Sub1Hour
Member
Unfortunately, your 7x7 solves don’t have the capacity of having consciousness, nor are they a physical object or being, so I am unable to complete that task.Tell that to my 7x7 solves
Unfortunately, your 7x7 solves don’t have the capacity of having consciousness, nor are they a physical object or being, so I am unable to complete that task.Tell that to my 7x7 solves
Not trying to be rude, but weren't you going to get a critique from me?I avg 2:10 on 5x5. How can I improve? I use yau
I have done like 200 timed solves and gone down from 3:15
Yes, I was going to film last week but couldn't because of something personal I will film today most probablyNot trying to be rude, but weren't you going to get a critique from me?
some people might not be good at scrambling, so csTimer scrambling might be actually betterThe scrambles on csTimer are random move, so handscrambling is theoretically about the same effectiveness. Do whichever you prefer.
some people might not be good at scrambling, so csTimer scrambling might be actually better
i think in 4x4 csTimer uses Wca scrambles so its a good scrambleOk, but I don't think someone can be good at handscrambling, it's just picking up a cube and doing random turns.
Even though the biggest cube I own is a 4x4, it's a bit confusing to follow a certain scramble, as @RiceMan_, I also prefer doing hand scrambles, like 3/5 scrambles, I do them wrong.
i think in 4x4 csTimer uses Wca scrambles so its a good scramble
im not sure tho
Literally just practise scrambling.Even though the biggest cube I own is a 4x4, it's a bit confusing to follow a certain scramble, as @RiceMan_, I also prefer doing hand scrambles, like 3/5 scrambles, I do them wrong.
Humans are terrible at randomness.Ok, but I don't think someone can be good at handscrambling, it's just picking up a cube and doing random turns.
Any time you want to.when should I learn l2c and l2e algs I avg 1:50 on 5x5
I use yau and some of those algs distrupt the cross is there a sheet for l2e with cross?Any time you want to.
Treat L2C like F2L (or F2B, since you're a Rouxer): look at the algs to make sure you know what the efficient solutions are, but learn them by looking at how the pieces split apart and join together.
Priority for L2E algs should be (from highest to lowest):
1. all basic slice-flip-slice cases (including the double midge flip)
2. r U2 r U2 F2 r F2 l' U2 l U2 r2 (execute as r U2 r U2 x U2 r U2 3r' U2 3r B2 r2)
3. r2 F2 U2 r2 U2 F2 r2 (looks like PLL parity)
4. (F U' R U') (r2 F2 U2 r2 U2 F2 r2) (this case is missing from many alg sheets, including Speed Cube DB at the time of writing (!))
5. r U2 r2 U2 r' U2 r U2 r' U2 r2 U2 r and the inverse (diag checkerboards; this is the only L2E case where the best alg happens to be rU 2-gen)
6. all of the rest
It's called "this is one of the downsides of Yau that Yau proponents somehow never ever mention".I use yau and some of those algs distrupt the cross is there a sheet for l2e with cross?
Go to 5:10 in the video. He uses a 6x6 for his example, but it works for any big cube.I used to solve the 5x5 by doing the 4x4 first (ignoring the middle slice) then solving the 3x3 (big corners) to get the edges. That would bring me to the attached photo where I had a technique to swap the center edges until they were complete, finally solving the 3x3 with big centers to finish. That was years ago and I’ve forgotten what technique I used - muscle memory is giving me: u M u’ M’ after rotating the outer slices to get the configuration I want but of course that algorithm messes with all the centers so even if I get one right the others are screwed up. Does anyone have a suggestion? All of the center fixes I can find are for before the edges are done.