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Big Cube Splits, 4x4-7x7

UncleFrank

Member
Joined
May 9, 2022
Messages
150
Location
Georgia, USA
I've never seen ideal Splits for big cubes, so I calculated some myself. I went to Speedcubedb.com and used reconstructions that already have the splits calculated.

For 4x4 Yau, I took about 50 recons from world class cubers and took an average of all their splits.

For 5x5 Yau, there are far fewer recons with the splits already calculated, so I was only able to use about 10 recons.

There are no recons listed for 6x6 or 7x7 using Yau.

For 5x5, 6x6, and 7x7 Redux, there are only 2-3 recons of each on speedcubedb.com that already have the splits calculated, so it's a very limited number to try to get a decent average, so won't be near as accurate as Yau, but should do for a rough estimate.


Yau​
F2C​
F3E​
L4C​
LCE​
Edges​
3x3​
4x4
9.9%​
14.1%​
15.1%​
8.2%​
20.5%​
32.2%​
5x5
15.5%​
11.5%​
20.3%​
6.4%​
28.4%​
17.9​



Redux​
F2C​
L4C​
Edges​
3x3​
4x4
8.1%​
14.0%​
39.7%​
38.2%​
5x5
13.8%​
18.3%​
45.2%​
22.7%​
6x6
20.6%​
23.6%​
35.8%​
20.0%​
7x7
22.2%​
29.2%​
39.7%​
8.9%​



If any anyone is any good at doing recons and can go thru the recons on Speedcubedb.com for 5x5-7x7 Redux, and work out the splits on several of each that don't already have splits listed, that would be great, so I can add them to the averages here to make them more accurate.

(is there any way to limit the width of a bbcode table?)

edit - added 4x4 Redux
 
Last edited:

LBr

Member
Joined
May 2, 2021
Messages
594
Location
Anywhere you can imagine
WCA
2022FOGG01
Good table. My main query with this data is why the 4x4 f2c time differ between redux and Yau. I think it might be based on the way people used to plan f2c as redux was used by the best up until about 2012 and things may have changed. And if anyone else had a good answer I’d be grateful
 

UncleFrank

Member
Joined
May 9, 2022
Messages
150
Location
Georgia, USA
Good table. My main query with this data is why the 4x4 f2c time differ between redux and Yau. I think it might be based on the way people used to plan f2c as redux was used by the best up until about 2012 and things may have changed. And if anyone else had a good answer I’d be grateful

Probably because I screwed up the table. I had 4x4-6x6 for redux, should be 5x5-7x7. The %'s are correct, I just entered the wrong cube sizes.
I didn't do 4x4 redux at all, only 5-7.

It's fixed now.
 
Last edited:

Findnf

Member
Joined
Jan 14, 2021
Messages
124
Location
The sun
WCA
2022HOGA01
I've never seen ideal Splits for big cubes, so I calculated some myself. I went to Speedcubedb.com and used reconstructions that already have the splits calculated.

For 4x4 Yau, I took about 50 recons from world class cubers and took an average of all their splits.

For 5x5 Yau, there are far fewer recons with the splits already calculated, so I was only able to use about 10 recons.

There are no recons listed for 6x6 or 7x7 using Yau.

For 5x5, 6x6, and 7x7 Redux, there are only 2-3 recons of each on speedcubedb.com that already have the splits calculated, so it's a very limited number to try to get a decent average, so won't be near as accurate as Yau, but should do for a rough estimate.


Yau​
F2C​
F3E​
L4C​
LCE​
Edges​
3x3​
4x4
9.9%​
14.1%​
15.1%​
8.2%​
20.5%​
32.2%​
5x5
15.5%​
11.5%​
20.3%​
6.4%​
28.4%​
17.9​



Redux​
F2C​
L4C​
Edges​
3x3​
4x4
8.1%​
14.0%​
39.7%​
38.2%​
5x5
13.8%​
18.3%​
45.2%​
22.7%​
6x6
20.6%​
23.6%​
35.8%​
20.0%​
7x7
22.2%​
29.2%​
39.7%​
8.9%​



If any anyone is any good at doing recons and can go thru the recons on Speedcubedb.com for 5x5-7x7 Redux, and work out the splits on several of each that don't already have splits listed, that would be great, so I can add them to the averages here to make them more accurate.

(is there any way to limit the width of a bbcode table?)

edit - added 4x4 Rec
Can u add hoya?
 

One Wheel

Member
Joined
Feb 24, 2016
Messages
2,847
Location
Wisconsin
WCA
2016BAIR04
I've timed a few splits for 6x6, but it's difficult because I don't normally time splits and forget to hit the timer. Average of the 6 solves I've done correctly:
Centers: 1:36.22 42.09%
Edges: 1:28.74 38.8%
3x3: 43.63 19.08%

3x3 times are higher because I wait to solve edge parity until the last layer, so I only do parity once but it's in that stage rather than edges.
 
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