pcwiz
Member
PDF Version of this Guide - March 23, 2013
Welcome! This thread will be a guide to help you get faster at solving the Rubik’s Cube using the popular Fridrich/CFOP method. Please read this thread and do some forum searching prior to asking questions about becoming faster.
First off, the most important factor is practice. No matter what method you use, or how many algorithms you know, you need to practice a lot to progress. With practice, you will be able to turn the cube faster, recognize cases ore quickly, and just in general gain a better understanding of the cube. You can even get sub 20 averages with a beginner’s method - but only if you practice a lot. No other factor is more important. So if you’re getting stuck, chances are you aren’t practicing enough!
Of course, we want to know to know how to practice to find the most efficient way to improve. Here are some basics steps to help you get faster. You do not have to follow these steps, as they are only meant to guide you.
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Step 1
Current Average: 1:30+ or don't know how to solve a Rubik's Cube
Goal Average: 1:00-1:19
Learn how to solve the cube from here: Badmephisto's Youtube Video Tutorial He teaches you a simplified version of CFOP that will help you easily progress later on.
NOTE: It is possible to achieve below one minute with this method, just by practicing. If you are still stuck, follow these tips:
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Step 2
Current Average: 1:00-1:19
Goal Average: 40-49 seconds
Learning 4 Look Last Layer (4LLL). This means solving the last layer in 4 steps – consisting of Orienting the Last Layer in 2 steps (2 Look OLL), and Permuting the Last Layer in 2 steps (2 Look PLL).
2 Look OLL
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Step 3
Current Average: 40-49 seconds
Goal Average: 30-39 seconds
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Step 4
Current Average: 30-39 seconds
Goal Average: 20-29 seconds
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Step 5
Current Average: 20-29 seconds
Goal Average: 15-19 seconds
Estimated Time: 1-2 months
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Step 6
Current Average: Sub 20 Seconds
Goal Average: Below 15 seconds
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Step 7 (written by PoHos1)
Current Average: Below 15 Seconds
Goal Average: Sub10 or around 10
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F2L Algorithms:
**The information provided in this thread was contributed by members in this post**
Welcome! This thread will be a guide to help you get faster at solving the Rubik’s Cube using the popular Fridrich/CFOP method. Please read this thread and do some forum searching prior to asking questions about becoming faster.
First off, the most important factor is practice. No matter what method you use, or how many algorithms you know, you need to practice a lot to progress. With practice, you will be able to turn the cube faster, recognize cases ore quickly, and just in general gain a better understanding of the cube. You can even get sub 20 averages with a beginner’s method - but only if you practice a lot. No other factor is more important. So if you’re getting stuck, chances are you aren’t practicing enough!
Of course, we want to know to know how to practice to find the most efficient way to improve. Here are some basics steps to help you get faster. You do not have to follow these steps, as they are only meant to guide you.
---------------------------------------------------------------------------
Step 1
Current Average: 1:30+ or don't know how to solve a Rubik's Cube
Goal Average: 1:00-1:19
Learn how to solve the cube from here: Badmephisto's Youtube Video Tutorial He teaches you a simplified version of CFOP that will help you easily progress later on.
NOTE: It is possible to achieve below one minute with this method, just by practicing. If you are still stuck, follow these tips:
- Get a better cube. Cubes like the Dayan ZhanChi and Dayan GuHong v2 are great – they allow for effortless turning and corner cutting. Lubricate your cube too – a decent method is using silicone spray, but using silicone oil is better.
- Use finger tricks (this will speed up your times A LOT). You can become better at finger tricks by practicing.
- Decrease your last layer time (to about 25 seconds or less) - you can do this by improving your recognition and execution for each case (to do this you must practice)
- Try to reduce pauses, meaning, try to never stop turning during your solve. This can be done by practicing a lot!
- Work on the cross. Try to do the cross in 12 moves or less, and under 12 seconds. Here is a link that will help you achieve/learn this (and then practice it a lot): http://cubefreak.net/speed/cfop/cross.php
- Practice - The more you practice, the faster you'll become
- Once you get a little used to the beginner method, you can also try inserting the first layer/side corners from different angles. See Macky's guide: http://cubefreak.net/speed/cfop/f2l_extensions.php
- Use a timer to see your progression: You can use web based timers or PC timers.
