Flipped edges/twisted corners: What I tend to do nowadays is that while I'm tracing out my targets I just notice in passing that a piece is in its correct position, but oriented incorrectly, which comes with familiarity with your solving orientation. A strategy that might help you while you're first starting out is that once you've shot to a piece, place a finger on it. If at the end of tracing your fingers are touching all the pieces, then you're finished with no pieces to flip/twist. If some pieces are still untouched, then either its a disjoint cycle that you've missed, or flipped pieces, which you can then deal with accordingly.How do you tell if you have flipped/twisted corners/edges?
If you're just starting out with 3BLD, I recommend that you stick with OP corners, because you can still be fairly fast with it. After OP, I've switched straight to 3-style corners (as with most people) which is pretty much the best way to go, but it has a steep learning curve. More people are starting to get interested in Orozco as an intermediate method for corners - and it seems like a decent enough method that will also give you a leg up into 3-style since you'll know some comms (though I personally didn't bother since I thought that if I was going to use comms for blindsolving, I figured I might as well solve 2 pieces at once than just one at a time).Is there any other corner methods?
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