#### rachmaninovian

##### Member

As of now, I know all 12 base algs to solve the last 2 centers, be it opposite or adjacent. My current strategy goes like this:

1. first center in 1-3 algs (3 algs is rare)

2. 2nd center in 1-2 algs

3. last 2 centers in 1 look. (can be opposite or adjacent)

However, this is horridly inconsistent; I often get ugly cases after the first center is solved.

Statistics that I have done a while back have shown that this system produces a 4.5 look average (or so).

A few days ago I thought of a new expansion which could possible solve this problem, and perhaps produce a 3.5 look average, and with center control maybe it can be <3.5 looks on average.

The new strategy would be as the following:

1. first center in 1-3 algs (again, 3 algs is rare.)

2. 2nd center (on U face) in one look; solving from pieces in F and D.

3. last 2 (adjacent) centers in 1 look.

http://docs.google.com/View?id=dcrfzsq3_64fvfbxqfk

These are the algs I've generated so far (or listed out, whatever) using Clement Gallet's optimal444 solver. Move count is decent, and the algs feel square-1ish. These algs allow U and D faces to be adjusted. Adjusting the F face would be dumb and bad to do because it's easy to mess up while undoing setup moves. All my last 2 centers algs only require AUF to setup, which means I had to learn from 4 angles (or 2, depends =P). If I allow only AUF to setup for these new set of algs, there would be a horrid amount of algs to learn, so I decided against it.

Any comments/suggestions would be appreciated

I love clement :3

EDIT: this is for 4x4 only. and I will avoid this system IF the F center can be solved in 1 look.

1. first center in 1-3 algs (3 algs is rare)

2. 2nd center in 1-2 algs

3. last 2 centers in 1 look. (can be opposite or adjacent)

However, this is horridly inconsistent; I often get ugly cases after the first center is solved.

Statistics that I have done a while back have shown that this system produces a 4.5 look average (or so).

A few days ago I thought of a new expansion which could possible solve this problem, and perhaps produce a 3.5 look average, and with center control maybe it can be <3.5 looks on average.

The new strategy would be as the following:

1. first center in 1-3 algs (again, 3 algs is rare.)

2. 2nd center (on U face) in one look; solving from pieces in F and D.

3. last 2 (adjacent) centers in 1 look.

http://docs.google.com/View?id=dcrfzsq3_64fvfbxqfk

These are the algs I've generated so far (or listed out, whatever) using Clement Gallet's optimal444 solver. Move count is decent, and the algs feel square-1ish. These algs allow U and D faces to be adjusted. Adjusting the F face would be dumb and bad to do because it's easy to mess up while undoing setup moves. All my last 2 centers algs only require AUF to setup, which means I had to learn from 4 angles (or 2, depends =P). If I allow only AUF to setup for these new set of algs, there would be a horrid amount of algs to learn, so I decided against it.

Any comments/suggestions would be appreciated

I love clement :3

EDIT: this is for 4x4 only. and I will avoid this system IF the F center can be solved in 1 look.

Last edited: Nov 26, 2009