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My Quest to Get Good (Week 2)|Looking for Thread Name Ideas

KingCanyon

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First of all I would recommend doing real speedsolves and reconstruct those.

z2 R2 F' D R' F is a much better cross, 2 moves less and better to finger trick and therefore a lot faster

I seriously doubt you inspected the first pair so it is very impressive that you are able to see such things coming up, change your grip and insert it right away.

not much to say about 2nd and 3rd pair

probably the weakest part of this solve
some better alternatives:
y L' U L U F U F' (avoiding the 2nd rotation+easy to cancel into OLL)
or
y L' U' L F' L F L' // 4th Pair
then U' L F' L' U' L U F U' L' Y-Perm or (if you don't like the 1st alg) U' F R U R' U' F' R' U' R U' R' U2 R Ja-Perm
or
U' F' U' F U' R U R' // 4th Pair
U' M U R U R' U' M' R' F R F' U // LL
or
R' F R F' U2 R U R' // 4th Pair
U2 R U2 R2 F R F' R U2 R' Rb-Perm

LL is fine but it is kinda weird that you do R L U2 to end the J-Perm, R L U2 is what I do (better imo)
This is probably a typo, but you said a better way to end the J Perm is R L U2 compared to the R L U2 originally. So, you didn't change the end of the J Perm at all.
 

BenChristman1

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I broke my PB single today! It was previously 11.72, but I BUMPed it down to 11.14! I can't reconstruct it, though. Any help is appreciated! (More info linked below.)


EDIT: The post isn't right, it's just the most recent post on that thread.
 

BenChristman1

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Any constructive criticism would be great!


14.266
Scramble: B2 U' F' U2 F' D2 F L2 F' L2 R2 B2 L2 D' B' R U B U'
z2 y’ (yellow top, red front) // Inspection (0,0)
U2 R2 D’ L D y2 (yellow top, orange front) U’ R’ F R // Cross (9,9)
R’ U2 R U2 L U L’ // F2L 1 (7,16)
U R U R’ U2 R’ U2 R y (yellow top, blue front) U’ L’ U L // F2L 2 (12,28)
U R U2 R’ y’ (yellow top, orange front) U R’ U’ R // F2L 3 (8,36)
y’ (yellow top, green front) R U2 R’ U R U’ R’ // F2L 4 (7,43)
U’ F’ U’ L’ U L F U’ R’ U’ R U’ R’ U2 R // OLL (15,58)
U2 M2 U M’ U2 M U M2 // PLL (8,66)

4.63 TPS
Way too many rotations during F2L on this solve.

17.706
Scramble: U R F L' B D L' F' R U2 R2 F U2 D2 R2 B' L2 U2 F' D2 L2
z2 y (yellow top, orange front) // Inspection (0,0)
D U' L R' F R' // Cross (6,6)
U y (yellow top, blue front) L' U L y (yellow top, red front) U2 L U L' // F2L 1 (8,14)
U2 R U' R' U2 y (yellow top, green front) L U L' // F2L 2 (8,22)
y' (yellow top, red front) U R U R' U2 y' (yellow top, blue front) L U L' // F2L 3 (8,30)
U R' U' R U' R' U' R // F2L 4 (8,38)
U' F (R U R' U')3 F' // OLL (15,53)
U2 x' R' D R' U2 R D' R' U2 R2 F // PLL (11,64)

3.56 TPS
The way I solve F2L 3 was really dumb.

(13.579)
Scramble: F' B2 L' B' U' R' B D' B R' U2 F2 U2 F2 L B2 L2 D2 F2 B2
x z (orange top, yellow front) // Inspection (0,0)
U2 L x y' (white top, green front) U' R' F R // Cross (6,6)
y (white top, red front) U R U' R' // F2L 1 (4,10)
y' (white top, green front) R U' R' U R U' R' // F2L 2 (7,17)
y' (white top, orange front) U2 L' U' L U y' (white top, blue front) R' U2 R U2 R' U R // F2L 3 (12,29)
U' R U' R' U R U R' // F2L 4 (7,36)
F (R U R' U')2 F' // OLL (10,46)
M2 U' M' U2 M U' M2 U' // PLL (8,54)

