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old timer thread

YTCuber

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Jun 30, 2015
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203
HTTimer! (httimer.tk or httimer.atspace.cc)
Alpha 4.2

In the past months, I tried to create a working cubing timer. It is around 75% finished.
Working functions:
  • Start/Stop the timer
  • Generate random scramble for 54 different puzzle types
  • Give penalty or delete the time, or display time info by clicking on it
  • Limit inspection time (to start press 'I')
  • Select between a virtual stackmat timer or a normal time display
  • Listen to music from YouTube
  • Set goals
  • Format and view a execution of your algs
  • A few options
  • Mobile Version
  • Import/Export

If you find a bug, please tell me here. Include the bug number, your browser version and a useful description.

You can view the code at Github: https://github.com/YTCuber/HTTimer/tree/master/Dokumente/Programme/HTTimer

OPEN #1: Reloading resets the selected options
OPEN #10: Add close button for modals
OPEN #12: Start on keyup, stop on keydown
FIXED #2: User should be asked when reloading to prevent unwanted reset of times when forgetting to export
FIXED #3: Some fonts don't work on Linux
FIXED #4: Vertical Screen has bad positioning
FIXED #5: FMC Scramblers should habe R' U' F instead of R' U' F' and a space after that
FIXED #6: 4x4 Scramblers need no Bw, Dw, Fw
FIXED #7: Skewb Scramblers need '-moves.
FIXED #8: 6x6+7x7 need triplewide-moves.
FIXED #9: Mega Scrambles should be longer
FIXED #11: Remove ES6 Syntax
#1: CMLL, ZBLL, ELL, CLL-Scrambler
#2: Random-State 1x2x2-Scrambler
#3: Import from cstimer, qqtimer and time list
#4: Naming Sessions
#5: Optimal Rotations for BLD
#6: Practise time generator
 
Last edited:

Lucas Garron

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Bug report: I have a vertical screen, and the first thing I saw was an overcompressed time display:

Screen Shot 2016-06-10 at 14.01.44.png

Chrome 53.0.2763.0
OSX 10.11.5
English production version
 

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YTCuber

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Jun 30, 2015
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203
Should be fixed.
The timer switches to the new mode, if the aspect ratio is 4/3 or smaller.
 

DGCubes

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Fewest Moves scrambles should start and end with R' U' F, not R' U' F'. Also, there's a space missing between the F' and the next move in your FMC scrambles in the beginning. Skewb doesn't have any prime moves? Megaminx scrambles should be a lot longer and should use R++, R--, D++, D--, U, and U'. 7x7 and 6x6 scrambles have no 3 layer moves, and 4x4 doesn't need Lw, Bw, and Dw, like how 2x2 doesn't need L, B, and D. Honestly I think you should be using TNoodle scrambles to better simulate a competition.

Scrambles aside, it seems pretty good, although I'd like to see an option to enter times directly into the timer.
 

YTCuber

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Jun 30, 2015
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Fixed except of 6x6+7x7.
TNoodle is a program which runs on your PC, making it difficult to do in your browser.
EDIT: Entering times manually is now possible by clicking the 0.000
 
Last edited:

YTCuber

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Jun 30, 2015
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Fixed bug #2. When reloading or closing the tab, you now select to stay (acidentally pressing reload or forgetting to export) or leave without any other action.
 

YTCuber

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Jun 30, 2015
Messages
203
Made a few changes.
- small design fixes/improvements
- fixed bug with the inspection system
- added github
- session manager
- 6x6, 7x7 scrambles
 

YTCuber

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Jun 30, 2015
Messages
203
Update:
Bgrgndz wrote the new design for bigger screens and helped me with the mobile design.
Changes:

  • New Design!
  • Display current time/ao5/ao12/ao50/ao100
  • Options/Design: Selecting predefined combinations of color/fontcolor/background color, or change them individually
  • Options/Start/Stop: Display goals under Time display.
  • Options/Start/Stop: Removed options for hiding scrambler, virtual stackmat timer, time list
  • 1x1 Scrambler is non-WCA
  • WCA 2x2 and 3x3 scrambles

https://www.reddit.com/r/Cubers/comments/4z7v3m/httimer_new_online_cubing_timer/
 

jfly

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TNoodle is a program which runs on your PC, making it difficult to do in your browser.

TNoodle actually does compile down to Javascript using GWT, so that's an option if you want high quality scrambles. You can see a proof of concept of TNoodle javascript scrambles here: http://www.jflei.com/tnt/. If you're interested in taking advantage of this, reach out to me over email. It's all doable, but needs polish and documentation.
 
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