Timona
Member
What level is considered world-class for 5x5?
Considered - I don't know.What level is considered world-class for 5x5?
What you're looking for isn't possible (parity constraint violation), unless you also break up the edges/corners or mess up another centre.If you break up the 7x7 center into 3 lines, by looking at it as 2 - 3 - 2. The two (2x7) outside lines would have to do a U2 to be fixed while the center line (3x7) would remain the same. Anyone capable of figuring out an alg that would do that?
What you're looking for isn't possible (parity constraint violation), unless you also break up the edges/corners or mess up another centre.
Method A:
1. Do (R U R' U)5 to rotate the U centre by 180°. (Not strictly necessary, but reduces the number of pieces you have to fix from 20 to 14.)
2. Use 3-cycle commutators to fix up the remaining centre pieces.
Method B:
1. Assuming your two problematic centres are on U and F, do this to fix the U centre while possibly messing up the F centre more (or vice versa).
2. Use 3-cycle commutators to fix up the remaining centre pieces.
Probably not that complicated. You do need to learn the notation (SiGN) to make proper use of it.is Alg.cubing.net a complicated thing to learn? Looks like a great tool for what i'm doing with big cubes!
Probably not that complicated. You do need to learn the notation (SiGN) to make proper use of it.
Ah, no. I typed in the alg.Edit: I think i assumed this software generated the alg for you. It doesn't do that does it?
Not possible.Do you know if it's possible to rotate one center only by 90 degrees? Or would that be an issue that can only be fixed by moving around blocks within the center with comms?
Ah, no. I typed in the alg.
Not possible.
What should my average splits be for a sub-1 solve on 5x5? I use yau.
I use redux so I'm not too sure about yau.What should splits %'s be for 5x5? 6x6? 7x7?
You might want to learn the Yau method for 5x5. There is also Hoya method but I'm not too sure how this works.I find the edge pairing stage of 5x5x5 and bigger cubes very dull and tedious. Are there any advanced techniques I can learn to make edge pairing a little more fun, creative or challenging, or should I just give up reduction-like methods and look into direct solving techniques?
I don't understand it either.What is all this talk about triple parity on 6x6? For my last 2 edges if I get edge parity I make sure the parity edge is yellow (LL colour) and see which edges need to be oriented/ misoriented in order to get an even orientation. If I recognise I have outer edges misoriented I do the normal edge parity but if I have inner I do an inner slice move variant that directly fixes parity. In other words, I force myself out of full oll parity when I see that I have edge parity. So why isn’t this done more especially for Yau users?