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[WR] Max Park 18.42 4x4 Single

Brest

Super Reconstructor
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BrestCubing
#2
Max Park - 18.42 4x4 WR single - SacCubing IV 2018

B L2 R U' R B F L' F2 R B L2 U2 D2 B2 U2 F U2 B u2 F' r2 f2 D2 F u2 B' L' f2 F R u D F' u' U R f r' L' F' u2 B' r2

x2 y // inspection
1st 2 centres / 3 cross dedges

D // WB
r' U2 l 3d' r U2' r' // yellow
z U2' r2 (3r' L') U // WO
x2' F r' U' l' (3r L) U' // WR
last 4 centres / finish cross

(3r' L') r U r' U' // blue line
3R U r2 U // red line
3R U2 r U' // green line
3r U r' U r2 // red
U2' r' U' r // green
U' r U2' // orange / blue
z' y2 R U R' F R' F' R u' // WG
R D' // cross
finish edges

u' // YR
U 3d R U' R' // YB / YO
y' L' U L u // GR / RB
3d R U' R' U L' U L u' // OB
3d' L' U L d // YG / GO
3x3x3

R U2' R' L U' L' // wGR
R U' R2' U R // wRB
R U R' 3d R' U R U' R' U R // wOB
U2' R U2' R' 3d R' U' R // wGO
U2' R' F R U R' U' F' U R // OLL(CP)
U' R' U R' U' R' U' R' U R U R2' U' // EPLL
View at alg.cubing.net

cubesolv.es/5322
Rich (BB code):
Step    Time    STM    stps    ETM    etps
Total    18.42    131    7.11    154    8.36        %
Step        Time    STM    ETM
Step_1    1.20    8    6.67    10    8.33          Step_1/Redux    10.0%    10.3%    10.6%
Step_2    2.57    11    4.28    15    5.84        Step_2/Redux    21.4%    14.1%    16.0%
Step_3    3.37    25    7.42    30    8.90        Step_3/Redux    28.1%    32.1%    31.9%
Step_4    1.57    10    6.37    12    7.64        Step_4/Redux    13.1%    12.8%    12.8%
Step_5    3.30    24    7.27    27    8.18        Step_5/Redux    27.5%    30.8%    28.7%
Redux    12.01    78    6.49    94    7.83        Redux/Total    65.2%    59.5%    61.0%

F2L    4.34    30    6.91    36    8.29        F2L/3x3        67.7%    56.6%    60.0%
LL    2.07    23    11.11    24    11.59        LL/3x3        32.3%    43.4%    40.0%
3x3x3    6.41    53    8.27    60    9.36        3x3x3/Total    34.8%    40.5%    39.0%
B L2 R U' R B F L' F2 R B L2 U2 D2 B2 U2 F U2 B u2 F' r2 f2 D2 F u2 B' L' f2 F R u D F' u' U R f r' L' F' u2 B' r2

x2 y // inspection
// 1st 2 centres / 3 cross dedges

D // WB
r' U U l 3d' r U' U' (r' z) // yellow
x r r' x' U' U' r2 (3r' L') U // WO
x' U x' r' U' l' (3r L) U' // WR
// last 4 centres / finish cross

(3r' L') r U r' U' // blue line
3r r' U r2 U // red line
l' L U U r U' // green line
3r U r' U r2 // red
U' U' r' U' r // green
U' r U' U' // orange / blue
x' (z' y') R U R' F R' F' R u' // WG
R D' // cross
// finish edges

u' // YR
U 3d R U' R' // YB / YO
y' U U' L' U L u // GR / RB
3d R U' R' U L' U L u' // OB
3d' L' U L d // YG / GO
// 3x3x3

R U' U' R' L U' L' // wGR
U y y' U' R U' R2' U R2 // wRB
U R' 3d R' U R U' R' U R // wOB
U' U' R U' U' R' 3d R' U' R // wGO
U' U' R' F R U R' U' F' U R // OLL(CP)
U' R' U R' U' R' U' R' U R U R2' U' // EPLL
View at alg.cubing.net
 
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