zslane
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- Jul 8, 2020
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The first thread you posted has been merged to the Big Cube Discussion Thread. Please check the responses there.On 5x5 I can send 6 tredges (edge "pairs")to the up and down faces, after this i'm stuckm is there a video or a webpage i can get the final algorithms from?
Yes, this can happen unless you are careful to make sure that there is an unsolved tredge on the upper layer facing you before you insert the next tredge. If you position the last unsolved tredge of the upper layer so it is facing you and use R U' R to insert the 4th tredge, it won't displace any that you've already put up there.
8x8 | Edge | CooxxooC | 3Rw | U2 | x | 3Rw | U2 | 3Rw | U2 | 3Rw' | U2 | 3Lw | U2 | 5Rw' | U2 | 3Rw | U2 | 3Rw' | U2 | 3Rw' |
8x8 | Edge 2 | CoxxxxoC | 2Rw | U2 | x | 2Rw | U2 | 2Rw | U2 | 2Rw' | U2 | 2Lw | U2 | 6Rw' | U2 | 2Rw | U2 | 2Rw' | U2 | 2Rw' |
8x8 | OLL | 4Rw | U2 | x | 4Rw | U2 | 4Rw | U2 | 4Rw' | U2 | 4Lw | U2 | 4Rw' | U2 | 4Rw | U2 | 4Rw' | U2 | 4Rw' | |
8x8 | PLL | 4Rw2 | F2 | U2 | 4Rw2' | U2 | F2 | 4Rw2 | ||||||||||||
9x9 | Edge | CoooxoooC | 4Rw | U2 | x | 4Rw | U2 | 4Rw | U2 | 4Rw' | U2 | 4Lw | U2 | 5Rw' | U2 | 4Rw | U2 | 4Rw' | U2 | 4Rw' |
9x9 | Edge 2 | CooxxxooC | 3Rw | U2 | x | 3Rw | U2 | 3Rw | U2 | 3Rw' | U2 | 3Lw | U2 | 6Rw' | U2 | 3Rw | U2 | 3Rw' | U2 | 3Rw' |
9x9 | Edge 3 | CoxxxxxoC | 2Rw | U2 | x | 2Rw | U2 | 2Rw | U2 | 2Rw' | U2 | 2Lw | U2 | 7Rw' | U2 | 2Rw | U2 | 2Rw' | U2 | 2Rw' |
Just show us a picture!seriously i just want to know how to solve the last 4 tredges
Watch a tutorial thenseriously i just want to know how to solve the last 4 tredges
Stop thinking about it in terms of "I need to turn exactly this many layers at this point in the alg" and think about it as if you were gluing layers together to make a 5×5×5 with oddly-sized layers. The algs are all the same. (Also, I guess some people might not notice this, but the 3Rw' move in the usual Lucas parity alg for 5×5×5 can be thought of as Lw' combined with an x' rotation, so all the "actual" moves are of double-layers and there's no "truly" triple-layer move in the alg. This might make it easier to translate the alg to different cube sizes.)I'm soon getting an 8x8 & 9x9 but I can't find the parity algs online anywhere, so I had a go at working them out myself. Please let me know if they are correct and/or I have missed some, as doing them wrong can make a right mess of the cube!![]()
You only need one algorithm, it's a setup to slice flip sliceCan someone please point me to web page with the algorithms and cases (in pictures where they are used to solve the last 4 layers of the 5x5? The first 8 are on the top and the bottom of the cube i just need to fix the last 4 to solve it like a 3x3.
Following up, I used Excel to calculate all combinations of edge parity up to 11x11...I'm soon getting an 8x8 & 9x9 but I can't find the parity algs online anywhere, so I had a go at working them out myself. Please let me know if they are correct and/or I have missed some, as doing them wrong can make a right mess of the cube!
