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It is the 5th time he breaks the 5x5 WR average this year, but this one is the most impressive considering the huge leap it is. Seung and Max, who were both getting very close, are now rather far again.

/* Scramble */
Uw F2 Fw B' U Dw2 Fw F2 Dw' Fw F2 Dw2 D' B2 D L' Dw' D' R' Fw2 Lw R2 Uw2 Bw2 Dw' Bw' Rw B' Uw2 Dw' Rw2 Fw' Dw2 Bw B R B Rw' Dw2 D' L' Bw2 F' Fw2 L Rw B' R' Bw R2 Fw Uw2 U Rw' Fw' Uw2 Fw' Lw D' Uw2

/* Solve */
x y2 // insp
// centres
D' r' (U' D') U' r L u 3u' U' 3l // green
x' U' r U r' F F u (l' l) L' (U' d) r U2 r' (y' z) x' U' r2' (3r2 x' z') U' 3l' U U r // blue
(y' x) B x U' r' U 3l' x x' U' (l r) (r2' x) U U' 3r r' U l r2 // white
x' F' r U' r' U' r U r' U' r U' r' F F x' r U' U' r' U' U' 3r U' 3r U' U' 3r2' // red
F' r U' r' F' r U' U' r' // yellow, orange
// F8E (yellow-green and green-red solved)
z' L' y' (z2 y') U U U' R U' R' 3u' // blue-red
x' x R U' R' d2 // white-green
U' R U' R' u d // white-orange
y' U' R U' R' u y' R U R' F R' F' R u' // white-red
U' R U' R' u (z2 y') u R U R' F R' F' R u' 3u // yellow-blue
(y x) (x' y') (x' y') (y x) F R' F' R u' u' // blue-orange
U R U' R' D d // yellow-orange; realign slices
// L4E
(x' y') x z2' y (x' y') L' u (U y') R' U R (x' y') r' // green-orange, yellow-red
r U2 x r U U r U' U' r' U U l U2 3r' U' U' r U2 r' U' U' r' // white-blue
// 333 stage
R' D' x' R F 4u' R // cross
x' x U R U R' L U L' // first slot
R U' R' U' R' U' R // second slot
U y' R U R2' U' // third slot
R2 U' R' U y' R' U R U' U' R' U2 R // last slot
U R' U' R U' R' U2 R // OLL
R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R U' U' // PLL (F perm)

Faz's secret to being so fast must be in all the cube rotations he does… (I'll do the fifth one later; the first three have large parts of the solve obscured by the table and I don't think I want to spend too much time trying to reconstruct those.)

Edit: Fifth solve:

Spoiler: 44.74

/* Scramble */
R2 F Uw' F' B' Uw' Bw2 B Rw' Uw' U L Bw Rw' Lw B' Lw2 B' Fw2 Dw B2 L2 B2 D' Uw' Lw R2 Rw' Uw Lw2 Fw Rw U2 F2 Fw B2 Lw2 Dw L Uw' Bw' D2 F2 B D2 Lw Bw Dw2 Rw2 Fw B' Rw' L R2 Uw2 U B' Lw2 Bw' Dw'

/* Solve */
y' // insp
// centres
u' U 3l' z F' 3r' U' U' r' R 3u // orange
x' U' F r U' r' U' U' r' F F r U r U' r' R' d' 3u' U U 3l' U U r // red
U y' r U' r' U x' F x' U' F r U' r' U' r U' r2' // blue
U' U' 3r' F' 3r x' U' U' r U' r U' U' r2' // white
F' r U r' U' r U' r' // green, yellow
// F8E
R2 u' u' (z x' z) U' z x2' (x z) 3u' // yellow-orange
U' U' R U' R' 3u' R U R' F R' R R' F' R u' 3u // yellow-blue
U' R U' R' u' // green-red
R U' R' 3u' (z2 y) U R U' R' 3u' // white-orange
U R U' R' y (y x) (x' y') U' U y' U R U' R' x2' u R' U R u' 3u // white-blue
R U' R' u' R U R' F R' F' (R z x') (x z) u' d // yellow-red
U' U' R U' R' y 3u U' 3u' U u U' R U' R' 3u' // white-green
(x' y') (y x y x) (x' y') U F R' F' R U' U' d' // white-red
R U' R' u 3u' // realign slices
// L4E
z U2 3r r' U2 l' 3l // green-orange, blue-red
x' (z' y') u' R U R' F R' F' R 3d // blue-orange, yellow-green
// 333 stage
U' R' U R x2' y' U' D' U' 4l' U 4l D L D' // cross
R U R' y R' U R // green-orange edge
U' y' R U R' y' R' U' // first slot
R2 U' R' U R U R' // second slot
y' R U' R' U R U' R' U R U' R' // third slot
U F R U' R' F' // VHLS
F R U' R' U' R U2 R' U' F' // OLL
x' R2 D2 R' U' R D2 R' U 4l' U // PLL (A perm)

Not sure if the "OLL" alg was actually meant to be ZBLL (the case it solves is the mirror of the case that showed up) or just a big cube OLL alg.