3.98 TPS
18.344
Scramble: R' U R' D F2 L B' D' L2 F' R2 F' R2 D2 F2 U2 B' R2 L'
x2 (yellow top, blue front) // Inspection (0,0)
U' R2 F L' U L' B2 // Cross (7,7)
L' U' L U' L' U' L // F2L 1 (7,14)
U2 R U2 R' U R U' R' // F2L 2 (8,22)
U U' y (yellow top, red front) R U R' U R U R' // F2L 3 (9,31)
y (yellow top, green front) U' R U R' U2 R U R' // F2L 4 (8,39)
U' l' U' L U' L' U2 L // OLL (9,48)
R2 F R U R U' R' F' R U2 R' U2 R U2 // PLL (14,62)

3.38 TPS
Awful cross solution, it's just painful to look at it.

(19.266)
Scramble: B2 D' F2 U F2 R2 F2 R2 U L2 D2 F L' D B R2 F L R D2 U2
x2 (yellow top, blue front) // Inspection (0,0)
U' R' U R' U L' U L' B2 F2 U' R' F R // Cross (14,14)
U' U R U' R' U2 y' (yellow top, orange front) R' U' R // F2L 1 (9,23)
U2 U y' (yellow top, green front) R U R' y (yellow top, orange front) L U2 L' U L U' L' // F2L 2 (12,35)
L' U2 L U' R U2 R' U2 R U' R' // F2L 3 (11,46)
y' (yellow top, green front) U2 y (yellow top, orange front) L' U L U y' (yellow top, green front) U' R' F R F' // F2L 4 (10,57)
R U R' U' R' F R F' // OLL (8,65)
M2 U M2 U M' U2 M2 U2 M' U // PLL (10,75)

3.89 TPS

Average: 16.772
Mean TPS: 3.89
 
Last edited:

Sub1Hour

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Any constructive criticism would be great!
There are 2 main problems with your solves
1. You are hesitating during your F2L insertions. If you are using purely algorithmic F2L then you should try doing intuitive F2L, or at least learn some intuitive teqniques. Also make sure that you are comfortable with inserting into the back since that's where I see you hesitate most when you insert into LB or RB.
2. PAUSES. Your lookahead needs work. I could see you easily being sub-14 if you did not pause so much on most pairs. The issue is you are focusing on the pair you are doing, not the pair you are going to do next. Tracking pieces during cross is very important to get an efficient start to your F2L. If you cant do full cross+1 in inspection I would pick a corner or edge that belongs in your F2L, Then use unlimited inspection time to find out where it will go after your cross is done. Then execute your cross blindfolded and put your finger on where the piece you tracked should be. Do this until you hae a very high success rate and then try doing it with 2 pieces. Cross+1 is a big jump but its very worth it.
 

BenChristman1

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Any constructive criticism would be great!


14.266
Scramble: B2 U' F' U2 F' D2 F L2 F' L2 R2 B2 L2 D' B' R U B U'
z2 y’ (yellow top, red front) // Inspection (0,0)
U2 R2 D’ L D y2 (yellow top, orange front) U’ R’ F R // Cross (9,9)
R’ U2 R U2 L U L’ // F2L 1 (7,16)
U R U R’ U2 R’ U2 R y (yellow top, blue front) U’ L’ U L // F2L 2 (12,28)
U R U2 R’ y’ (yellow top, orange front) U R’ U’ R // F2L 3 (8,36)
y’ (yellow top, green front) R U2 R’ U R U’ R’ // F2L 4 (7,43)
U’ F’ U’ L’ U L F’ U’ R’ U’ R U’ R’ U2 R // OLL (15,58)
U2 M2 U M’ U2 M U M2 // PLL (8,66)

4.63 TPS
Way too many rotations during F2L on this solve.

17.706
Scramble: U R F L' B D L' F' R U2 R2 F U2 D2 R2 B' L2 U2 F' D2 L2
z2 y (yellow top, orange front) // Inspection (0,0)
D U' L R' F R' // Cross (6,6)
U y (yellow top, blue front) L' U L y (yellow top, red front) U2 L U L' // F2L 1 (8,14)
U2 R U' R' U2 y (yellow top, green front) L U L' // F2L 2 (8,22)
y' (yellow top, red front) R U R' U2 y' (yellow top, blue front) L U L' // F2L 3 (7,29)
U R' U' R U' R' U' R // F2L 4 (8,37)
U' F (R U R' U')3 F' // OLL (15,52)
U2 x' R' D R' U2 R D' R' U2 R2 F // PLL (11,63)

