Nice idea, here’s my 2 cents:
I think the perfect tutorial for beginners would be one that starts with as
little information as possible.
If a tutorial would start with a listing of qqref’s bullit points (as some sort of index) I would run away screaming :confused:
I envision a wiki tutorial page with four tabs:
Beginner
I think the beginner part should only cover:
- the basic 8 move corner commutators ABA’B’ and BAB’A’
- short listing of where you can use it for (I would already like to mention FMC insertion here)
- mention that you can use set up moves for cases that cannot be solved via an 8 mover (see intermediate section)
(perhaps the initial page should contain the short listing of usages)
A proper understanding of ABA’B’ and BAB’A’ is key and you probably need some time to let this sink in before moving onto more advanced stuff.
Then you would have three additional tabs to the more advanced stuff (as mentioned by qqref)
Intermediate
- general technique for creating your own commutators
- structure and usage of setup moves
- some examples of how to use commutators in less obvious ways (bigcube center comms, F2L tricks, etc)
- some examples of algs people might be familiar with and how they work in commutator form
Advanced
- move-optimal cycles (BH stuff) this would basically be Byu’s tutorial
- combining commutators (e.g. r'FR'F'rlFRF'l')
- exotic types: block commutators, 5-cycles, 2-2-cycles, commutators of commutators (for more difficult twisty puzzles)
- group theory stuff
Links section
BH tutorial
Ryan Heise
Joel van Noort
Etc
Etc
As people have different preferences for tutorials (text, applets, video) so the ultimate noob tutorial should include links to various tutorials.
If the ultimate commutator tutotial does not “click” then perhaps one of the others will.
EDIT: an example from today's FMC thread showing why you should know your BAB'A':
my solution for the weekly competition in the german forum. it's 24 moves so i thought it would be interesting to share:
scramble: D' L2 D L2 F2 U' L2 R2 U B2 L' U B2 U2 R B' U L U2 L' R'
2x2x1: U2 R2 U' B (preparing the 2x2x2)
2x2x3: F2 (in order to solve the yellow-red-green F2L pair) L2 D' R
some more blockbuilding: U2 F U F' U * L' F U' F' (leaving 3 corners)
1-move cancellation (this was the best one i could find):
* D' R2 D L D' R2 D L'
=> U2 R2 U' B F2 L2 D' R U2 F U F' U D' R2 D L D' R2 D L2 F U' F' (24 moves, found in ~30 minutes)
Well done, but there's a better insertion:
some more blockbuilding: U2 F U F' U L' (L' F R F' L F R' F') F U' F' (leaving 3 corners)
results in 22 moves.