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Step 2
Current Average: 1:00-1:19
Goal Average: 40-49 seconds
Learning 4 Look Last Layer (4LLL). This means solving the last layer in 4 steps – consisting of Orienting the Last Layer in 2 steps (2 Look OLL), and Permuting the Last Layer in 2 steps (2 Look PLL).
2 Look OLL
- Edge Orientation - 3 algorithms (technically 2)
- Corner Orientation - 7 algorithms
- Corner Permutation - 2 Algorithms Aa/Ab and E/V/Y/Na/Nb
- Edge Permutation - 4 algorithms - Ua, Ub, Z, H
- 4 Look Last Layer Guide: http://www.scribd.com/doc/131985555/4-Look-Last-Layer
- 2 Look OLL (video):
- 2 Look PLL (video):
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Step 3
Current Average: 40-49 seconds
Goal Average: 30-39 seconds
- Now learn intuitive First Two Layers (F2L).
- Your times will temporarily worsen, but after a few days of practicing, they will significantly become better!
- Practice your F2L A LOT, and never give up!
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Step 4
Current Average: 30-39 seconds
Goal Average: 20-29 seconds
- Now, learn the rest of the PLL algorithms. Full PLL is 21 Algorithms (you have already learned 7 algorithms for 2-Look PLL) (Links where to learn the algorithms are at the bottom of this guide).
- Learn how to look ahead during F2L - this will TREMENDOUSLY help your times. Looking ahead is one of the most important aspects of improving.
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Step 5
Current Average: 20-29 seconds
Goal Average: 15-19 seconds
- Practice your F2L, learn/make up your own techniques, and possibly learn some of the algorithms for odd cases. (Links where to learn the F2L algorithms are at the bottom of this guide) Also, remember to look ahead (this is EXTREMELY important)! Try to complete your cross and F2L in 12 seconds or less on average.
- Work on improving your speed for your OLLs and PLLs. Use triggers, and try to get all of the algorithms under 3 seconds for recognition and execution.
- Get your cross below 4 seconds consistently (make sure you solve the cross on the bottom of the cube.)
Estimated Time: 1-2 months
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Step 6
Current Average: Sub 20 Seconds
Goal Average: Below 15 seconds
- Get your cross and F2L done in under 10 seconds
- Get your cross done in ~2 seconds on average
- Learn how to do Extended Cross (x-cross)
- Learn the rest of the OLL algorithms - 57 algorithms (Note that learning the OLLs will only help you by 2 second or less)
- To learn/memorize the OLL's easier look at Badmephisto's video
- Practice, practice, and keep on practicing!!!
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Step 7 (written by PoHos1)
Current Average: Below 15 Seconds
Goal Average: Sub10 or around 10
- Practice a lot f2l try to allways see first pair in f2l (inspection time)
- Get your cross done in about 1.5 seconds
- Practice yours Extended Cross (x-cross)
- learn all pll and oll about 1.5 seconds like your cross
- (also you can learn COLL if you want some time can help )
- Practice, practice, and keep on practicing!!!
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F2L Algorithms:
- Speedsolving Wiki – F2L Algorithms
- Absolute F2L – F2L Algorithms
- Andy Klise’s Collection of 3x3 Algorithms
- Bob Burton's F2L Algorithms
- Shotaro Makisumi’s (Macky’s) F2L Algorithms
- Speedsolving Wiki – OLL Algorithms
2 Look OLL for Corner Orientation are cases 21-27. - Andy Klise’s Collection of 3x3 Algorithms
- Badmephisto's OLL Algorithms
- Bob Burton's OLL Algorithms
2 Look OLL for Corner Orientation are cases 4-10 - Shotaro Makisumi's (Macky's) OLL Aglorithms
- Speedsolving Wiki – PLL Algorithms
Corner Permutation are the Aa/Ab and E/V/Y/Na/Nb permutation algorithms.
Edge Permutation are the Ua, Ub, H, and Z permutation algorithms. - Andy Klise’s Collection of 3x3 Algorithms
- Badmephisto's PLL Agorithms
- Bob Burton's PLL Algorithms
- Shotaro Makisumi's (Macky's) PLL Algorithms
**The information provided in this thread was contributed by members in this post**
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