Joël
Member
Hey guys and girls ,
I recently found a new OLL algorithms... Actually, it's a commutator that was shown to me by Per, but I optimized it for my hands, and found out that it can be done quite fast:
z' (U' R U2 r' U) L2 (U' r U2 R' U) L2 z
The last L2 is just to make it a commutator... You don't need it for speedcubing. The algorithm has order 2, so you can see which case it is by just executing it.
You can also make a very nice pattern with this algorithm. Start with a solved cube and do the following moves:
(U' R U2 r' U) L2 (U' r U2 R' U) L2
z2 x (U' R U2 r' U) L2 (U' r U2 R' U) L2
z' U M2 U2 M2 U
I also found the logic behind another interesting pattern recently... It's called the 'python'. I always thought it looked too complicated, but the idea ia actually very simple, and the pattern looks pretty cool:
B2 M'U M'U M'U M'U2 M'U M'UM'U M' B2
R (U2 M2 D2 M2) R'
The first part just flips the FU and BD edges. The result should be a 'snake' pattern on your cube .
- Jo?l.
I recently found a new OLL algorithms... Actually, it's a commutator that was shown to me by Per, but I optimized it for my hands, and found out that it can be done quite fast:
z' (U' R U2 r' U) L2 (U' r U2 R' U) L2 z
The last L2 is just to make it a commutator... You don't need it for speedcubing. The algorithm has order 2, so you can see which case it is by just executing it.
You can also make a very nice pattern with this algorithm. Start with a solved cube and do the following moves:
(U' R U2 r' U) L2 (U' r U2 R' U) L2
z2 x (U' R U2 r' U) L2 (U' r U2 R' U) L2
z' U M2 U2 M2 U
I also found the logic behind another interesting pattern recently... It's called the 'python'. I always thought it looked too complicated, but the idea ia actually very simple, and the pattern looks pretty cool:
B2 M'U M'U M'U M'U2 M'U M'UM'U M' B2
R (U2 M2 D2 M2) R'
The first part just flips the FU and BD edges. The result should be a 'snake' pattern on your cube .
- Jo?l.