Jukuren
Member
so i was doing some solves last night with avgdi. He uses CFOP as his main and i use ZZ and he mentioned he has gotten better at reducing his cube rotations during F2L and i got to thinking about it... really you should only have to cube rotate no more then once during F2L in CFOP right? you can insert all your F2L pairs that are in 3 gen state from your current cube orientation, all dictated by the edge piece orientation (ie if your blue face in front after you finish your cross you can 3gen all your edge pairs that dont yeild Red/orange in facing F U or B) cube rotate once and insert the remaining pairs. seems like it would be pretty easy to recognize with a little practice... is this something that advanced CFOP users already practice? or is it just easier and faster to just insert the first pair you find cube rotate or not... just would like some opinions ^_^