3.56 TPS
The way I solve F2L 3 was really dumb.

(13.579)
Scramble: F' B2 L' B' U' R' B D' B R' U2 F2 U2 F2 L B2 L2 D2 F2 B2
x z (orange top, yellow front) // Inspection (0,0)
U2 L x y' (white top, green front) U' R' F R // Cross (6,6)
y (white top, red front) U R U' R' // F2L 1 (4,10)
y' (white top, green front) R U' R' U R U' R' // F2L 2 (7,17)
y' (white top, orange front) U2 L' U' L U y' (white top, blue front) R' U2 R U2 R' U R // F2L 3 (12,29)
R U' R' U R U R' // F2L 4 (7,36)
F (R U R' U')2 F' // OLL (10,46)
M2 U' M' U2 M U' M2 U' // PLL (8,54)

3.98 TPS
18.344
Scramble: R' U R' D F2 L B' D' L2 F' R2 F' R2 D2 F2 U2 B' R2 L'
x2 (yellow top, blue front) // Inspection (0,0)
U' R2 F L' U L' B2 // Cross (7,7)
L' U' L U' L' U' L // F2L 1 (7,14)
U2 R U2 R' U R U' R' // F2L 2 (8,22)
U U' y (yellow top, red front) R U R' U R U R' // F2L 3 (9,31)
y (yellow top, green front) U' R U R' U2 R U R' // F2L 4 (8,39)
U2 U l' U' L U' L' U2 L // OLL (9,48)
R2 F R U R U' R' F' R U2 R' U2 R U2 // PLL (14,62)

3.38 TPS
Awful cross solution, it's just painful to look at it.

(19.266)
Scramble: B2 D' F2 U F2 R2 F2 R2 U L2 D2 F L' D B R2 F L R D2 U2
x2 (yellow top, blue front) // Inspection (0,0)
U' R' U R' U L' U L' B2 F2 U' R' F R // Cross (14,14)
U' U R U' R' U2 y' (yellow top, orange front) R' U' R // F2L 1 (9,23)
U2 U y' (yellow top, green front) R U R' y (yellow top, orange front) L U2 L' U L U' L' // F2L 2 (12,35)
L' U2 L U' R U2 R' U2 R U' R' // F2L 3 (11,46)
y' (yellow top, green front) U2 y (yellow top, orange front) L' U L U y' (yellow top, green front) U' R' F R F' // F2L 4 (10,57)
R U R' U' R' F R F' // OLL (8,65)
M2 U M2 U M' U2 M2 U2 M' U // PLL (10,75)

3.89 TPS

Average: 16.772
Mean TPS: 3.89
More help would be great!

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------​

So, I've decided that for the next couple weeks, I am going to solely focus on 2x2. 2x2 is the event that I think I have the most potential in, and I just think that it is a fun event. I am going to work on at least learning CLL, and just spamming hundreds or thousands of solves.
 

Owen Morrison

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More help would be great!

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------​

So, I've decided that for the next couple weeks, I am going to solely focus on 2x2. 2x2 is the event that I think I have the most potential in, and I just think that it is a fun event. I am going to work on at least learning CLL, and just spamming hundreds or thousands of solves.
I will see if I have time tomorrow to help with your solves, but one thing I noticed is that you do not spend nearly enough time inspecting. Force yourself to use at least 10 seconds of inspection every solve and work on planning more things in inspection.
 