Ninja edit: reconstruction for the third solve too!

Spoiler: 42.02

/* Scramble */
Rw' B R F2 Bw' Lw' L R Fw2 D F D2 Lw' Dw2 D' Bw' D' F2 Uw' D R2 Fw Lw R B2 Bw Lw' Rw' R' Bw2 Uw2 L2 D2 Uw2 R' Dw Uw2 Lw2 Dw Rw2 D' Bw2 Rw' L Uw' L' Dw Fw2 D Lw' B' Lw Uw' U' L' U Rw F2 Bw' Fw'

/* Solve */
x' z' // insp
// centres
(D U') r' 3r U' 3r2' (F' z) U' r' z' r' // white
F U' U' r U2 r' l' U l (x' y') 3l' 3l 3l' l2 (z' y') r U2 3l' // yellow
y' r' x U' r U' r' U' r U' x 3r' r2 U' (r2' x) U x r2' 3r U' l r2 // orange
x' F x' U' U' 3r2 U' (3r2' x) U r U' U' r' U U r U' r' // blue
x' r' F r F' U' U' L U' U r U r' U r U r' // red, green
// F8E
u' d R U R' F R' F' R u 3u' // yellow-blue
R U' R' (x' y') (y' x) 3u' y R U' R' y' u // yellow-orange
U' R U' R' 3u' R U R' F R' F' R 3u u' // white-red
F R' F' R u 3u' // blue-red
F R' F' R u' d // white-orange
R U' R' (z x') (x z) u R U R' F R' F' R u' d // blue-orange
U R U' R' u d // green-red
U' U' R U' R' u R' U R2 U' R' 3u' // yellow-red
U' R U' R' u' d' // realign slices
// L4E
z x' U2 3l' y' 4l U R' F R' F' (R z x') 3r U2 l' 3l // white-green, yellow-green
(x' x) r' U' R U U' R' U (y' x') R' F R F' R U' R' u // green-orange, white-blue
// 333 stage
x x' U x' x' F R U' 4l U' 4l' // cross
U' R' U R // first slot (white-orange)
y' U' F R' U' R U' F' // second slot (yellow-orange)
U R U R' U' F R U R' F' // third slot (white-red)
R U' R' U2 R U' R' // last slot (yellow-red)
U' R U R' U R' F R F' R U' U' R' // OLL(CP)
R R' U' R U' R U R U R U' R' U' R2 U // EPLL (U perm)

Almost an hour each. The first three solves would take even longer because I suck at making reconstructions when the cube is barely visible; I'll leave those to the experts.

/* Scramble */
Uw F2 Fw B' U Dw2 Fw F2 Dw' Fw F2 Dw2 D' B2 D L' Dw' D' R' Fw2 Lw R2 Uw2 Bw2 Dw' Bw' Rw B' Uw2 Dw' Rw2 Fw' Dw2 Bw B R B Rw' Dw2 D' L' Bw2 F' Fw2 L Rw B' R' Bw R2 Fw Uw2 U Rw' Fw' Uw2 Fw' Lw D' Uw2

