force a cross skip then you would just need 40 algs (CLL)
Cross skip...?
CLL messes up edges anyway. And L4C... I'm not going to state facts that I'm not sure about but I assume the algs would be rather long.
 
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Kirjava

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Second point was me just being fussy about being optimal...
If you're being fussy about being optimal, you missed the point of the system.

On a related note, CLL algs that have an effect on DF/DB seem to rarely be speed-optimal. Even COLL is often fastest.
 
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