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B' U2 R2 F L2 F2 R2 U2 B L2 F L U2 R U L' B' L' B2 U'

easiest x-cross ever. Rest is easy too. would’ve been my pb by exactly a second (12.23) but I plus 2d it

(this is the only way I can do reconstructions.)
3 move cross is obvious. Green in front
Pseudo slot the red green corner with D U R U2 R’ U’ R U R’ D’
y to put red in front, U2 L’ U’ L to solve the green orange pair
U R U R’ U y L’ U’ L for the blue orange pair
U and the Pi Oll
U’ Jb perm no auf

B' U2 R2 F L2 F2 R2 U2 B L2 F L U2 R U L' B' L' B2 U'

easiest x-cross ever. Rest is easy too. would’ve been my pb by exactly a second (12.23) but I plus 2d it

(this is the only way I can do reconstructions.)
3 move cross is obvious. Green in front
Pseudo slot the red green corner with D U R U2 R’ U’ R U R’ D’
y to put red in front, U2 L’ U’ L to solve the green orange pair
U R U R’ U y L’ U’ L for the blue orange pair
U and the Pi Oll
U’ Jb perm no auf

Pseudo-slotting is super easy. It's just offset F2L. Recognition may be a bit tougher if you're not used to it but it's not any more complicated. Pseudo-cross is a bit trickier but there's nothing special about pseudo-slotting.

you can't, that's the point! Lol! it looks easy, but it is actually a terrible scramble (for me, anyway. I could just be a terrible cuber). I got a 13.

you can't, that's the point! Lol! it looks easy, but it is actually a terrible scramble (for me, anyway. I could just be a terrible cuber). I got a 13.

z2// inspection
D2 R' D2 U R2 U' R'// xcross
U L' U L U L U L'// second f2l pair
R' U' R// third f2l pair
y' U' R U' R' U R U' R'// fourth f2l pair
F' U' L' U L F// oll
//pll skip

z2// inspection
D2 R' D2 U R2 U' R'// xcross
U L' U L U L U L'// second f2l pair
R' U' R// third f2l pair
y' U' R U' R' U R U' R'// fourth f2l pair
F' U' L' U L F// oll
//pll skip

z2// inspection
D2 R' D2 U R2 U' R'// xcross
U L' U L U L U L'// second f2l pair
R' U' R// third f2l pair
y' U' R U' R' U R U' R'// fourth f2l pair
F' U' L' U L F// oll
//pll skip

R U R' B2 R L' F' B2 L2 D2 R' U2 R D2 F2 L F2 U2 R U

y2 z' // Inspection
r U r U' r2 U' R2 // thing [7/7]
y' M' U2 M U' L U' L' // F2L-1 [7/14]
R' U' R U R' U' R // LS [7/21]
L' U' L U' L' U2 L // OLL [7/28]
U2 M2 U M U2 M' U M2 U // PLL fail [9/37]
37 STM

37 / 7.31 = 5.06 TPS

Very locky LL and stupid PLL, I should have done RU Ua from the back.

I'm sure someone could find something way more efficient, but my solve had 8 move XCross that preserved 2 pairs and lead to an easy final pair, with a super easy OLL and PLL.

D' L' B U' R F B' L U' R2 U' L2 D' B2 D L2 U2 F2 R
x2 y' // inspection
R' D R2 Rw' U Rw L' U L D' // x-cross (should have cancelled the Rw L')
L U L' R U' R' // F2L-2
y' U' L' U L2 U' L' // F2L-3
Dw R U2 R' U' R U2 R' U R U2 R' // F2L-4 cancelled into sune (this is recognized by everything being oriented on top before doing the regular F2L solution)
PLL skip

34 moves / 6.31 = 5.39 TPS (bad TPS, wasn't warmed up. Pretty sure I could have gotten sub 5.5)