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Joined
Feb 1, 2019
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Hey! im a BLD noob here just trying to get into the world of blindfolded solving. I have a doubt.
while using old pochmann method, what do I do when the piece in the buffer position is already in the right spot but the cube isnt fully solved yet?

please help a fellow cuber out here! thanks.
 

Thom S.

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Sep 26, 2017
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You break into a new Cycle
You imagine a circle with all the pieces in that Cycle in it. You go into that cycle and you leave that cycle.
Now, as an example, do R U R' D R U' R' D'. Your Buffer is solved, but there are still pieces left to solve. These three unsolved pieces make up your circle so you break into it by shooting to one of these pieces(it doesn't matter which one, you will develop preferences later). Now you can solve pieces again but remember that you need to shoot to that piece you started the cycle with again in order to leave the cycle
 
Joined
Feb 1, 2019
Messages
10
You break into a new Cycle
You imagine a circle with all the pieces in that Cycle in it. You go into that cycle and you leave that cycle.
Now, as an example, do R U R' D R U' R' D'. Your Buffer is solved, but there are still pieces left to solve. These three unsolved pieces make up your circle so you break into it by shooting to one of these pieces(it doesn't matter which one, you will develop preferences later). Now you can solve pieces again but remember that you need to shoot to that piece you started the cycle with again in order to leave the cycle


so while starting the new cycle, i should take a take a new buffer, or go ahead with the same one.
 

Thom S.

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Sep 26, 2017
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so while starting the new cycle, i should take a take a new buffer, or go ahead with the same one.

You stick to your Buffer and shoot to the new piece.

Technically there is a very advanced Method called Floating Buffers where you use a different buffer but that's not the discussion for now
 

cubeshepherd

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Seeing as I am trying to get back into 4x4 BLD+ I was wondering if there is a efficient way to solve the wings on a 4x4 without having to do the r2 double flick (like when doing M move on 3x3)? I was thinking that I could do Rw2 R2, but that does not seem to great/efficient, hence why I am wondering if there is a better way, or is that the best way. Additionally, this question can also apply to M2 on 3x3, so any help/advice would be much appreciated, since at the moment I can really only do OP/OP. Thanks in advance.
 

willtri4

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Seeing as I am trying to get back into 4x4 BLD+ I was wondering if there is a efficient way to solve the wings on a 4x4 without having to do the r2 double flick (like when doing M move on 3x3)? I was thinking that I could do Rw2 R2, but that does not seem to great/efficient, hence why I am wondering if there is a better way, or is that the best way. Additionally, this question can also apply to M2 on 3x3, so any help/advice would be much appreciated, since at the moment I can really only do OP/OP. Thanks in advance.
 

schapel

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Seeing as I am trying to get back into 4x4 BLD+ I was wondering if there is a efficient way to solve the wings on a 4x4 without having to do the r2 double flick (like when doing M move on 3x3)? I was thinking that I could do Rw2 R2, but that does not seem to great/efficient, hence why I am wondering if there is a better way, or is that the best way. Additionally, this question can also apply to M2 on 3x3, so any help/advice would be much appreciated, since at the moment I can really only do OP/OP. Thanks in advance.
Ishaan/gianfranco style, like M2 on 3bld
 

mark49152

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is U2/r2/OP any good for 4bld, or would you recommend different methods to begin?
(i use OP/M2 for 3bld, average 2:30)
U2/r2/OP is a good choice to begin with. You can work on memo and fluid execution and still get quite fast. Ultimately, 3style will give you more efficient execution, so as soon as you feel ready, it's a good idea to start working some comms into your solves. Centre comms are an easy place to start, and make sure you are using advanced r2 techniques, as those will also give you some easy comms.
 
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