# New CP first method

#### Gucci-Taco_

##### Member
I have created a new method that may or may not be good. I do not yet have a name for the method and I think the method could be optimized. Here is an overview of the method:

The first step is to create a 1x2x3 block on the left and solve corner permutation (not completely solving corner permutation but allowing the corners to be able to be solved using only R and U moves). This is the same as the Briggs method.
The second step is to solve DF and DB edges while solving edge orientation using moves that perserve corner permutation. This is also the same as the Briggs method.
The third step is to solve the FR and BR edges using R and U moves.
The fourth step is to do an algorithm that orients corners.
The final step is to do an algorithm that solves the cube.

I have not yet generated the algorithms, or made a recognition method for the final step.

#### ProStar

##### Member
I have created a new method that may or may not be good. I do not yet have a name for the method and I think the method could be optimized. Here is an overview of the method:

The first step is to create a 1x2x3 block on the left and solve corner permutation (not completely solving corner permutation but allowing the corners to be able to be solved using only R and U moves). This is the same as the Briggs method.
The second step is to solve DF and DB edges while solving edge orientation using moves that perserve corner permutation. This is also the same as the Briggs method.
The third step is to solve the FR and BR edges using R and U moves.
The fourth step is to do an algorithm that orients corners.
The final step is to do an algorithm that solves the cube.

I have not yet generated the algorithms, or made a recognition method for the final step.

Sorry, but is this not just YruRU? And isn’t YruRU basically just Briggs?

#### Swagrid

##### Member
Sorry, but is this not just YruRU? And isn’t YruRU basically just Briggs?
This is almost Briggs (which yes, is yruRU). Though instead of RB into 2GLL, this just does FRBR to create a Mehta style EOLedge, then does CO and permutation.

#### G DA CUBER

##### Member
When do you solve the DR edge?

Isn't the last step L5E?

#### espeed

##### Member
Expectations are high if you open a new Thread for your method