ProStar

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14.266
Scramble: B2 U' F' U2 F' D2 F L2 F' L2 R2 B2 L2 D' B' R U B U'
z2 y’ (yellow top, red front) // Inspection (0,0)
U2 R2 D’ L D y2 (yellow top, orange front) U’ R’ F R // Cross (9,9)
R’ U2 R U2 L U L’ // F2L 1 (7,16)
U R U R’ U2 R’ U2 R y (yellow top, blue front) U’ L’ U L // F2L 2 (12,28)
U R U2 R’ y’ (yellow top, orange front) U R’ U’ R // F2L 3 (8,36)
y’ (yellow top, green front) R U2 R’ U R U’ R’ // F2L 4 (7,43)
U’ F’ U’ L’ U L F U’ R’ U’ R U’ R’ U2 R // OLL (15,58)
U2 M2 U M’ U2 M U M2 // PLL (8,66)

4.63 TPS

4.63 TPS

U2 R2 D' L D y2 U' R' F R // Cross (9, 9) - Never rotate during your cross. This is also pretty inefficient, a better solution is L F R' F D U2 R' U2 L', which is actually also 9 moves except it preserves 2 pairs(it's 7 moves if you just straight build the cross with L F R' F D L R')

R' U2 R U2 L U L' // 1st Pair (7, 16) - One of the worst setups I've ever seen for F2L, although if you get better at inspection then you can try to influence this during cross(like adding a U' somewhere). R/B is a little better(U R U' R' U' R' U' R) but considering it's not that obvious I think you did good

U R U R' U2 R' U2 R y U' L' U L // 2nd Pair (12, 28) - This is a bad solution, U F' U' F U' R U R' is better. However, G/O is an okay setup and can be solved with U L' U L U L' U L U' L' U L which is long but really fast because it's 2-gen

U R U2 R' y' U R' U' R // 3rd Pair (8, 36) - This is fine, good job inserting it into the back slot

y' R U2 R' U R U' R' // 4th Pair (7, 43) - Good

U' F' U' L' U L F U' R' U' R U' R' U2 R // OLL (15, 58) - Not sure if this is 1-look or 2-look, but if it's 1-look then I can't help lol

PLL is fine

Way too many rotations during F2L on this solve.

17.706
Scramble: U R F L' B D L' F' R U2 R2 F U2 D2 R2 B' L2 U2 F' D2 L2
z2 y (yellow top, orange front) // Inspection (0,0)
D U' L R' F R' // Cross (6,6)
U y (yellow top, blue front) L' U L y (yellow top, red front) U2 L U L' // F2L 1 (8,14)
U2 R U' R' U2 y (yellow top, green front) L U L' // F2L 2 (8,22)
y' (yellow top, red front) U R U R' U2 y' (yellow top, blue front) L U L' // F2L 3 (8,30)
U R' U' R U' R' U' R // F2L 4 (8,38)
U' F (R U R' U')3 F' // OLL (15,53)
U2 x' R' D R' U2 R D' R' U2 R2 F // PLL (11,64)

3.56 TPS

D U' L R' F R' // Cross (6, 6) - Good solution

U y L' U L y U2 L U L' // 1st Pair (8, 14) - Bad solution. For the B/O pair, you can do R' U R U' R U R'. Alternatively, G/O can be solved with U2 M F2 M'

U2 R U' R' U2 y L U L' // 2nd Pair (8, 22) - I imagine you got F2L tunnel vision here, but y' L U L' solves a free pair. A better way to solve R/B is U' R U' R' U R U R'

y' U R U R' U2 y' L U L' // 3rd Pair (8, 30) - Good solution, except for the insert. Although most of the time inserting into the back slot is best, in this case it isn't. This is because it leaves LS in the back. The point of back slot inserts is to make lookahead easier by filling in blind spots, so in this case it ends up creating one(since the remaining slot is now in the back)

U R' U' R U' R' U' R // 4th Pair (8, 38) - Good solution

U' F (R U R' U')3 F' // OLL (15, 53) - I use a different alg for this case, although this is a common and good one

U2 x' R' D R' U2 R D' R' U2 R2 F // PLL (11, 64) - This is obviously good, although if you aren't already, instead of doing a rotation, perform it as an l move

Awful cross solution, it's just painful to look at it.

