• Welcome to SpeedSolving.com — the world’s largest puzzle community!

    You’re currently browsing as a guest, which means you have limited access to discussions, resources, member profiles, and community features.

    Join 50,000+ cubers and puzzle enthusiasts from around the world to ask questions, share solves, improve faster, and be part of the community.

    Registration is free, fast, and easycreate your account today.

    Already a member? Log in here to hide this message and start participating.

New Method (3x3) WF3P ?

That0newe1rdo

Member
Joined
May 16, 2025
Messages
2,105
Location
the pitch
WCA
2025ATKI03
SS Competition Results
WF3P = We1rdo's First 3 Pairs.
This is inspired by CFOP and APB, and thus, is a Sub-method of each of these.
I have not checked the forums to see if this already exists, as this was for fun (originally)

STEPS : (with basic overviews)
1 - Cross - Just like CFOP
2 - F3P - Also just like CFOP, but only 3 pairs are solved.
3 - EO - Orient all edges so rest of solve is R U gen (6 Algs)
4 - LP - Solve Last Pair
5 - OLL
6 - PLL

Id reccomend learning 34 algs for this - Full PLL (21), EO (6) and OLL (7)

This can be shortened in steps, at the cost of more algs.
If enough people are interested in this method, I would be glad to start developing algs for ELP - EO + LP in one alg.
 
WF3P = We1rdo's First 3 Pairs.
This is inspired by CFOP and APB, and thus, is a Sub-method of each of these.
I have not checked the forums to see if this already exists, as this was for fun (originally)

STEPS : (with basic overviews)
1 - Cross - Just like CFOP
2 - F3P - Also just like CFOP, but only 3 pairs are solved.
3 - EO - Orient all edges so rest of solve is R U gen (6 Algs)
4 - LP - Solve Last Pair
5 - OLL
6 - PLL

Id reccomend learning 34 algs for this - Full PLL (21), EO (6) and OLL (7)

This can be shortened in steps, at the cost of more algs.
If enough people are interested in this method, I would be glad to start developing algs for ELP - EO + LP in one alg.
this is ZB but bad

why

eo+lp is just zbls
 
I’ve been thinking of a similar idea for a method I’m working on. In it you do eo+DR and BR edges, then interest the corner, which takes ~5 moves (for the corner, not the whole thing). But I’m thinking of leaving out eo.
 
Back
Top