Athefre
Member
- Joined
- Jul 25, 2006
- Messages
- 1,071
Nautilus
Introducing a different kind of 3x3 method. The general steps are:
1. Solve a 1x2x3 on the left.
2. Solve a 2x2x2 on the right.
3. Finish with one of several variants.
The shape formed by steps 1 and 2 can be solved using any other way. 1x2x3 then 2x2x2 is just the recommended strategy. For the variants, they range from easy to advanced. So anyone is able to get started without having to learn many algorithms. For those wanting to use a very advanced method, there are also variants for that. The variants for the method are designed to be a natural fit for the main shape formed by the 1x2x3 + 2x2x2. In particular, C33, Polar, and Transformation stand out as being natural continuations and they also have advanced options.
Pros:
Check out the website and let me know if you have questions, suggestions, or variant ideas. Several algorithm sets have been generated so far. But there is still work to be done for the advanced variants and for discovering more about the method.
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Introducing a different kind of 3x3 method. The general steps are:
1. Solve a 1x2x3 on the left.
2. Solve a 2x2x2 on the right.
3. Finish with one of several variants.
The shape formed by steps 1 and 2 can be solved using any other way. 1x2x3 then 2x2x2 is just the recommended strategy. For the variants, they range from easy to advanced. So anyone is able to get started without having to learn many algorithms. For those wanting to use a very advanced method, there are also variants for that. The variants for the method are designed to be a natural fit for the main shape formed by the 1x2x3 + 2x2x2. In particular, C33, Polar, and Transformation stand out as being natural continuations and they also have advanced options.
Pros:
- Great look-ahead for the rest of the solve after the 2x2x2 is built.
- Most of the solve involves the use of only the dominant hand.
- Good for both two handed and one handed solving.
- Rotationless.
- Low move-count.
- A lot of variants. Which can be seen as good or bad.
- It isn't always best to use r, R, U, M. Some algorithms will instead need to be R, U, F.
I recommend starting with the CLL+L5EP variant. Which would be dFR + EO > CLL > L5EP. The EO algorithms are on the EO page and the CLL and L5EP algorithms are in this variant's section on the Variants page. This variant isn't very unique anymore now that many methods end with L5EP. Although MI1 and this method were the first ever methods to have ended with that step. In this case though, there is a lot that can be done with the blockbuilding to allow for multiple L5EP angles. Things like having the empty square on B or R or using U+D L5EP or U+FR/BR L5EP. More about that is explained on the site. This variant will get you used to the blockbuilding of the primary shape and also get you started in learning how to take advantage of the open slots on the M and R layers. You could also start with one of the LL/ZBLL/LSLL variants. Again, not very unique but introduces the blockbuilding style.
Moving on after that, the rest of the variants are where the method really shows its differences among other 3x3 methods. These allow the user to keep the freedom provided by the empty square and also give the opportunity to learn simple and advanced algorithm sets.
Moving on after that, the rest of the variants are where the method really shows its differences among other 3x3 methods. These allow the user to keep the freedom provided by the empty square and also give the opportunity to learn simple and advanced algorithm sets.
I'm actually re-introducing this method, with a new name. This method is both new and old. I originally developed and proposed this almost 15 years ago in Fall-Winter of 2006 but have recently re-developed with a few new variants. It started with the MI1 method that can be seen in my signature. That method has a similar shape, except the DR edge isn't solved as part of the primary shape. I didn't like the ergonomics of the method occasionally requiring S moves and it also wasn't very suitable for good variants. So I decided to solve the DR edge as part of the first step. It then became a method of its own with a series of variants. Back then I had the CLL+L5EP, LL, ZBLL, and LSLL variants. Additional, more unique variants were added starting late last year and can be seen on the website.
Since 2006, there have been a few methods proposed that are similar. Most notably the very cool M-CELL method, which solves a 1x2x3, 2x2x2, the FR edge, then finishes with L5C and L5E. There is also Speed Heise-2 which solves a 1x2x3, 2x2x2, EO+DF edge, then the Speed Heise LSLL method. That is very similar to the LSLL variant of Nautilus. I'm sure there are others that have been mentioned in the New Method topic over the years. There are also other methods now that end with L5EP (which originated in MI1 in 2006). However, there is so much more potential in leaving the dFr square free. It provides a lot of freedom to work with the M and R layers.
An interesting thing to think about is that there are methods which solve the left side 1x2x3 then solve either the DF+DB edges or the right side 1x2x3 with EO mixed in at some point (more about that here). But with Nautilus, it is kind of 3D with blockbuilding being performed simultaneously on the M and R layers and EO at any point.
Since 2006, there have been a few methods proposed that are similar. Most notably the very cool M-CELL method, which solves a 1x2x3, 2x2x2, the FR edge, then finishes with L5C and L5E. There is also Speed Heise-2 which solves a 1x2x3, 2x2x2, EO+DF edge, then the Speed Heise LSLL method. That is very similar to the LSLL variant of Nautilus. I'm sure there are others that have been mentioned in the New Method topic over the years. There are also other methods now that end with L5EP (which originated in MI1 in 2006). However, there is so much more potential in leaving the dFr square free. It provides a lot of freedom to work with the M and R layers.
An interesting thing to think about is that there are methods which solve the left side 1x2x3 then solve either the DF+DB edges or the right side 1x2x3 with EO mixed in at some point (more about that here). But with Nautilus, it is kind of 3D with blockbuilding being performed simultaneously on the M and R layers and EO at any point.
Check out the website and let me know if you have questions, suggestions, or variant ideas. Several algorithm sets have been generated so far. But there is still work to be done for the advanced variants and for discovering more about the method.
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