C=corner
8x8 Edge CooxxooC 3Rw U2 x 3Rw U2 3Rw U2 3Rw' U2 3Lw U2 5Rw' U2 3Rw U2 3Rw' U2 3Rw' 8x8 Edge 2 CoxxxxoC 2Rw U2 x 2Rw U2 2Rw U2 2Rw' U2 2Lw U2 6Rw' U2 2Rw U2 2Rw' U2 2Rw' 8x8 OLL 4Rw U2 x 4Rw U2 4Rw U2 4Rw' U2 4Lw U2 4Rw' U2 4Rw U2 4Rw' U2 4Rw' 8x8 PLL 4Rw2 F2 U2 4Rw2' U2 F2 4Rw2 9x9 Edge CoooxoooC 4Rw U2 x 4Rw U2 4Rw U2 4Rw' U2 4Lw U2 5Rw' U2 4Rw U2 4Rw' U2 4Rw' 9x9 Edge 2 CooxxxooC 3Rw U2 x 3Rw U2 3Rw U2 3Rw' U2 3Lw U2 6Rw' U2 3Rw U2 3Rw' U2 3Rw' 9x9 Edge 3 CoxxxxxoC 2Rw U2 x 2Rw U2 2Rw U2 2Rw' U2 2Lw U2 7Rw' U2 2Rw U2 2Rw' U2 2Rw'
101 | 5x5 |
1001 | 6x6 |
10001 | 7x7 |
11011 | 7x7 |
10101 | 7x7 |
100001 | 8x8 |
110011 | 8x8 |
101101 | 8x8 |
1000001 | 9x9 |
1100011 | 9x9 |
1110111 | 9x9 |
1001001 | 9x9 |
1011101 | 9x9 |
1101011 | 9x9 |
1010101 | 9x9 |
10000001 | 10x10 |
11000011 | 10x10 |
11100111 | 10x10 |
10011001 | 10x10 |
10111101 | 10x10 |
11011011 | 10x10 |
10100101 | 10x10 |
100000001 | 11x11 |
110000011 | 11x11 |
111000111 | 11x11 |
111010111 | 11x11 |
111101111 | 11x11 |
100010001 | 11x11 |
100111001 | 11x11 |
101000101 | 11x11 |
101111101 | 11x11 |
110010011 | 11x11 |
100101001 | 11x11 |
101101101 | 11x11 |
110101011 | 11x11 |
110111011 | 11x11 |
101010101 | 11x11 |
I would count parities on even cubes a little differently. On 6x6, if 0000 is solved, and 1111 is OLL parity, 1001 and 0110 are different cases.Following up, I used Excel to calculate all combinations of edge parity up to 11x11...
101 5x5 1001 6x6 10001 7x7 11011 7x7 10101 7x7 100001 8x8 110011 8x8 101101 8x8 1000001 9x9 1100011 9x9 1110111 9x9 1001001 9x9 1011101 9x9 1101011 9x9 1010101 9x9 10000001 10x10 11000011 10x10 11100111 10x10 10011001 10x10 10111101 10x10 11011011 10x10 10100101 10x10 100000001 11x11 110000011 11x11 111000111 11x11 111010111 11x11 111101111 11x11 100010001 11x11 100111001 11x11 101000101 11x11 101111101 11x11 110010011 11x11 100101001 11x11 101101101 11x11 110101011 11x11 110111011 11x11 101010101 11x11
I'd hate to get the last one on the 11x11!![]()
Good point - and that would apply to 8x8 & 10x10, but i was only trying to list edge parities.I would count parities on even cubes a little differently. On 6x6, if 0000 is solved, and 1111 is OLL parity, 1001 and 0110 are different cases.
There seems to be a pattern in the number of types of edge parity...Good point - and that would apply to 8x8 & 10x10, but i was only trying to list edge parities.
I would have gone even further than 11*11, but excel decimal to binary craps out at 512...
I've now found a workaround for the Excel dec2bin 512 limit...
Probably center paring because the pieces are all over the place, and finding one is a pain, edge paring is hard too, but it's more straight forward.Which do you find more challenging, centre-building, or edge-pairing (say from 6x6 upwards)?
They are different and require different skillsets to be good at either one. Being good at edges helps a little bit at building centers, but it certainly doesn't make you automatically good, and vice versa. Center building is more based on how fast you are able to see and turn, while edge pairing is more centered around lookahead and more calculated moves. I think that solves ride more on the edge pairing than the center building, but I would say its easier to get better at edge pairing than center building.Which do you find more challenging, centre-building, or edge-pairing (say from 6x6 upwards)?