Hello, I've just discovered this forum and this community of enthusiasts. It's great to see.
I remember very well when the Rubik's Cube came into our lives. We wrote down the solutions on cards and exchanged them after school. Everyone wanted one. Especially the original. But they were everywhere, including on the street. With more or less successful copies. Some were very difficult to use. The Cube cracked and made a lot of noise.
More often than not, we'd take the cube apart and reassemble it at home, pretending to our friends the next day that we'd solved it. It was an incredible thing !
I have to admit that more than 40 years later, I'm still nostalgic about those days.
As an industrial designer, I've always wondered: what if I invented ‘my’ puzzle? What if it became a big thing too? OK, it was a dream, but the idea never really left me.
Meeting my business partner Antoine brought the idea back to life. And when we talked about it together, we came across a game that we loved straight away. So we set to work to make the idea a reality.
And after 8 prototypes, we're launching our first small series, via a Kickstarter campaign. Already reached 100% funded, but there are still a few early birds left!
We don't know all the details of the game yet. In fact, we've only found the solution a handful of times! But that's the beauty of a game: you never really know it. Only its passionate players really know it.
Here are some 3D photos. The Kickstarter campaign has already reached 100% funded, but there are still a few early birds left!

I remember very well when the Rubik's Cube came into our lives. We wrote down the solutions on cards and exchanged them after school. Everyone wanted one. Especially the original. But they were everywhere, including on the street. With more or less successful copies. Some were very difficult to use. The Cube cracked and made a lot of noise.
More often than not, we'd take the cube apart and reassemble it at home, pretending to our friends the next day that we'd solved it. It was an incredible thing !
I have to admit that more than 40 years later, I'm still nostalgic about those days.
As an industrial designer, I've always wondered: what if I invented ‘my’ puzzle? What if it became a big thing too? OK, it was a dream, but the idea never really left me.
Meeting my business partner Antoine brought the idea back to life. And when we talked about it together, we came across a game that we loved straight away. So we set to work to make the idea a reality.
And after 8 prototypes, we're launching our first small series, via a Kickstarter campaign. Already reached 100% funded, but there are still a few early birds left!
We don't know all the details of the game yet. In fact, we've only found the solution a handful of times! But that's the beauty of a game: you never really know it. Only its passionate players really know it.
Here are some 3D photos. The Kickstarter campaign has already reached 100% funded, but there are still a few early birds left!
