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[Help Thread] Megaminx Discussion and Help

PowerfulCity

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K1 recognition.png
For K1 cases, I find it easier to locate where the two 3-sticker checker pattern blocks are. Then, move those to the F and BR faces to setup the angle. If the checker is on the right side, it's the R2' alg, if it's on the left side it's the R2 alg.
 

Owen Morrison

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View attachment 12636
For K1 cases, I find it easier to locate where the two 3-sticker checker pattern blocks are. Then, move those to the F and BR faces to setup the angle. If the checker is on the right side, it's the R2' alg, if it's on the left side it's the R2 alg.
Thank you so much! I actually really like this way, I am going to start using it!
 

Owen Morrison

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Sorry for the double post, but I am having a little bit of trouble remembering Megaminx PLLs. My method for learning algs is to look at the alg and do it over and over again until I can remember it, and then I go and use an alg trainer to get it into muscle memory. However, a Megaminx PLL trainer does not exist that I know of. I am hoping to be done with Megaminx PLL in a few months. @CuberStache How did you go about learning all of the PLLs without a trainer?

Oh and I am learning my algs from here
 
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CuberStache

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Sorry for the double post, but I am having a little bit of trouble remembering Megaminx PLLs. My method for learning algs is to look at the alg and do it over and over again until I can remember it, and then I go and use an alg trainer to get it into muscle memory. However, a Megaminx PLL trainer does not exist that I know of. I am hoping to be done with Megaminx PLL in a few months. @CuberStache How did you go about learning all of the PLLs without a trainer?
You've found the best place to learn algs, so that's good. I just learn all of a certain group (You can subdivide the large sets, like F: there are two 7-movers that you should learn right away, then 4 with one edge attached to the corners and four with a bar separate from the headlights) and review them every night or something. That way, you can recognize better whether you know the PLL or not. I learned the PLLs very slowly because I was lazy, but what I'm doing for OLL is learning a group once a week, reviewing all the algs daily by setting them up and solving them. Trainers would be really helpful though........
 

Sub1Hour

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What are your guys' opinion on Carrot notation? I have been using it ever since I saw it and I think its a very good scrambling notation

A Pochmann scramble like this

R++ D++ R++ D-- R-- D++ R++ D-- R-- D-- U'

It's taking up 32 characters including the ' on the end of the U', but with carrot notation its shortened into this

++ +- -+ +- -- U'

Only 12 characters! Not to mention they are spaced out between D and R moves so it's harder to get lost

I think its a much better scrambling notation, but I would like to know what you guys think
 

Owen Morrison

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What are your guys' opinion on Carrot notation? I have been using it ever since I saw it and I think its a very good scrambling notation

A Pochmann scramble like this

R++ D++ R++ D-- R-- D++ R++ D-- R-- D-- U'

It's taking up 32 characters including the ' on the end of the U', but with carrot notation its shortened into this

++ +- -+ +- -- U'

Only 12 characters! Not to mention they are spaced out between D and R moves so it's harder to get lost

I think its a much better scrambling notation, but I would like to know what you guys think
I have tried it out but I don't like how it takes up more vertical space on Cs Timer and how you can't use the draw scramble function with it.

I also find it much easier to get lost in carrot notation.

And it takes me like 30+ seconds to scramble with it.
 

Sub1Hour

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I have tried it out but I don't like how it takes up more vertical space on Cs Timer and how you can't use the draw scramble function with it.
I agree that it’s pretty annoying that it’s not compatible with some of the tool functions, but I don’t mind that it takes up more vertical space since I don’t need to strain my eyes as much since there are fewer characters.


I also find it much easier to get lost in carrot notation.
I think I have the opposite problem, if I scramble with Pochmann I find myself doing. A move twice on both R and D or not doing a move at all, but the way that it’s spaced with Carrot it makes it much easier to see them as a pair of moves and it’s harder for me to get lost, and it definitely helps that there are only 77 characters per scramble compared to 217 on Pochmann notation
 
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