#### Gucci-Taco_

##### Member

The first step is to create a 1x2x3 block on the left and solve corner permutation (not completely solving corner permutation but allowing the corners to be able to be solved using only R and U moves). This is the same as the Briggs method.

The second step is to solve DF and DB edges while solving edge orientation using moves that perserve corner permutation. This is also the same as the Briggs method.

The third step is to solve the FR and BR edges using R and U moves.

The fourth step is to do an algorithm that orients corners.

The final step is to do an algorithm that solves the cube.

I have not yet generated the algorithms, or made a recognition method for the final step.