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Need an easy to understand speedcubing method.

b0n3s

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Jan 5, 2007
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I have been able to solve a Rubik's Cube for a couple of years with an F2L method. However my fastest is 68 secs. Still not fast.

I have searched quite a bit for a decent speed cubing method, and I have found a lot. The problem is, lots of them use a lot of notation I don't understand. I understand the turn notation such as F, F', R, R', R2 . . . that sort of stuff, but I dont know mush else.

So what I need is a easy to understand speedcubing method that can cut my time in half. I am trying to find one that explains a lot, moves slowly step by step, and has somebody I can contact if I get stuck on some steps. I am willing to take time to memorize lots of algorithms, I just need to understand where to use them in the first place.

Thanks. B)

Now here is a 4x4 question. I haven't done too much research on this, so maybe it could have been right under my nose the whole time...

I can solve the first 3 layers of a 4x4 cube. But I am totaly stumped on trying to solve the top and last layer. I can get the corners but not the middle edges (on top). If you have any links or something that gives algs for sloving the top layer of a 4x4, that would help a lot.

Thanks again!

~Rubixlover
 

annon

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Nov 30, 2006
Messages
86
On the 4x4, before you start solving the layers, you need to make sure every edge is paired. http://www.bigcubes.com/ can help with that.

As for strange notation, from what I know:

x is a rotation of the entire cube in the same direction as an R turn.
y is a rotation of the entire cube in the same direction as a U turn.
z is a rotation of the entire cube in the same direction as an F turn.

r = L x
l = R x'
u = D y
d = U y'
f = B z
b = F z'

Keep in mind the listed lowercase notation is only like that for 3x3 notation.
 

pjk

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Check cubestation.co.uk and click on 3x3 >> CFOP, read through that to get a good understanding of pairing up corners and edges. With not much practice you can get down to 45-50 second average.

Pat
 

Johannes91

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Mar 28, 2006
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Originally posted by annon@Feb 4 2007, 10:48 PM
On the 4x4, before you start solving the layers, you need to make sure every edge is paired.
No you don't. That's just one of the many possible methods.
 

annon

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Originally posted by Johannes91+Feb 6 2007, 02:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Johannes91 @ Feb 6 2007, 02:11 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-annon@Feb 4 2007, 10:48 PM
On the 4x4, before you start solving the layers, you need to make sure every edge is paired.
No you don't. That's just one of the many possible methods. [/b][/quote]
And the specific method he seems to use.
 

Johannes91

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Originally posted by annon+Feb 7 2007, 03:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (annon @ Feb 7 2007, 03:14 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Johannes91@Feb 6 2007, 02:11 PM
That's just one of the many possible methods.
And the specific method he seems to use. [/b][/quote]
He's talking about first 3 layers, sounds like direct solving to me.
 

b0n3s

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Ok thanks for the info guys! And on the 4x4 i just do the first layer, then second, then third, but cant get the fourth. If you get what I mean :D
 

pjk

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Sounds almost like K4. Where did you learn to solve the first 3 layers?

Pat
 

b0n3s

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Jan 5, 2007
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Well from 3x3 knowledge I know how to solve the first layer easily enough. And now that I think about it, it may not be exactly layer by layer but none the less I get the same thing. I do first layer, then the middles on each side, then the edges on the sides, leaving the top. Sorry if i explained wrong earlier. I learned from a friend, and I dont know where he learned.
 

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