#### rybaby

##### Member

Hi everybody. I'm new to the forums so please excuse me if I am wrong on anything

I am not a beginner to cubing, just to speedcubing

I would like to find a method in which I can average mid-20s with decent practice. I have started to learn a Corners First Method (like that of former WR holder Minh Thai). It involves orienting bottom corners, then top corners, then permute all corners. all edges of two opposing layers except one are solved intuitively. The last edge is solved with an algorithm that simultaneously orients the M-slice edges. M-slice edges are solved using one of three short sequences.

With Petrus, I would probably learn the basic 3-look LL (Corner Orientation-->C Permutation-->Edge Perm.)

As for Fridrich, I would do intuitive F2L then 2-look OLL then 1 look PLL. I would follow the intermediate OLL described in Dan Harris'

I have thought about learning Waterman, but the full method requires over 100 algorithms (some very similar). However, Waterman averaged ~16 seconds in the early 80s, so this is an extremely fast method (also few moves).

I would appreciate any thoughts on these methods as well as others.

Thanks

EDIT*: For Petrus, I should probably clarify that I would Learn LL in which you orient corners, and use Sune algorithms. So if I get a case with two corners permuted, I would have to do two Sunes. I could learn an alg for all of the permute cases (I don't think there are too many). Also, I have a decent cube.

I am not a beginner to cubing, just to speedcubing

I would like to find a method in which I can average mid-20s with decent practice. I have started to learn a Corners First Method (like that of former WR holder Minh Thai). It involves orienting bottom corners, then top corners, then permute all corners. all edges of two opposing layers except one are solved intuitively. The last edge is solved with an algorithm that simultaneously orients the M-slice edges. M-slice edges are solved using one of three short sequences.

With Petrus, I would probably learn the basic 3-look LL (Corner Orientation-->C Permutation-->Edge Perm.)

As for Fridrich, I would do intuitive F2L then 2-look OLL then 1 look PLL. I would follow the intermediate OLL described in Dan Harris'

__Speedsolving the Cube__.I have thought about learning Waterman, but the full method requires over 100 algorithms (some very similar). However, Waterman averaged ~16 seconds in the early 80s, so this is an extremely fast method (also few moves).

I would appreciate any thoughts on these methods as well as others.

Thanks

EDIT*: For Petrus, I should probably clarify that I would Learn LL in which you orient corners, and use Sune algorithms. So if I get a case with two corners permuted, I would have to do two Sunes. I could learn an alg for all of the permute cases (I don't think there are too many). Also, I have a decent cube.

Last edited: May 12, 2013