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Meep: The Journey to Antarctica

JustinJ

Premium Member
Joined
Oct 15, 2008
Messages
635
Likes
2
Location
Waterloo, Ontario, Canada
WCA
2008JAFF01
Thread starter #1
So a long sleep made me think of some simple game concept. Then I was like 'o meep iz cool' so the name and everything was a 'Why would I ever do this?' kinda thing.

The game has minimal instructions in it and nothing. I was never planning on adding hand animations so don't ask.

Download (.exe): http://www.mediafire.com/?zmhywglogl0

+2s and DNFs do not still apply.


qqwref currently has the record with an average of 1.20 and I believe the single of 0.23.
Controls are higamesish.

I think I spelled Antarctica wrong in the game, but whatever :p
 
Last edited:
Joined
Dec 18, 2007
Messages
7,830
Likes
33
Location
a <script> tag near you
WCA
2006GOTT01
YouTube
qqwref2
#5
Accidentally got a ridiculous average.
1.33 1.16 (2.06) 1.13 (1.09) = 1.20 (wat.)

Best average before that was like 1.8ish lolz... such nice cases. Best single is 0.55.

EDIT: Maybe it wasn't SO accidental, just got 1.48 avg5...
 
Last edited:
Joined
Apr 2, 2008
Messages
696
Likes
4
Location
Vancouver, Canada
WCA
2008ASIS01
YouTube
137456
#15
I solved my stretching problem by putting it over a 640x480 screen of black in paint when screen recording =P

Anywho, :3 (Beat qq's video, but not his PB =( )

 
Last edited by a moderator:
Joined
Apr 2, 2008
Messages
696
Likes
4
Location
Vancouver, Canada
WCA
2008ASIS01
YouTube
137456
#18
NOOOO
this doesn't work for mac
Oh well, at least we know that Pengy is safe.

Actually is it possible for anyone to convert this game to be playable on macs?
I heard that people are working on a port for Mac =( I never really looked into that though

Edit: Work on the port stopped for quite a while but just resumed a few days ago (Jan 27):

"Good news for Mac users …we’ve contracted with a new developer to support the previous contractor who has also agreed to stay with us and finish the work on GM4Mac. We’ve effectively doubled the effort we had before and work has started on getting the bugs fixed. We should hopefully have a release candidate ready in a month or two. I’ll keep you updated here."
 
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