Gil.zussman
Member
TL;DR:
cubedb.net now has Clock, Pyraminx, Skewb and improved graphics.
https://www.CubeDB.net/
Skewb
Pretty much the motive for the new version.
Skewb has a formal/scramble notation, which is completely different from the actual solving/rubiksweb notation.
the formal notation has 4 axes, while the solving notation has all 6.
most if not all Skewbers use the solving notation almost exclusively, and learning huge set like NS is impossible with scramble notation.
and on top of that - most algsheets contain acronyms like S and H (sledge and hedge) for both ease of reading and memorization.
so you have all of it in a single place, use scramble notation in the scramble box, which will show you how it's translated to solving notation.
the rest is solving notation with H and S for shorthand writing.
a few example recons from ( https://www.skewbdb.com/ ) by Dominic Redisi for an amazing source for recons (not my website)
**Carter Kucala 0.75 Single**
B L R' B' L U B' R U' R U
x z
r' R' r B // Layer
S // Sledge
[view at CubeDB.net]
**Jonatan Kłosko 1.10 Single **
L R B' R U' R' U L R B R
z' x'
r B r' // Layer
z2 H// Hedge
[view at CubeDB.net]
Clock
this puzzle took the most work on mechanics and detail, you can also customize it as you wish just like with QY special edition.
CubeDB supports both formal notation (i.e. UR4-) and 7simul notation ( i.e. UR(4+,2-) ).
a few examples from ( https://clockdb.net/ ) by Joshua Marriot's for an amazing source for recons (again, not my website)
**Tommy Cherry 3.50 Average - 3.86**
UR5- DR6+ DL2+ UL4- U5+ R1+ D3+ L3+ ALL3- y2 U4- R4- D5+ L2- ALL2+ DR UL
x2 z dl(4-,5-) R1+ R1+ DR(5-,1-) \(3-,2-) UL(2-,3+) L(6+,5-) ur(5-,2-)
[view at CubeDB.net]
**Eryk Kasperek 2.52 Average - 2.44**
UR4- DR3- DL1+ UL5+ U1+ R5- D3- L3+ ALL5- y2 U2+ R2+ D3+ L1+ ALL5+
z' R(2+,2-) DR(3+,1-) \(4-,2+) UL2- L(0+,2-) ur(4-,3-)
[view at CubeDB.net]
Pyraminx
well, pretty much the same story as Skewb.
better graphics, H and S acronyms etc.
Example recon:
**Tymon Kolasinski 1.86 WR**
L U R U' L' R L' U l b' r'
[r] [ u ]
b u' U' L' U R' U L' R L' R' L l
[view at CubeDB.net]
Improved Graphics:
CubeDB was until now a fully HTML5+CSS graphics, prepared for a running project for a course curriculum i've been teaching for the last 3 years.
it was all made out of procedurally generated DIV elements jammed up with CSS3!
translations, transformation, linear algebra - gold mine for CSS class.
with that said, it took its toll on performance when scaling up to the bigger puzzles such as 5x5, 6x6 and 7x7.
Having enough fun grinding the same course to my students,
i decided to hop on true 3D with WebGL/THREE.js - scenes, materials, lighting, animations and more:
Old vs new
besides the models, the animations are smoother, and have a nice easing function.
it does come with a compatibility price of having older/not updated browsers lack of support.
another fun, yet minor part are simultaneous rotations on the same axis.
take G Perms for example, where some use U+D moves together.
to keep things compatible, if you sorround those (or other same axis moves like F B and L R), they will be animated together!
R' U' R (U D') R2 U R' U R U' R U' R2 D
[view at CubeDB.net]( https://www.cubedb.net/?puzzle=3x3&alg=R-_U-_R_(U_D-)_R2_U_R-_U_R_U-_R_U-_R2_D )
Square1
best event ever.
it only recieved a touch up for the model, but it did lay the groundworks for both formal ( example (3,0)/(0,3) ) and non formal Karnotation (example U/D) to work together!
I hope you find it useful.
