greentgoatgal
Member
Is there such a thing as kilo oll and pll?
Short answer: 100 moves ought to be enough.Hey how many moves should the scramble be for kilominx when I am using old style scramble on cstimer?
Finally got around to doing the optimisations. The kilominx random-state scramble generator is now roughly 2.4 times as fast (~13 seconds instead of ~31 seconds to generate the first batch). Available at the same links.New "release" of the kilominx random-state scrambler.
(don't want to go to the trouble of saving the file first? here's a hosted version)
The original Python version (that I banged out in one afternoon) was like an order of magnitude slower, so, y'know.@xyzzy maybe your code is slow because you wrote it in javascript
The original Python version (that I banged out in one afternoon) was like an order of magnitude slower, so, y'know.
Real talk; it's slow because this is a hard problem and I'm also bad at programming.
I was going to say "did PyPy even support Python 3 in 2016, because the last time I tried to use it it only supported Python 2" but it turns out the answer is "yes, support was added in 2014", so I have no excuse there. I'm not curious enough to try it for myself, but if you want to, well, knock yourself out.did you try running it with pypy?
so is the reason kilominxes don't have good reverse cutting because the centers are so small and protrude all the way to the outside of the cube? The only way a 2x2 has reverse corner cutting is by hiding the center piece behind the corner caps.
On the Shengshou you can remove the centre caps, which gives pieces a bit more room to reverse cut. Supposedly. It doesn't seem to make much of a difference on mine.Honestly the Shengshou kilominx is so frustrating for speedsolving I don't even want to bother. It keeps on slipping and accidentally misaligning layers in my hand. Anyone have a good method to control the puzzle?
I looked at the mechanism and that doesn't seem like it would help because the center stalk and bottom of corner piece just aren't shaped correctly.On the Shengshou you can remove the centre caps, which gives pieces a bit more room to reverse cut. Supposedly. It doesn't seem to make much of a difference on mine.
This is a good idea. Unfortunately my Yuhu v2 megaminx is stickerless without caps. It's sad that no company has made a reasonable kilominx yet (looking at you Qiyi) Magnets and ridges would benefit this puzzle a lot because of the difficulty is holding it.On the Shengshou you can remove the centre caps, which gives pieces a bit more room to reverse cut. Supposedly. It doesn't seem to make much of a difference on mine.
Honestly, if you want a good "kilominx", use any modern megaminx but with uncoloured edges and centres. If your megaminx is stickered, this means removing the stickers; if it's capped (like the Galaxy v1 or the Gan), you can remove the caps.
I tried that and it helps some with corner cutting but I still have issues with grip. The center caps are an irritating wedge shape that basically requires taking out pieces just to get them off.I have the ShengShou, but mine doesn’t sound as bad as both of yours. I just used it like it was OOTB until C@H, where I took off the center caps, loosened the tensions, and put in some DNM. Accidental turns happen occasionally, but not super often.
I think the R' D' R D algorithm will be faster than any algset which merges OLL and PLL on the kilominx. We also have to take into account the recognition part and fingertrickability part.I really like the R' D' R D technique for corner OLL, but I was surprised that it can also be used for PLL! I saw this here
So I had a question: Is it possible to merge OLL and PLL into one phase and do it faster using this R' D' R D algorithm?