(19.266)
Scramble: B2 D' F2 U F2 R2 F2 R2 U L2 D2 F L' D B R2 F L R D2 U2
x2 (yellow top, blue front) // Inspection (0,0)
U' R' U R' U L' U L' B2 F2 U' R' F R // Cross (14,14)
U' U R U' R' U2 y' (yellow top, orange front) R' U' R // F2L 1 (9,23)
U2 U y' (yellow top, green front) R U R' y (yellow top, orange front) L U2 L' U L U' L' // F2L 2 (12,35)
L' U2 L U' R U2 R' U2 R U' R' // F2L 3 (11,46)
y' (yellow top, green front) U2 y (yellow top, orange front) L' U L U y' (yellow top, green front) U' R' F R F' // F2L 4 (10,57)
R U R' U' R' F R F' // OLL (8,65)
M2 U M2 U M' U2 M2 U2 M' U // PLL (10,75)

3.89 TPS

Woaj this one actually works

U' R' U R' U L' U L' B2 F2 U' R' F R // Cross (14, 14) - Honestly, this is awful. F L F R' D' R2 D2 is a 7 move solution that is okay

U' U R U' R' U2 y' R' U' R // 1st Pair (9, 23) - Solution is okay(minus the U' U). B/O can be solved with R' U2 L' U' L R, but that's hard to see since the corner is in the back

U2 U y' R U R' y L U2 L' U L U' L' // 2nd Pair (12, 35) - This is better solved like this: U L F' L' F L U L' an alternate pair would be O/B with U' L U' L' R U2 R'

L' U2 L U' R U2 R' U2 R U' R' // 3rd Pair (11, 46) - This is solved much easier with R U' R' U' R U' R' U R U' R'. This is very fast since it's 2-gen. O/G could be solved with L' U L U F U F', but O/B is probably better

y' U2 y L' U L U y' U' R' F R F' // 4th Pair (10, 57) - Minus the rotations, this solution is okay. Although instead of y' R' F R F' (ignoring the U U' stuff) you should do F' L F L', which is just front lefty sledge, very fast and rotationless

OLL and PLL are fine


Solves 3 & 4 don't work



Overall, I think your F2L is super inefficient. The best way to improve it would be intuitively trying to figure out good solutions during slow solves, but for any cases where you can't find anything good you can go to bit.ly/BestF2L which is made by JPerm. You've learned to insert into the back slot, but occasionally rotate the wrong way. Try watching JPerm's Cross videos, because your first step could definitely be improved(honestly a pretty hypocritical statement, but it's still true). I'd set a goal of consistently averaging sub-60 STM during speed solves, you're averaging mid 60s right now. If you reach this goal and can stay at your current TPS, then you'll be able to easily improve 2 seconds.
 
Last edited:

BenChristman1

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Written down wrong



Written down wrong



Written down wrong



Written down wrong



Woaj this one actually works

U' R' U R' U L' U L' B2 F2 U' R' F R // Cross (14, 14) - Honestly, this is awful. F L F R' D' R2 D2 is a 7 move solution that is okay

U' U R U' R' U2 y' R' U' R // 1st Pair (9, 23) - Solution is okay(minus the U' U). B/O can be solved with R' U2 L' U' L R, but that's hard to see since the corner is in the back

U2 U y' R U R' y L U2 L' U L U' L' // 2nd Pair (12, 35) - This is better solved like this: U L F' L' F L U L' an alternate pair would be O/B with U' L U' L' R U2 R'

L' U2 L U' R U2 R' U2 R U' R' // 3rd Pair (11, 46) - This is solved much easier with R U' R' U' R U' R' U R U' R'. This is very fast since it's 2-gen. O/G could be solved with L' U L U F U F', but O/B is probably better

y' U2 y L' U L U y' U' R' F R F' // 4th Pair (10, 57) - Minus the rotations, this solution is okay. Although instead of y' R' F R F' (ignoring the U U' stuff) you should do F' L F L', which is just front lefty sledge, very fast and rotationless

OLL and PLL are fine


Overall, you majorly need to improve U U' and y y' stuff, you're wasting time on that. Also you should try to improve your F2L solutions, you could easily drop 2+ seconds off by just improving your solutions. Check out bit.ly/BestF2L for the best solutions, although don't just memorize a bunch of algs. Instead, try to figure out good solutions intuitively. Your solutions should be ~50-60 STM with 2lll
1-4 should be good now.
 
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