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Dual Buffer System for BLD

CxCxC

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Do dual buffer systems exist in BLD?

I tried to make one for corners that was analogous to R2 but I couldn't.

Does a method already exist that uses two buffers?
 

shadowslice e

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Well, the only time that most people may consider using it is if it can be used to streamline cycle breaks for example if 3 of your corners are on UF buffer but the the rest can be used for DF then if the know that cycle they may use that.
 

cmhardw

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Daniel Beyer used to use a buffer and a "helper-buffer" for corners. It was basically a dual buffer system. If the buffers were A and B then he would cycle A to B to wherever the piece in B went, then B to A to wherever A went.

I may not understand the process fully, but I remember him talking about it.

So yes, a double buffer method of that sort does exist.
 

CxCxC

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May 28, 2016
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Daniel Beyer used to use a buffer and a "helper-buffer" for corners. It was basically a dual buffer system. If the buffers were A and B then he would cycle A to B to wherever the piece in B went, then B to A to wherever A went.

I may not understand the process fully, but I remember him talking about it.

So yes, a double buffer method of that sort does exist.

Was that method completed? I mean was it full-proof, I wanted a method would be a better 'R2'. I was thinking of using DRF and DLF as buffers and shooting from a buffer to the opposite slice. That way, I would have been able to by-pass those nasty R-slice algs. of R2 but maybe now, I would have to learn BH only, it seems. I tried to create that dual buffer system but as I am just starting out, I was not able to overcome that parity and layer-off set problems that easily :( but after learning a concrete method for corners {BH/tuRBo}, I may try again.......

{I can currently, fluently use M2 and tuRBo for the edges}
 
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Daniel Lin

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Well, the only time that most people may consider using it is if it can be used to streamline cycle breaks for example if 3 of your corners are on UF buffer but the the rest can be used for DF then if the know that cycle they may use that.
That's floating buffers. I think he's talking about a different concept
Daniel Beyer used to use a buffer and a "helper-buffer" for corners. It was basically a dual buffer system. If the buffers were A and B then he would cycle A to B to wherever the piece in B went, then B to A to wherever A went.

I may not understand the process fully, but I remember him talking about it.

So yes, a double buffer method of that sort does exist.
Oh. Didn't know Daniel already came up with that. Now it's called the Orozco method

@CxCxC
I'm not sure how your system works. Can you explain in more detail?
 
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