DAE_JA_VOO
Member
How's it guys.
Lately i've been finding that i could possibly save myself some time by doing AUF instead of cube rotations for PLLs. Let me explain, in case you're not sure.
When i get to the PLL stage of my solve, i align the already permuted pieces to find out what PLL i need to do. For my R perms, i have the two switched corners on the UB part of the cube. Let's say i'm doing a solve and i end up with the two corners now in the UF area, i find myself doing a 180 degree cube rotation and then performing the PLL.
I could also do a U2 before the PLL and then another U2 after it, i'm pretty sure this will be faster, considering that a U2 move is lightning fast.
What do you guys do?
Lately i've been finding that i could possibly save myself some time by doing AUF instead of cube rotations for PLLs. Let me explain, in case you're not sure.
When i get to the PLL stage of my solve, i align the already permuted pieces to find out what PLL i need to do. For my R perms, i have the two switched corners on the UB part of the cube. Let's say i'm doing a solve and i end up with the two corners now in the UF area, i find myself doing a 180 degree cube rotation and then performing the PLL.
I could also do a U2 before the PLL and then another U2 after it, i'm pretty sure this will be faster, considering that a U2 move is lightning fast.
What do you guys do?