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FLECP - A useful addition to to Lars' Square1 Method

Joined
Sep 11, 2008
Messages
45
FLECP is First Layer Edges + Corner Permutation of the Last Layer

This might be beneficial for instances when you face a CP case which only requires a J or N perm to be executed on the top layer. By doing this set of algs ,you avoid any EP cases on the first layer and skip right straight to EPLL , which is always fast...kinda similar to the effect of COLL on the 3x3x3

I haven taken the initiative to generate some algs with dougbenhams modified sq1 solver but the results are a little disappointing. as I am not familiar with the programme. i have no idea how to ignore edge permutation on the last layer as well. Therefore, I sincerely hope someone would be able to help me with the algs. A total of 18 algs are needed as 2 CP cases x 9 EPLL cases = 18

WITHOUT FUTHER ADO HERE ARE SOME ALGS ARE GENERATED

FL:O perm Counter Clockwise
LL: N

10,0/2,2/0,9/4,4/9,0/8,8/0,1 [6|16]
0,5/4,4/9,0/2,2/9,0/4,4/2,0 [6|16]
1,0/2,2/0,9/4,4/9,0/8,8/9,1 [6|17]
3,5/4,4/9,0/2,2/9,0/4,4/11,0 [6|17]
7,0/2,2/0,9/4,4/9,0/8,8/3,1 [6|17]
9,5/4,4/9,0/2,2/9,0/4,4/5,0 [6|17]

FL:O perm clockwise
LL: N

10,0/2,2/0,3/4,4/3,0/8,8/0,7 [6|16]
0,11/4,4/3,0/2,2/3,0/4,4/2,0 [6|16]
1,0/2,2/0,3/4,4/3,0/8,8/9,7 [6|17]
3,11/4,4/3,0/2,2/3,0/4,4/11,0 [6|17]
7,0/2,2/0,3/4,4/3,0/8,8/3,7 [6|17]
9,11/4,4/3,0/2,2/3,0/4,4/5,0 [6|17]

FL:O perm anti-clockwise
LL: J

4,0/0,3/0,9/5,8/0,9/0,3/1,1/9,0/5,0 [8|19]
10,0/3,0/0,9/8,5/0,9/3,0/1,1/0,9/11,0 [8|19]
0,8/3,9/4,1/2,11/1,10/2,11/7,10/8,0 [7|21]
0,2/3,9/4,1/2,11/1,10/8,5/10,7/2,0 [7|21]

FL: H perm
LL: J

0,11/1,7/3,3/2,11/9,0/0,3/9,0/0,7 [7|18]
0,11/1,7/3,3/2,5/3,0/0,9/3,0/0,1 [7|18]
0,11/4,10/9,9/5,8/3,0/0,9/3,0/0,1 [7|18]
0,11/4,10/9,9/5,2/9,0/0,3/9,0/0,7 [7|18]
0,8/1,7/3,3/2,11/9,0/0,3/9,0/0,10 [7|18]
0,8/1,7/3,3/2,5/3,0/0,9/3,0/0,4 [7|18]
0,8/4,10/9,9/5,8/3,0/0,9/3,0/0,4 [7|18]
0,8/4,10/9,9/5,2/9,0/0,3/9,0/0,10 [7|18]

FL: Adjacent Swap
LL: J

0,8/0,3/0,9/3,0/10,4/2,11/0,1 [6|15]
0,11/0,3/0,9/3,0/10,4/2,11/0,10 [6|15]
0,2/0,3/0,9/3,0/10,4/2,11/0,7 [6|15]
0,5/0,3/0,9/3,0/10,4/2,11/0,4 [6|15]
0,2/1,10/2,8/0,9/0,3/9,0/0,1 [6|15]]

FL: W perm
LL: J

10,0/5,11/1,10/9,0/5,8/9,0/4,10/5,0 [7|19]
1,0/2,8/3,0/4,7/3,0/8,5/7,1/8,0 [7|19]
4,0/2,8/3,0/4,7/3,0/8,5/7,1/5,0 [7|19]
10,0/2,8/0,3/1,10/3,0/11,2/7,1/11,0 [7|19]

As u probably notice , a bunch of these algs have extremely bad move counts and fingertricks so yea... i need help :)
 
Joined
Sep 11, 2008
Messages
45
This method is pretty pointless. There's way too many cases for this to be useful. The one thing I wouldn't mind seeing is EO+CP in 1 alg.
It isnt necessarily a method but just an extra set of algs which acts like COLL on a 3x3x3 . Additionally as compared to regular CPLL , the move count per alg is diminutively <--if its a word .....higher. But if no one thinks anythink pratical about these algs den i wun bother generating further

Btw (10,0) moves are in there because this is fresh out of a programme
 

blade740

Mack Daddy
Joined
May 29, 2006
Messages
851
WCA
2007NELS01
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I didn't even try all possibilities I generated, I just tried a few of the shortest ones. A few people found way better algs than mine after a while.
 
Joined
Sep 11, 2008
Messages
45
Are the new ones more finger-trick firendly as compared to these
AA: /(-3,0)/(-3,0)/(-5,0)/(-2,0)/(4,0)/(-4,0)/(-2,0)/(5,0)/(-3,0)/ (matching bars at UR and DL)
AN: /(3,3)/(-1,0)/(2,0)/(-4,0)/(4,0)/(2,0)/(1,0)/(-3,-3)/ (matching bar at UR)
AO: /(3,3)/(-1,0)/(2,0)/(-4,0)/(4,0)/(2,0)/(-5,0)/(-3,-3)/ (matching bar at UL)
NA: /(-3,-3)/(0,-5)/(-4,-2)/(-4,0)/(-4,0)/(2,-4)/(5,0)/(-3,-3)/ (matching bar at DR)
OA: /(-3,-3)/(0,-5)/(-4,-2)/(-4,0)/(-4,0)/(2,-4)/(-1,0)/(-3,-3)/ (matching bar at DL)
OO: /(3,3)/(1,0)/(4,-2)/(2,-4)/(0,-4)/(3,3)/(3,0)/(3,3)/
ON: /(3,3)/(-1,0)/(-4,2)/(-2,4)/(0,1)/(3,3)/
NO: /(3,3)/(-1,0)/-4,2)/(-2,4))/(0,-5)/(3,3)/
 

blade740

Mack Daddy
Joined
May 29, 2006
Messages
851
WCA
2007NELS01
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When I created those algs the modified sq1 solver didn't exist. I wrote files that generated an alg for every possible edges case. I've never used dougbenham's solver, so I don't know how to ignore pieces.
 
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