-Gil
cubedb.net now has Clock, Pyraminx, Skewb and improved graphics.
https://www.CubeDB.net/
Skewb
Pretty much the motive for the new version.
Skewb has a formal/scramble notation, which is completely different from the actual solving/rubiksweb notation.
the formal notation has 4 axes, while the solving notation has all 6.
most if not all Skewbers use the solving notation almost exclusively, and learning huge set like NS is impossible with scramble notation.
and on top of that - most algsheets contain acronyms like S and H (sledge and hedge) for both ease of reading and memorization.
so you have all of it in a single place, use scramble notation in the scramble box, which will show you how it's translated to solving notation.
the rest is solving notation with H and S for shorthand writing.
a few example recons from ( https://www.skewbdb.com/ ) by Dominic Redisi for an amazing source for recons (not my website)
**Carter Kucala 0.75 Single**
B L R' B' L U B' R U' R U
x z
r' R' r B // Layer
S // Sledge
[view at CubeDB.net]
**Jonatan Kłosko 1.10 Single **
L R B' R U' R' U L R B R
z' x'
r B r' // Layer
z2 H// Hedge
[view at CubeDB.net]
Clock
this puzzle took the most work on mechanics and detail, you can also customize it as you wish just like with QY special edition.
CubeDB supports both formal notation (i.e. UR4-) and 7simul notation ( i.e. UR(4+,2-) ).
a few examples from ( https://clockdb.net/ ) by Joshua Marriot's for an amazing source for recons (again, not my website)
**Tommy Cherry 3.50 Average - 3.86**
UR5- DR6+ DL2+ UL4- U5+ R1+ D3+ L3+ ALL3- y2 U4- R4- D5+ L2- ALL2+ DR UL
x2 z dl(4-,5-) R1+ R1+ DR(5-,1-) \(3-,2-) UL(2-,3+) L(6+,5-) ur(5-,2-)
[view at CubeDB.net]
**Eryk Kasperek 2.52 Average - 2.44**
UR4- DR3- DL1+ UL5+ U1+ R5- D3- L3+ ALL5- y2 U2+ R2+ D3+ L1+ ALL5+
z' R(2+,2-) DR(3+,1-) \(4-,2+) UL2- L(0+,2-) ur(4-,3-)
[view at CubeDB.net]
Pyraminx
well, pretty much the same story as Skewb.
better graphics, H and S acronyms etc.
Example recon:
**Tymon Kolasinski 1.86 WR**
L U R U' L' R L' U l b' r'
[r] [ u ]
b u' U' L' U R' U L' R L' R' L l
[view at CubeDB.net]
Improved Graphics:
CubeDB was until now a fully HTML5+CSS graphics, prepared for a running project for a course curriculum i've been teaching for the last 3 years.
it was all made out of procedurally generated DIV elements jammed up with CSS3!
translations, transformation, linear algebra - gold mine for CSS class.
with that said, it took its toll on performance when scaling up to the bigger puzzles such as 5x5, 6x6 and 7x7.
Having enough fun grinding the same course to my students,
i decided to hop on true 3D with WebGL/THREE.js - scenes, materials, lighting, animations and more:
Old vs new
besides the models, the animations are smoother, and have a nice easing function.
it does come with a compatibility price of having older/not updated browsers lack of support.
another fun, yet minor part are simultaneous rotations on the same axis.
take G Perms for example, where some use U+D moves together.
to keep things compatible, if you sorround those (or other same axis moves like F B and L R), they will be animated together!
R' U' R (U D') R2 U R' U R U' R U' R2 D
[view at CubeDB.net]( https://www.cubedb.net/?puzzle=3x3&alg=R-_U-_R_(U_D-)_R2_U_R-_U_R_U-_R_U-_R2_D )
Square1
best event ever.
it only recieved a touch up for the model, but it did lay the groundworks for both formal ( example (3,0)/(0,3) ) and non formal Karnotation (example U/D) to work together!
I hope you find it useful.
-Gil