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Joined
Jun 16, 2018
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Jakarta, Indonesia
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2017PRAM03
1. was looking at Cubeskills' Yau5 tutorial and it says you solve the centres and then solve the last cross edge, but J-Perm's video about Yau5 says you make all the cross edges and then solve the centres so you can immediately transition into edge-pairing. Personally i solve the centres and then pair up the last cross edge before going into edge pairing, which is considerably easier?
2. What time barrier on 5x5 is comparable to 1 minute on 4x4
3. Is it possible to get sub-2 with just the basic algs? I know parity and edge-pairing (slice-flip-slice). I dont wanna learn algs for L2E yet and L2C is mostly intuitive.
at least u should learn very basic 2 alg for edge parity case.

1. is same as OLL parity on 4x4, but if u use Lucas parity, include middle layer on second Rw' so it will be

Rw U2, X, Rw U2, Rw U2 , Rw' U2, Lw U2, 3Rw' U2, Rw U2, Rw' U2, Rw'

if u use Drew parity, nothing changed

2. second is Lw' U2 Lw' U2 F2 Lw' F2 Rw U2 Rw' U2 Lw2
 

One Wheel

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Feb 24, 2016
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Wisconsin
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2016BAIR04
1. was looking at Cubeskills' Yau5 tutorial and it says you solve the centres and then solve the last cross edge, but J-Perm's video about Yau5 says you make all the cross edges and then solve the centres so you can immediately transition into edge-pairing. Personally i solve the centres and then pair up the last cross edge before going into edge pairing, which is considerably easier?
2. What time barrier on 5x5 is comparable to 1 minute on 4x4
3. Is it possible to get sub-2 with just the basic algs? I know parity and edge-pairing (slice-flip-slice). I dont wanna learn algs for L2E yet and L2C is mostly intuitive.
The two different methods of Yau5 are both viable options. Personally I prefer the flexibility of redux for 5+. The general rule of thumb is 1:00 on 4x4 is roughly comparable to 2:00 on 5x5, but I have averages up to 12 (I think) sub-2 5x5, and not even a Mo3 sub-1 4x4. I only know parity and slice-flip-slice for L2E, and only intuitive cases for L2C. I don't have good TPS and I have a very poor 3x3 stage. A better cuber could probably get sub-1:30 with the methods that I use. I have high hopes of being globally sub-2 on 5x5 by the end of 2022, and the only algs I'm likely to learn are a few more cases where I have to use a 2-look OLL right now.
 
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I know this is similar to the last question, but is learning algs for L2E worth it?
Yes. You want to be able to do the last 2 edges as quickly as possible instead of continuously doing flipping algs. 6 and 7 are different as the parity and non-parity cases
are very hard to recognize, but 5x5 it is totally worth it.
 

Timona

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Well, if you want to get faster, like sub-1:30, you want to do the centers in 15-20 seconds, with each center in 5-10 seconds.
I've improved on that now. My current splits are

Yau
- F2C 20 secs
- 3 Cross Edges 15 secs
- L4C 40 secs
- Edges 40 secs
-3x3 20 secs

Redux/Freeslice
- Centres 40-50 secs
- Edges 60 secs
- 3x3 20 secs

I've been getting sub-2 times every now and then but i wanna be consistently sub-2, I dont know what to improve on and how to even go about it
 
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I've improved on that now. My current splits are

Yau
- F2C 20 secs
- 3 Cross Edges 15 secs
- L4C 40 secs
- Edges 40 secs
-3x3 20 secs

Redux/Freeslice
- Centres 40-50 secs
- Edges 60 secs
- 3x3 20 secs

I've been getting sub-2 times every now and then but i wanna be consistently sub-2, I dont know what to improve on and how to even go about it
Taking a look at your edges for both methods (and also centers for redux), the times need to be brought down. Try slowing down and looking ahead just a little bit on that set(s) of the solve, and you should be fine.
It is also good to know what cases makes bars for the centers. A lot of slow solving will help with that.
I bid you good luck with your improvement!
 
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What's the best way to go about this case, with Yau?
Ignore my feet

Use a 3Rw U 3Rw' (3Rw is the right 3 layers) to make your 2x3 bars. Then do, with 3x3 notations, r U' r' so that your empty area for your last 3 piece bar is on the right. Finally, you solve with 5x5 Rw and U moves
 
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