# [Help Thread] Blindfolded discussion and help

#### Thom S.

##### Member
You break into a new Cycle
You imagine a circle with all the pieces in that Cycle in it. You go into that cycle and you leave that cycle.
Now, as an example, do R U R' D R U' R' D'. Your Buffer is solved, but there are still pieces left to solve. These three unsolved pieces make up your circle so you break into it by shooting to one of these pieces(it doesn't matter which one, you will develop preferences later). Now you can solve pieces again but remember that you need to shoot to that piece you started the cycle with again in order to leave the cycle

#### bigballerstatus

##### Member
You break into a new Cycle
You imagine a circle with all the pieces in that Cycle in it. You go into that cycle and you leave that cycle.
Now, as an example, do R U R' D R U' R' D'. Your Buffer is solved, but there are still pieces left to solve. These three unsolved pieces make up your circle so you break into it by shooting to one of these pieces(it doesn't matter which one, you will develop preferences later). Now you can solve pieces again but remember that you need to shoot to that piece you started the cycle with again in order to leave the cycle

so while starting the new cycle, i should take a take a new buffer, or go ahead with the same one.

#### Thom S.

##### Member
so while starting the new cycle, i should take a take a new buffer, or go ahead with the same one.
You stick to your Buffer and shoot to the new piece.

Technically there is a very advanced Method called Floating Buffers where you use a different buffer but that's not the discussion for now

#### bigballerstatus

##### Member
You stick to your Buffer and shoot to the new piece.

Technically there is a very advanced Method called Floating Buffers where you use a different buffer but that's not the discussion for now
thanks a lot dude! this has been very helpfull

#### cubeshepherd

##### Member
Seeing as I am trying to get back into 4x4 BLD+ I was wondering if there is a efficient way to solve the wings on a 4x4 without having to do the r2 double flick (like when doing M move on 3x3)? I was thinking that I could do Rw2 R2, but that does not seem to great/efficient, hence why I am wondering if there is a better way, or is that the best way. Additionally, this question can also apply to M2 on 3x3, so any help/advice would be much appreciated, since at the moment I can really only do OP/OP. Thanks in advance.

#### willtri4

##### Member
Seeing as I am trying to get back into 4x4 BLD+ I was wondering if there is a efficient way to solve the wings on a 4x4 without having to do the r2 double flick (like when doing M move on 3x3)? I was thinking that I could do Rw2 R2, but that does not seem to great/efficient, hence why I am wondering if there is a better way, or is that the best way. Additionally, this question can also apply to M2 on 3x3, so any help/advice would be much appreciated, since at the moment I can really only do OP/OP. Thanks in advance.

#### schapel

##### Member
Seeing as I am trying to get back into 4x4 BLD+ I was wondering if there is a efficient way to solve the wings on a 4x4 without having to do the r2 double flick (like when doing M move on 3x3)? I was thinking that I could do Rw2 R2, but that does not seem to great/efficient, hence why I am wondering if there is a better way, or is that the best way. Additionally, this question can also apply to M2 on 3x3, so any help/advice would be much appreciated, since at the moment I can really only do OP/OP. Thanks in advance.
Ishaan/gianfranco style, like M2 on 3bld

#### MysticZ8

##### Member
Hey Im Blake and i am a big noob at BLD and I need help learning setup moves

#### willtri4

##### Member
Hey Im Blake and i am a big noob at BLD and I need help learning setup moves
Any tutorial that's any good is going to explain how setup moves work. Noah's tutorial is the best.

#### M O

##### Member
is U2/r2/OP any good for 4bld, or would you recommend different methods to begin?
(i use OP/M2 for 3bld, average 2:30)

#### mark49152

##### Super Moderator
Staff member
is U2/r2/OP any good for 4bld, or would you recommend different methods to begin?
(i use OP/M2 for 3bld, average 2:30)
U2/r2/OP is a good choice to begin with. You can work on memo and fluid execution and still get quite fast. Ultimately, 3style will give you more efficient execution, so as soon as you feel ready, it's a good idea to start working some comms into your solves. Centre comms are an easy place to start, and make sure you are using advanced r2 techniques, as those will also give you some easy comms.

#### Roy88

##### Member
Can someone explain me how to solve 3x3 bld
I dunno how

#### the best d1mnd

##### Member
Can someone explain me how to solve 3x3 bld
I dunno how
There are many tutorials on YouTube about that. But in general you change colors to letters, make words with this letters (memorizing words is easier than memorizing colors) and then you solving cube with pll algs using set up moves

#### Clément B.

##### Member
Centre comms are an easy place to start, and make sure you are using advanced r2 techniques, as those will also give you some easy comms.
Speaking of that, is there a list of algs for center comms ?

#### mark49152

##### Super Moderator
Staff member
Speaking of that, is there a list of algs for center comms ?
You can find an index of lists here: https://bestsiteever.ru/tables/

However, for centres it's generally best to figure them out intuitively and look up algs just for bad cases.

#### weatherman223

##### Member
Isn’t there some sort of counting rule for parity on OP OP? I got a DNF by parity the other day so I’m just curious.

#### willtri4

##### Member
Isn’t there some sort of counting rule for parity on OP OP? I got a DNF by parity the other day so I’m just curious.
Not sure what you mean. If there's an odd number of corner or edge targets, you have parity.

#### weatherman223

##### Member
Not sure what you mean. If there's an odd number of corner or edge targets, you have parity.
I heard a formula on reddit that counted in cycle breaks and twisted corners as well, which is why I’m confused

#### M O

##### Member
I heard a formula on reddit that counted in cycle breaks and twisted corners as well, which is why I’m confused
twists give you 2 letters so if you memorize everything in letter pairs you will know if you have an even (no parity) or odd (parity) number of targets

#### willtri4

##### Member
I heard a formula on reddit that counted in cycle breaks and twisted corners as well, which is why I’m confused
That formula checks to see if you have the right number of targets, it doesn't really have anything to do with parity.