• Welcome to SpeedSolving.com — the world’s largest puzzle community!

    You’re currently browsing as a guest, which means you have limited access to discussions, resources, member profiles, and community features.

    Join 50,000+ cubers and puzzle enthusiasts from around the world to ask questions, share solves, improve faster, and be part of the community.

    Registration is free, fast, and easycreate your account today.

    Already a member? Log in here to hide this message and start participating.

Noah's 3-Style Tutorial

Noahaha

blindmod
Joined
Dec 19, 2011
Messages
3,015
Location
CT
WCA
2012ARTH01
YouTube
Visit Channel
I know I have a thread for my tutorials, but this one is so special that I think it deserves it's own thread!

The tutorial is complete! Post below if you have any questions, complaints or praise!


Part 1: Overview

http://www.youtube.com/watch?v=lYvxVT3vruE

This is part one of my 3-style tutorial. I recommend this method for anyone averaging around 1:30 and wants to get serious about 3BLD. If you're not quite that fast yet, I'll be releasing a series of videos on how to get sub-1:30 on Cubing World in February =)

Part 2: Pure Corner Commutators

http://www.youtube.com/watch?v=Ok51Ktn1GKg

In this video I show what a pure commutator is and then show how to use a commutator to cycle three corners.

Part 3: Corner Commutators Continued

http://www.youtube.com/watch?v=tgXfvgtxt9s

In this video I continue talking about pure commutators and then move into setup moves. Sorry about the length, but these are some of the most important concepts for 3-style. Enjoy!

NOTE: The commutators I use throughout this video are not necessarily the ones I would use during a solve. For some of them I am simply trying to demonstrate a certain type of commutator, so I am solving the case a little bit inefficiently.

Part 4: Making the Transition

http://www.youtube.com/watch?v=gZKK2EXD318

In this video I show you how, using only the knowledge of pure commutators and setup moves from the last two videos, you can very efficiently work your way up to full 3-style. Enjoy, and good luck!

Part 5: Edges

http://www.youtube.com/watch?v=xtn0Y6Y8ZQg

In this video I explain the three main types of edge commutators and talk a little about making the transition. If you have a good grasp of corner comms and setup moves, switching to 3-style for edges should not be very difficult.

Part 6: Parity

http://www.youtube.com/watch?v=1xGbJ4ic6oE

Parity method does not really depend on solving method, but switching to an advanced solving method is as good a time as any to learn more advanced parity techniques. Enjoy!

Part 7: 3BLD Tips

http://www.youtube.com/watch?v=i_NfOaRhqtg

In this video I talk about some techniques for improving, some ways to detect your mistakes and some things to watch out for in your solves.

Part 8: 3BLD Example Solves

http://www.youtube.com/watch?v=PMHNtYcw70o

Here are three example solves. I recommend that you follow along in your orientation on your cube so that you can get the feel of things.

Part 9: Big Cube Edges

http://www.youtube.com/watch?v=yqeZx2nFCrE

In this video I talk about commutators for wings and midges on big cubes.

Part 10: Big Cube Centers

http://www.youtube.com/watch?v=SkWMuWjutnE

In this final video of my tutorial, I talk about the three different kinds of center commutators for the three different kinds of center pieces.
 
Last edited:
Lol!
Funny interpretation with coins!
Too bad that I've already understand comms - I would enjoyed to learn them by your video.
Imho, you should pay more attention to a distinguishing A B A' B' from B A B' A'. (But maybe you explained it well and I just didn't understand - sorry then).
 
Lol!
Funny interpretation with coins!
Too bad that I've already understand comms - I would enjoyed to learn them by your video.
Imho, you should pay more attention to a distinguishing A B A' B' from B A B' A'. (But maybe you explained it well and I just didn't understand - sorry then).

Thanks. I was at a restaurant one time and I did some commutators with my silverware, and that's how I thought of it.

I tried to explain that difference using the terms insertion first and interchange first, but you're right that it was a little brief. I'll elaborate more in my next video.
 
i also have struggled trying to learn bh with other videos. i have given up with most of them. hopefully your set of videos will help me understand. i also already well understand the concept of a commutator, however, i did think your explaination was kind of nifty. i also think that this video leaves much to be desired on how to effectively find your interchange (because they aren't always easy to spot).
 
i also have struggled trying to learn bh with other videos. i have given up with most of them. hopefully your set of videos will help me understand. i also already well understand the concept of a commutator, however, i did think your explaination was kind of nifty. i also think that this video leaves much to be desired on how to effectively find your interchange (because they aren't always easy to spot).

Thanks for the feedback. This will help me make the coming videos as helpful as possible.
 
This video is just awesome !!!!!
But i don't understand, when i should do ABA'B' or BAB'A'

Think about the coins example. It depends on which direction the cycle is going. The easiest way to think about it is to look at which of the interchange pieces is going to the other one. That's the one that needs to be acted on by the insertion (A move) first.

Let's say you want to solve:
RUF->DFR->DBL

You can insert using R U R' or B' U2 B.
The interchange is D2
Since DFR goes to DBL, that's the spot that needs to be inserted into first. If you use R U R' as your insertion you'll do ABA'B' since R U R' inserts into DFR. If you use B' U2 B as your insertion you'll use BAB'A' since B' U2 B inserts into DBL.

Hope this helps.
 
I'm so looking forward for part 3, which I think its probably what will push me into full corner comms, considering sometimes I spot the interchange but just not the insertion. :(, Btw, will you go over the topic of 'buffer'? I'm using UBL as buffer.
 
But I don't know, if they are possible to solve with a pure commutator, or could i just do more moves for the interchange and solve every case like this?
 
Part 3 is up!

I tried to take as many of your suggestions as possible and answer all questions unanswered in part 2, so it ended up pretty long.

Tell me what you think :)
 
Back
Top