shadowslice e
Member
This method is solely focused on 3 things: ergonomics, relatively low movecounts and relatively low alg counts (pretty much what i have always tried to develop in my methods) It is based on the conjecture that you can reduce all corners on a 3x3x3 to 2-gen using a 3-cycle and relies heavily on inspection.
The novelty in this method is in the first two steps
CP video tutorial
http://youtu.be/fXnkFs_v6Qo
The novelty in this method is in the first two steps
1) Roux FB+CP
2) BD+FD+Eo
3) Finish F2L
4) 2GLL
2) BD+FD+Eo
3) Finish F2L
4) 2GLL
1a) Solve a 1x1x2 block (so both share white/yellow and one other colour) (1 move)
1b) Solve CP (one three cycle; place last FB corner and push to one of the swap cases from here: http://www.jaapsch.net/puzzles/pgl25.htm) (more detail on this below) (7 moves)
1c) Finish FB (FL and BL edges) (5 moves)
Total: 13 moves
The reason all of this is one step is because you can do all of it during inspection as the 3-cycle doesn't affect EP. It reduces the solve to <R, Rw, U>
1b) Solve CP (one three cycle; place last FB corner and push to one of the swap cases from here: http://www.jaapsch.net/puzzles/pgl25.htm) (more detail on this below) (7 moves)
1c) Finish FB (FL and BL edges) (5 moves)
Total: 13 moves
The reason all of this is one step is because you can do all of it during inspection as the 3-cycle doesn't affect EP. It reduces the solve to <R, Rw, U>
2a) place BD (3 moves)
2b) orient edges and place FD in an L5E style (7 moves)
Total: 10/24 moves
Pretty self explanatory. This reduces the solve to <R, U>
2b) orient edges and place FD in an L5E style (7 moves)
Total: 10/24 moves
Pretty self explanatory. This reduces the solve to <R, U>
Essentially identical to the step in ZZ. (13/37 moves)
Pretty simple really: identify LL cases, apply one of 84 algs (including reflections) (13/50 moves)
VERY ergonomic (especially for OH) as it is mostly <Rw, R, U> (completely after FB)
Relatively low alg count for 1LLL
Lowish movecount
1LLL
Good lookahead up to LL
Relatively low alg count for 1LLL
Lowish movecount
1LLL
Good lookahead up to LL
Some 2GLL cases do suck (but good algs could just be generated)
Could be difficult for beginners to pick up (but not much worse than ZZ)
Otherwise I don't think this method has very many cons
Could be difficult for beginners to pick up (but not much worse than ZZ)
Otherwise I don't think this method has very many cons
1) During inspection plan or find a 2x1x1 block using the DL edge and an adjacent corner using slice moves (purely because it is better for lookahead)
2) Locate the DL corners. They will fit one of the patterns on this webpage: http://www.jaapsch.net/puzzles/pgl25.htm
3) Identify the position of DL corner and where the piece in it's current slot should go to create the series of 2-swaps the two swaps will be made of 3 pairs: the DL corners (easily identifiable because they have a unique facelet colour) and the two U face corners which have opposite colours (so a red/blue/white piece would pair with a orange/green/white piece.) Usually you will also have to move one more piece to have the full pattern so a 3-cycle is needed.
Note: 1/2 the time you will also need to swap the DL corners (the ones that would be in these spots when solved) if you incorrectly do the 3-cycle for an opposite case and end up with the corner swaps in the opposite directions and an opposite swap LL.
2) Locate the DL corners. They will fit one of the patterns on this webpage: http://www.jaapsch.net/puzzles/pgl25.htm
3) Identify the position of DL corner and where the piece in it's current slot should go to create the series of 2-swaps the two swaps will be made of 3 pairs: the DL corners (easily identifiable because they have a unique facelet colour) and the two U face corners which have opposite colours (so a red/blue/white piece would pair with a orange/green/white piece.) Usually you will also have to move one more piece to have the full pattern so a 3-cycle is needed.
Note: 1/2 the time you will also need to swap the DL corners (the ones that would be in these spots when solved) if you incorrectly do the 3-cycle for an opposite case and end up with the corner swaps in the opposite directions and an opposite swap LL.
http://youtu.be/fXnkFs_v6Qo
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