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Averageof12's Method Progression Thread | Starting New Projects

What should I work on first?

  • (2x2) TCEG-1

    Votes: 7 25.9%
  • (2x2) 1LWC

    Votes: 4 14.8%
  • (3x3) WVLL

    Votes: 3 11.1%
  • (4x4) Double Parity Alg

    Votes: 8 29.6%
  • (Pyraminx) L5E

    Votes: 4 14.8%
  • (Skewb) L5CO

    Votes: 4 14.8%
  • (Method) Petrus4-7

    Votes: 2 7.4%
  • (Method)(Pyraminx) EOMethod

    Votes: 3 11.1%
  • (Method) ZZ4-7

    Votes: 1 3.7%
  • (2x2) 2TCLL

    Votes: 0 0.0%
  • (2x2) CBL

    Votes: 5 18.5%
  • (Method)(Clock) Layer by Layer

    Votes: 5 18.5%
  • (Method/Algset) FTO APB

    Votes: 0 0.0%
  • (Algset) Skewb L6CO

    Votes: 1 3.7%
  • (Method) Some New 3x3 Method, idk

    Votes: 2 7.4%
  • (Algset)(2x2) OBL (A subset of CBL)

    Votes: 0 0.0%

  • Total voters
    27
  • Poll closed .

Averageof12

Member
Joined
Mar 16, 2024
Messages
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Location
Playing Your Piano. Any suggestions?
WCA
2023PALE01
This is my progression thread for creating new algsets and methods. I will share my progress at documenting algs and methods.
Summary of the Algsets/Methods so far:
2x2-
TCEG-1;
A combination of TCLL and EG.
CBL-
Part of a method where you solve the pieces with white into a CLL, and do one alg to Solve the CLLs on either side. 1764 Algs.
1LWC;
You hold a certain corner in a certain spot, and solve the rest in 1 Alg. Like 4000 Algs.
3x3-
WVLL;
You solve last layer when you have a Winter Variation Case.
4x4-
Double Parity Alg;
An alg that solves both OLL and PLL parity in one alg.
Pyraminx-
L5E;
Like L4E with 5 edges.
EO Method;
A non-alg Pyraminx method.
Skewb-
L5CO
4-7x7-
Petrus4-7
ZZ4-7
Vote on which one I should do first!
 
Last edited:
Due to the highest vote, I will be working on a 4x4 DP alg!

Day 1:
I find an alg that solves double parity. The problem is that it messes up the back centers.
Alg V1: r2 U2 r F2 l2 U2 (OLL parity alg) U2 l2 F2 r Uw2 r2 Uw2.
Basically just OLL parity jammed inside PLL parity.
Does anyone know of a K4 ELL alg that flips two edges like in the H OLL case, but does not move them around?
 
Due to the highest vote, I will be working on a 4x4 DP alg!

Day 1:
I find an alg that solves double parity. The problem is that it messes up the back centers.
Alg V1: r2 U2 r F2 l2 U2 (OLL parity alg) U2 l2 F2 r Uw2 r2 Uw2.
Basically just OLL parity jammed inside PLL parity.
Does anyone know of a K4 ELL alg that flips two edges like in the H OLL case, but does not move them around?
Day 2:
The reason the centers got messed up in alg v1 is because the OLL parity alg rotates centers. Hoping to finish this project by the end of this month!
Alg V2: r2 U2 r F2 l2 U2 (OLL parity alg) (R U R' U)x5 U2 l2 F2 r Uw2 r2 Uw2

Longer, but it works!
 
Day 2:
The reason the centers got messed up in alg v1 is because the OLL parity alg rotates centers. Hoping to finish this project by the end of this month!
Alg V2: r2 U2 r F2 l2 U2 (OLL parity alg) (R U R' U)x5 U2 l2 F2 r Uw2 r2 Uw2

Longer, but it works!
I was about to learn it when I saw (OLL parity alg) and (x5) 🤣. Good luck though, you're getting closer! Are you also working on a way to recognise double parity?
 
I was about to learn it when I saw (OLL parity alg) and (x5) 🤣. Good luck though, you're getting closer! Are you also working on a way to recognise double parity?
If the front edge is flipped, and the back edge is opposite, with the two sides solved. I tried out different OLL parity algs to see if I could find one that didn't rotate centers, but they all do :( .
 
1LWC seems really intresting. It isn't exactly practical, but if someone learned full 1LLL then this could be worth it too. What's the estimated move count of each algorithm? Does the number include cases where the solution is obvious, like in 1, 2, 3, and sometimes 4 move scrmables?
 
1LWC seems really intresting. It isn't exactly practical, but if someone learned full 1LLL then this could be worth it too. What's the estimated move count of each algorithm? Does the number include cases where the solution is obvious, like in 1, 2, 3, and sometimes 4 move scrmables?
Some of the algs are just LS, EG, CLL, or TCLL.After I finish my current project, I will probably work on TCEG, because that willl be a subset too. 1LWC would have 1-4 move alg cases.
 
1LWC seems really intresting. It isn't exactly practical, but if someone learned full 1LLL then this could be worth it too. What's the estimated move count of each algorithm? Does the number include cases where the solution is obvious, like in 1, 2, 3, and sometimes 4 move scrmables?
Some of the algs are just LS, EG, CLL, or TCLL.After I finish my current project, I will probably work on TCEG, because that willl be a subset too. 1LWC would have 1-4 move alg cases.
I don't understand. No matter what scramble you have, you can just declare a corner solved so from what I understand this seems to just be an algset that solves any 2x2 scramble with one alg. Which would not be 4000 algs. I think I've probably misunderstood this idea, so what is it meant to be?
 
I don't understand. No matter what scramble you have, you can just declare a corner solved so from what I understand this seems to just be an algset that solves any 2x2 scramble with one alg. Which would not be 4000 algs. I think I've probably misunderstood this idea, so what is it meant to be?
You hold the yellow-orange-blue corner in the BDL spot, then do a 1LWC alg. The 4000 is just an estimation. you also don't need to be color neutral.
 
You hold the yellow-orange-blue corner in the BDL spot, then do a 1LWC alg. The 4000 is just an estimation. you also don't need to be color neutral.
What did you base that estimation on? There are 3.6 million 2x2 scrambles and this algset would solve any of these in one alg. The total number of algorithms would be 3,674,000/6 with colour neutrality which is over 600,000 algs.
 
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