/* Solve */
x y2 // insp
// centres
D' r' (U' D') U' r L u 3u' U' 3l // green
x' U' r U r' F F u (l' l) L' (U' d) r U2 r' (y' z) x' U' r2' (3r2 x' z') U' 3l' U U r // blue
(y' x) B x U' r' U 3l' x x' U' (l r) (r2' x) U U' 3r r' U l r2 // white
x' F' r U' r' U' r U r' U' r U' r' F F x' r U' U' r' U' U' 3r U' 3r U' U' 3r2' // red
F' r U' r' F' r U' U' r' // yellow, orange
// F8E (yellow-green and green-red solved)
z' L' y' (z2 y') U U U' R U' R' 3u' // blue-red
x' x R U' R' d2 // white-green
U' R U' R' u d // white-orange
y' U' R U' R' u y' R U R' F R' F' R u' // white-red
U' R U' R' u (z2 y') u R U R' F R' F' R u' 3u // yellow-blue
(y x) (x' y') (x' y') (y x) F R' F' R u' u' // blue-orange
U R U' R' D d // yellow-orange; realign slices
// L4E
(x' y') x z2' y (x' y') L' u (U y') R' U R (x' y') r' // green-orange, yellow-red
r U2 x r U U r U' U' r' U U l U2 3r' U' U' r U2 r' U' U' r' // white-blue
// 333 stage
R' D' x' R F 4u' R // cross
x' x U R U R' L U L' // first slot
R U' R' U' R' U' R // second slot
U y' R U R2' U' // third slot
R2 U' R' U y' R' U R U' U' R' U2 R // last slot
U R' U' R U' R' U2 R // OLL
R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R U' U' // PLL (F perm)

Faz's secret to being so fast must be in all the cube rotations he does… (I'll do the fifth one later; the first three have large parts of the solve obscured by the table and I don't think I want to spend too much time trying to reconstruct those.)

Edit: Fifth solve:

Spoiler: 44.74

/* Scramble */
R2 F Uw' F' B' Uw' Bw2 B Rw' Uw' U L Bw Rw' Lw B' Lw2 B' Fw2 Dw B2 L2 B2 D' Uw' Lw R2 Rw' Uw Lw2 Fw Rw U2 F2 Fw B2 Lw2 Dw L Uw' Bw' D2 F2 B D2 Lw Bw Dw2 Rw2 Fw B' Rw' L R2 Uw2 U B' Lw2 Bw' Dw'

/* Solve */
y' // insp
// centres
u' U 3l' z F' 3r' U' U' r' R 3u // orange
x' U' F r U' r' U' U' r' F F r U r U' r' R' d' 3u' U U 3l' U U r // red
U y' r U' r' U x' F x' U' F r U' r' U' r U' r2' // blue
U' U' 3r' F' 3r x' U' U' r U' r U' U' r2' // white
F' r U r' U' r U' r' // green, yellow
// F8E
R2 u' u' (z x' z) U' z x2' (x z) 3u' // yellow-orange
U' U' R U' R' 3u' R U R' F R' R R' F' R u' 3u // yellow-blue
U' R U' R' u' // green-red
R U' R' 3u' (z2 y) U R U' R' 3u' // white-orange
U R U' R' y (y x) (x' y') U' U y' U R U' R' x2' u R' U R u' 3u // white-blue
R U' R' u' R U R' F R' F' (R z x') (x z) u' d // yellow-red
U' U' R U' R' y 3u U' 3u' U u U' R U' R' 3u' // white-green
(x' y') (y x y x) (x' y') U F R' F' R U' U' d' // white-red
R U' R' u 3u' // realign slices
// L4E
z U2 3r r' U2 l' 3l // green-orange, blue-red
x' (z' y') u' R U R' F R' F' R 3d // blue-orange, yellow-green
// 333 stage
U' R' U R x2' y' U' D' U' 4l' U 4l D L D' // cross
R U R' y R' U R // green-orange edge
U' y' R U R' y' R' U' // first slot
R2 U' R' U R U R' // second slot
y' R U' R' U R U' R' U R U' R' // third slot
U F R U' R' F' // VHLS
F R U' R' U' R U2 R' U' F' // OLL
x' R2 D2 R' U' R D2 R' U 4l' U // PLL (A perm)

Honestly, I don't think I've been quite as nervous as I was for that 4th solve in a while - I was shaking a lot during centers, and freaked out even more once I saw that 2 entire edges were solved after centers. I promise my first 2 42s were a lot nicer

5th solve 3x3 stage was also really dumb - 5 pairs as well as executing the mirror of the ZBLL instead of the actual ZBLL - mainly just caused by competition nerves again.

Honestly, I don't think I've been quite as nervous as I was for that 4th solve in a while - I was shaking a lot during centers, and freaked out even more once I saw that 2 entire edges were solved after centers. I promise my first 2 42s were a lot nicer

5th solve 3x3 stage was also really dumb - 5 pairs as well as executing the mirror of the ZBLL instead of the actual ZBLL - mainly just caused by competition nerves again.

I was thinking about this too. I think maybe it helps with finding pieces faster since rotating shows a new part of the cube. Your reconstructions show a ton more R moves too, so I guess he might be getting better TPS by using his dominant hand as well.