Filipe Teixeira
Member
thanks so much for the effort put in this in-depth explanation <3Well, for Kilo and Prya specifically, the same question exists for nxn events. What makes 2x2/5x5/6x6/7x7 fun? 5x5-7x7 are just 'rehashes' of 4x4 and 2x2 is just a simpler version of 3x3. The general answer is the higher/lower order events add variety/novelty while still being accessible. For other nxn events 3x3 concepts transfer seamlessly while also introducing new ideas and a greater challenge (or just a different one). For many Mega is a relatively long and tedious event. Kilo fixes this because it can be a seen as a more streamlined version of the puzzle. For Pyra many people are turned off because the event is too short. Master Pyra fixes this by making the event more challenging. Obviously the bonus is that for anyone that already likes these events there super easy to get into. FTO is a different situation. While Kilo and Pyra are fun because they are similar to other events FTO is fun because it's NOT. You have to approach FTO with a completely new frame of mind. Other events don't transfer to the event but here this is a good thing because it maintains such a unique identity. Even so, the event still has similar basic ideas. I usually compare it to 4x4 and Yau. You start with 1 center and solve two 'pairs' (in this case triplets). You then solve the remaining centers (again similar to Yau) and then finish the first 2 layers. Then your left with last layer which is composed of L3T into EPLL. All of these are familiar concepts but you have the additional challenge of trying to learn it without really understanding how to manipulate pieces. It feels like when you first learn notation on 3x3 and you don't really understand how each turn moves the pieces. FTO is also around the same length of 4x4 and only require 4 algs to learn how to solve (2 of them are sledge/hedge).
tldr: They adds new concepts/complexity and/or streamline the event while also maintaining accessibility.