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Recently, I’ve been reflecting on why no one else in the world, apart from me, has invented an advanced method different from CFOP—I'm talking about CFBL or Platform. When I first watched a tutorial online, I didn’t understand anything except one thing: solving the cube layer by layer.
At first, within a month, I figured out how to solve the first layer, and I understood that the centers acted as color coordinates for the pieces—that much I had grasped. Then it took me three months to solve the second layer, where I developed an algorithm on my own at the time (keeping white on the bottom with the white cross already solved). Here’s the algorithm: F' L F L' F U F' and its opposite: F R' F' R F' U' F. I had essentially understood the concept of pairing a second-layer edge with a first-layer corner by connecting the pieces.
Then, over the next 9 months, I used another algorithm (similar to the one I had invented for the second layer): F' L F L' U' L' U L and its opposite: F R' F' R U R U' R'. As you can see, I was using a similar structure while preserving the first two layers. This all happened between 2008 and 2009.
With this algorithm and its opposite, I tried to navigate the “maze” of the third layer, and one day I ended up reaching the base case that solved the cube using that algorithm. It happened by chance—I didn’t understand it immediately. Later, with this primitive method, I discovered what I call an “algorithm path,” meaning a sequence of transitions from one configuration to another until reaching the base case.
Between 2009 and 2014, I handcrafted new algorithms, and while in 2009 I was solving the cube in 1 minute and 20 seconds, by 2014 I had reached 30 seconds. Now average about 19 sometimes 16-18 rarely sub 15.
Later, I discovered the speedcubing community and finally understood tutorials and notation. Between 2014 and 2017, I built the first-layer cross and three first-layer corners, then solved three second-layer edges, and performed F2L using different colors with the last corner-edge pair. But in 2017, I switched to building the cross on the bottom and learned how to do intuitive F2L without tutorials—it came naturally to me.
The only thing I needed help with was understanding the misaligned cross—that was the hardest step for me, something I couldn’t figure out on my own.
Between 2017 and 2023, I replaced some algorithms in CFBL for the third layer, and in 2023 I officially presented the method you can find on the wiki.
Now that you know my story, it’s natural to ask: why has no one ever thought of inventing this method?
I’ve come to the conclusion that people approaching the Rubik’s Cube either didn’t understand it and gave up after trying randomly, or—like most—learned from tutorials, starting with the beginner layer-by-layer method and then moving on to CFOP.
Since CFOP dominated the scene, most people focused on learning rather than inventing. That’s why, between 2014 and 2023, no one ever proposed or attempted to invent this method.
What do you think?
At first, within a month, I figured out how to solve the first layer, and I understood that the centers acted as color coordinates for the pieces—that much I had grasped. Then it took me three months to solve the second layer, where I developed an algorithm on my own at the time (keeping white on the bottom with the white cross already solved). Here’s the algorithm: F' L F L' F U F' and its opposite: F R' F' R F' U' F. I had essentially understood the concept of pairing a second-layer edge with a first-layer corner by connecting the pieces.
Then, over the next 9 months, I used another algorithm (similar to the one I had invented for the second layer): F' L F L' U' L' U L and its opposite: F R' F' R U R U' R'. As you can see, I was using a similar structure while preserving the first two layers. This all happened between 2008 and 2009.
With this algorithm and its opposite, I tried to navigate the “maze” of the third layer, and one day I ended up reaching the base case that solved the cube using that algorithm. It happened by chance—I didn’t understand it immediately. Later, with this primitive method, I discovered what I call an “algorithm path,” meaning a sequence of transitions from one configuration to another until reaching the base case.
Between 2009 and 2014, I handcrafted new algorithms, and while in 2009 I was solving the cube in 1 minute and 20 seconds, by 2014 I had reached 30 seconds. Now average about 19 sometimes 16-18 rarely sub 15.
Later, I discovered the speedcubing community and finally understood tutorials and notation. Between 2014 and 2017, I built the first-layer cross and three first-layer corners, then solved three second-layer edges, and performed F2L using different colors with the last corner-edge pair. But in 2017, I switched to building the cross on the bottom and learned how to do intuitive F2L without tutorials—it came naturally to me.
The only thing I needed help with was understanding the misaligned cross—that was the hardest step for me, something I couldn’t figure out on my own.
Between 2017 and 2023, I replaced some algorithms in CFBL for the third layer, and in 2023 I officially presented the method you can find on the wiki.
Now that you know my story, it’s natural to ask: why has no one ever thought of inventing this method?
I’ve come to the conclusion that people approaching the Rubik’s Cube either didn’t understand it and gave up after trying randomly, or—like most—learned from tutorials, starting with the beginner layer-by-layer method and then moving on to CFOP.
Since CFOP dominated the scene, most people focused on learning rather than inventing. That’s why, between 2014 and 2023, no one ever proposed or attempted to invent this method.
What do you think?
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