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Cube Explorer 5.00 released - with slice moves

Joined
Nov 29, 2008
Messages
184
For the implementation of slice moves into Cube Explorer I had to work on many parts of the source code, so it justifies the jump from 4.64 to 5.00.
I use the not very logical but usual identifiers E, M S and x,y,z for the moves of the slices and the cube rotations. Here for example the output for the three chessboard patterns of order 2,3, and 6:
S2 M2 E2 (3s*)
z2 x' S E R' S2 L2 E2 L' S U' M2 D2 S2 U' (13s*)
z2 x' R' E2 L2 S2 L' U' M2 D2 S E S U' (12s*)

Slice moves work for partially defined cubes too.
 

4Chan

Premium Member
Joined
Jun 21, 2008
Messages
2,984
Location
Lumbridge
YouTube
boxxybabee
Thank you mister Kociemba!
I've used this program to generate hundreds of cases!
So versatile and now even more user friendly!~
 

Lucas Garron

Member
Joined
Jul 6, 2007
Messages
3,557
Location
California
WCA
2006GARR01
YouTube
LucasGarron
Cube Explorer – now with the greatest thing since sliced bread: slice turns. :p

It seems to run fine under Wine in Snow Leopard, though the first launch appeared a bit buggy. I'll report if anything significant fails.

Herbert: Would you mind if I moved this thread to the software area?
 

qqwref

Member
Joined
Dec 18, 2007
Messages
7,830
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a <script> tag near you
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2006GOTT01
YouTube
qqwref2
This is aweSoME!

I have one comment: if the user has a face-turn solution already known, optimal or not, when looking for a slice-turn solution it should accept that face-turn solution as a starting point, rather than starting at 20s or whatever. So if I have a 14f* or something, it shouldn't ever show me positions of 15s or worse.
 
Joined
Nov 29, 2008
Messages
184
This is aweSoME!

I have one comment: if the user has a face-turn solution already known, optimal or not, when looking for a slice-turn solution it should accept that face-turn solution as a starting point, rather than starting at 20s or whatever. So if I have a 14f* or something, it shouldn't ever show me positions of 15s or worse.
Yes this has some logic. I am sure there are other things which are wrong in the worst case. I will try to fix this in the next version.

To Lucas: Of course you can move this thread to the software section.
 
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