#### Athefre

##### Member

- Joined
- Jul 25, 2006

- Messages
- 1,128

**Nautilus Website**

Introducing a different kind of 3x3 method. The main first two steps are:

1. Solve a 1x2x3 on the left

2. Solve the dbr 2x2x2

Then the method has a few main variants afterward. Below are the main variants and additional variants are described on the website.

**L5E Variant:**

3. Solve the dFR pair (DFR corner and FR edge). The 2x2x2 + this pair can be solved in any other blockbuilding order. It is more efficient to solve these blocks in the best way for the situation.

4. CLL

5. L5E

**LL Variant:**

3. Solve the dFr square (DF edge, FR edge, and DFR corner). There are algorithms to orient all edges during Step 2 to make this square easily solvable using algorithms and to also always have ZBLL.

4. LL

**EOFE Variant:**

3. Orient all edges and solve the DF and FR edges in one algorithm.

4. Using option select orient the corners to lead to TTLL+, TTLL-, or PLL.

5. Finish with the TTLL+, TTLL-, or PLL algorithm.

Note: There are other sub-variants for EOFE such as reducing to L3C in step 4.

The primary shape of the Nautilus method is the left 1x2x3 and and the dbr 2x2x2. This is called the shell. This creates F2L minus a square. The shell can be solved using any other way. 1x2x3 then 2x2x2 is just the recommended strategy. The empty square can also be in any other position within F2L. For the variants, they range from easy to advanced. So anyone is able to get started without having to learn many algorithms. For those wanting to use a very advanced method, there are also variants for that. The variants for the method are designed to be a natural fit for the main shape formed by the 1x2x3 + 2x2x2.

Pros:

- Great look-ahead for the rest of the solve after the 2x2x2 is built.
- Most of the solve involves the use of only the dominant hand.
- Good for both two handed and one handed solving.
- Rotationless.
- Low move-count.

- A lot of variants. Which can be seen as good or bad.
- It isn't always best to use r, R, U, M. Some algorithms will instead need to be R, U, F.

For the L5E variant, at the bottom of the Steps page on the site there is a Simplified and Intermediate section. This section provides an easy way for users to start and a set of steps for progression towards advanced L5E. The simplified option contains very few algorithms to memorize. The intermediate option is a very fast option that averages 48-50 moves and contains full CLL and L5EP.

I'm actually re-introducing this method, with a new name. This method is both new and old. I originally developed and proposed this almost 15 years ago in Fall-Winter of 2006 but have recently re-developed with a few new variants. It started with the MI1 method that can be seen in my signature. That method has a similar shape, except the DR edge isn't solved as part of the primary shape. I didn't like the ergonomics of the method occasionally requiring S moves and it also wasn't very suitable for good variants. So I decided to solve the DR edge as part of the first step. It then became a method of its own with a series of variants. Back then I had the L5E, LL, ZBLL, and LSLL variants. Additional, more unique variants were added starting late last year and can be seen on the website.

Since 2006, there have been a few methods proposed that are similar. Most notably the very cool M-CELL method which solves a 1x2x3, 2x2x2, the FR edge, then finishes with L5C and L5E. There is also Speed Heise-2 which solves a 1x2x3, 2x2x2, EO+DF edge, then the Speed Heise LSLL method. That is very similar to the LSLL variant of Nautilus. I'm sure there are others that have been mentioned in the New Method topic over the years. There are also other methods now that end with L5EP (which originated in MI1 in 2006). However, there is so much more potential in leaving the dFr square free. It provides a lot of freedom to work with the M and R layers.

An interesting thing to think about is that there are methods which solve the left side 1x2x3 then solve either the DF+DB edges or the right side 1x2x3 with EO mixed in at some point (more about that here). But with Nautilus, it is kind of 3D with blockbuilding being performed simultaneously on the M and R layers and EO at any point.

Since 2006, there have been a few methods proposed that are similar. Most notably the very cool M-CELL method which solves a 1x2x3, 2x2x2, the FR edge, then finishes with L5C and L5E. There is also Speed Heise-2 which solves a 1x2x3, 2x2x2, EO+DF edge, then the Speed Heise LSLL method. That is very similar to the LSLL variant of Nautilus. I'm sure there are others that have been mentioned in the New Method topic over the years. There are also other methods now that end with L5EP (which originated in MI1 in 2006). However, there is so much more potential in leaving the dFr square free. It provides a lot of freedom to work with the M and R layers.

An interesting thing to think about is that there are methods which solve the left side 1x2x3 then solve either the DF+DB edges or the right side 1x2x3 with EO mixed in at some point (more about that here). But with Nautilus, it is kind of 3D with blockbuilding being performed simultaneously on the M and R layers and EO at any point.

Check out the website and let me know if you have questions, suggestions, or variant ideas. Several algorithm sets have been generated so far. But there is still work to be done for the advanced variants and for discovering more about the method.

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Last edited: Aug 14, 2021